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Bouboule

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BouBoule201288

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About this mod

TSC offer new animations for spears, tridents, halberds, javelins, shuriken, throwing knives and axes. Plus some bound spears and javelin.

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Good Morning Everybody,

Great News

My two new plugins namedSpears - Skill & Perks Tree, Throwing weapons - Skill & Perks Tree  and Halberds - Skill and Perks Tree   which is now fully working, so doesn't hesitate to test it. The first part contain the first perk tree for the combat with spears with a dozen of perks. The second part will be on javelin and the third on halberd. The mod will integrate a compatiblity to True Spear Combat, Skyrim Spear Mechanic and Animated Armoury - New Weapons with third person animations.


Don't forget to Endorse if you like and Donate $, if you want support my work!
The mod evolve so I recommend you to clic on "Track" button and you will be inform when I upload new plugin.
If you want report bugs or have comments, when you post your message don't forget to precise what version of TSC you use.


Click on True Spear Combat - DAR if you want the Special Edition of Skyrim version.

This mod evolve with your commentaries, so don't forget to post your request.

If you dislike some animations and want remove them, go to installation part and follow the tutorial.
-----------------------------------

For a better experience in game, take a look on the recommendations part.

XPMSE will be update with
SPEAR ON BACK a script version more friendly for spear, spear are now free of Sword.
You can find the script to use in my optional file.

Future, I've free time : 
Checked the compatibility with
YY Anim Replacer - Mystic Knight, Requiem, Immersives Wenches and Master of Disguise.

I've inspired my texture on the mod "Alternative Daedric Weapons (4k and 2k)" by Aiyen, I recommend you.
-----------------------------------


Summary
I      Presentation
II     Installation

III    Incompatibility

IV    Recommendations

Read this part for a better experience in game.
V     Future project
If I've time to develop this ideas.
VI    Resolve your trouble
If you are unlucky, you will find a solution here or on the forum.
VII   Tutorial for modders
VIII Credits


I Presentation
This mod is an independent script from DemongelRex, free of Spears of Soolie with my animations and some advantages.

The original mod offer the possibility to play with spears and bound spears (1 hand sword) and javelin (throwable) in Skyrim with different animations in 1st and 3rd person view. This is
a multitude of new animations for spears and javelins which can be
played during travel and combat. This animations run only for some kind
of weapons, so they don't overwrite vanilla animation for other weapons
like sword, axe, etc.
This animations are for right-hander and cover javelins, tridents, halberds and spears: the 1 hand combat with/without
shield and the 2 hands combat
are playable. You can checked the .gif on the top of this page if you want see what are the look of some animations.Player and NPCs are able to use animations for this weapons, nevertheless for
avoid an overheat of your CPU the maximum of NPCs who can run animations
is to five.


New vs old method for javelins:

New method
run fast but you risk to experiment bugs because it's new. For the moment, I need to mod behavior for allow sneak attack and movement which don't run.
Javelin are useful during a close or medium range fight due to the gravity
effect, this same effect will knockdown your enemy when you hit them.
You can use a shield in the same time of javelin and protect yourself.
Javelin are only usable by the player for the moment and don't own first person animation.
NPCs can't own javelin if you try to give them, they will disappear for ever, except for vendors and blacksmith.

You don't need to start a new game to run animations, an old save will be
okay. Same, if a corrupted save can blocked the script of my mod.
Some inconvenient and bugs that will be fixed in the future, patience.

Multiples patchs are join to the TSC mod, so if you want my animations add on many weapons from great mod like Vigilant,
Heavy Armory, Bobs Armory Skyrim and Immersive Weapons, now it's possible. I've redone the patcher from Perkus Maximus and Dual Sheath Redux.

Some videos :


Plus a very impressive video of Chaos_Hellfire, the mod is presented to 4:51. Click on Chaos_Hellfire for more videos of mods.


II Installation
1°)
I recommend to Install TSC after all other mods like Tk Dodge. Use the NMM installation for TSC, you can choose what animations you
want and add patches for others mods which add spears or other weapons.If you want installed patchs, two versions are possible:
a) the main version which overwrite others mods with the patch,
b) the update named TSC - Patchs - NMM, this last add the patch, you just need to uncheck all patchs of the main version. Don't care about the advert.
c) To allow the overwrite for the 1st person behavior of TKDodge by my files
2°)
Install and Launch FNIS by Fore, U don't need to clic on anything, deactivate (PCEA) if active and just click on "Update Behavior".
3°)
U can play and you don't need to start a new game.


Manual Installation
1°) Extract the "True Spear Combat - Weapons and Animations - NMM Installer" file with 7zip.
Folders that you will select need to be copy/paste in the data of your game.
The main installation need to the contain from the "00 == CORE ==" and one of the contain from 01, 02 or 03. Select them in function of your needs. After, you need to select one folder for the type of Blocking animations (1 hand) (10, 11, 12, 13), the type of Blocking animations (2 hands spear) (14, 15), the type of 1st person (Spear and Shield or Spear and Torch).
All next folders are optionals and concern patchs for different mods that you need to have installed before to use the patch.
Go to II Installation, 2°) for thext of the installation.


Removed animations
If you want removed some animations, because you don't like them.
Go to meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2300 to 2313, after that you can deleted animations that you won't. Exemple: If you dislike the blocking animation with the shield, you can deleted all animations with the prefix shd.
If it's only the turn animation of the blocking animation with the shield that you won't, you will delete shd_tunleft60, 180 and shd_turnright60, 180.
Prefix for all animations are 1hm for short spear, 2hm for long spear and 2hw for the Halberd.
Launch an update of FNIS and you can replay to your Skyrim.

III    Incompatibility
True Spear Combat is incompatible with all mods which change the behavior files of the 1st Person.
You need to install TSC in last, after all your other mods.

IV Recommendations
I recommend greatly to use Enhanced Camera to increase the experience of game and avoid some clipping in 1st person view.

For the Data\SKSE\Plugins\SKSE_EnhancedCamera.ini from Enhanced Camera by LogicDragon, I recommend parameters below which are the best for myself and yourself.
----
; Fixes a bug with sheathed custom weapons (e.g. short spears) causes a duplicate to appear when looking down in 1st person
bSheathedCustomWeaponFix=0
----

V Future project
- "Ribbons and feathers on spears" with the HDT physics.
- "True Spear Combat" mod whose the development will retake to 2018.
1) Fixed the text in the MCM. (Done)
2) Spear on back with XPMSE.
3) I take some time but I try to give you some random animations for two hands and one hand attack.
(Need a script)

4) An ability when left hand doesn't have shield or spell, animations run two hands.
(Need a script, it' not win)
5) Animations for the left hand. (I will try a mirror method)
6) Fixed the bug with some clothes and the rotation bug of the 2hm spear during movement.
7) Fixed the equip, unequip bug which break animations. (Done)
8) Animations for Horseback. (Need to do a script)
9) Allow Javelin and shield in the same time for player (Done) and NPCs.
10) Plugin with a lot of throwing Knives and Axes (If no body have done a plugin with this)
11) Animations for draughr. (Need to do a script)
12) More animations always more.


Results of the survey in percent, the five more importants :
Add a Perk tree for spears, halberd and javelins. (Very long) : 17.6 - Work in progress
Horse charge with a spear and Knockdown the enemy. (medium or long) : 14.6
Killmoves animations for spears and halberds. (Long) : 14.5
More random attack animations. (Short or medium) : 13.9
Javelins usable by NPCs. (medium or long) : 10.1 : Done in the 0.9.8



VI Resolve your trouble ( For all troubles or advices use posts.):



VII Tutorial for modders
How can I have your animations or other animations on other mods?
Many points to start to answer at this question: 0°) Install TesVEdit, 1°) Create a new plugin or modify the original plugin of the mod, 2°) Animations for the 3rd person view, 3°) Animations for 1st person view, 4°) Replace my animations by others animations

0°) Before starting you need to own TESVEdit, you can download it on this link: https://www.nexusmods.com/skyrim/mods/25859
Install it and open it with my mod checked and the mod that you want modify. All modifications will be done with TESVEdit

1°) You need to choose what you want modified, the plugin of your mod or if
you want a new plugin like a patch. The both are possible, You can
create a new plugin easily. For that you open your mod, open weapons,
ctrl+click on weapons and left click, in the dialog box select the
option "Copy as override into", select a new file and give it a name.


2°) If you search to run my animations for the third person, you need to
know what style of weapon and use the correct keywords on the weapon.
Weapons have an "Animation type" in the "DNAM - Data" of their description and "keywords" in "KYWD - Keywords". When you find this, left click on the shift to the right of KYWD and click on add, this will appear "NULL - Null Reference [00000000]"
Now, you need to change the reference number [00000000] with the correct keywords, see below.  
"OneHandSword"= "SpearWeapon" [KYWD:xx004340]
"TwoHandSword" = "LongSpearWeapon" [KYWD:xx079BD5]
"TwoHandAxe" = "HalberdWeapon" [KYWD:0B0BB8EC]

3°) If you want add the 1st person animation, you need to add the script named "WeaponStyleSpearScript" to the weapon.
Select with ctrl + click, the new weapons and one of my spear weapon, left click and compare selected.
The weapons will appear the description box, you just have to take the
script named "WeaponStyleSpearScript" and slide it on the new weapon.

4°) You can select animations from others modders and replace mine by their.
The filepath for animations for the 3rd person is: Data\Meshes\actors\character\animations\TSC
and for the 1st person is: Data\Meshes\actors\character\_1stperson\animations\spears.
You just need to drop your animation and change the name by one of mine.
BEWARE: 1st person and 3rd person animation are different, you can't
place a 3rd person animation in the 1st person and think it will work.


VIII Credits
Many Thanks to :
-
NickaNak and JZBai, respectively for their scripts which add NPC's animations and throwable Javelin.
- Skywind team especially to Coal for the skeleton and Marlborojack for the script and behavior.
- Imperious Tangent (Ian Davis), for the paint of presentation of my mod, take a look on his work, you will like it.
-
Burgao for the creation of extra patches.
- Crony for his rewrite of my description page and his work of french translation on the novel collection of Nemonaught.
- Rikamaru915 for the Kunai meshes. using like throwing knife
- Kukatsuo for the Tsundra Axe meshes using like throwing axe.