Skyrim

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Adolon

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Adolon

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About this mod

A Nord ruin unearthed by the Thalmor, Hahdrim's Tomb lies in between Dragon's Bridge and Rorikstead. The resting place of a cursed king and his family, the mod features an original weapon with a unique enchantment, armor, and shield.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
Mirrors
Changelogs
Donations


Description

The Nord ruin lies south of Dragon's Bridge and north of Shor's Stone. You can learn of its location through a book found in village residences (or looking at the pictures for a hint to one of locations where the book might be found). If you get stuck, check Articles for a walkthrough.

Contents

  • An estimated 1-hour-long lore-friendly dungeon.
  • A new weapon to mess around with.
  • New armor and shield.
  • New things to read.
  • Gold!
  • A dragon!
  • Easter eggs!

Incompatibilities

This mod might become or be incompatible with mods that change the landscape of the areas where Yellow King takes place. Errors such as floating grass, landscapes with incorrect textures and height, and missing or duplicated static meshes may occur. Be particularly careful of mods that affect areas west of Robber's Gorge and east of Broken Tower Redoubt.

Extras

I highly recommend downloading an ENB shader as this mod centers around colors and darkness and, for this reason, I do not recommend a mod that removes interior fog. I feel that disabling fog or pushing it farther back can change or completely remove how the mod author wished the mise-en-scène of the level to be. Sometimes fog tells a story! The ENB I use is a tweaked version of SKYRIM ENHANCED SHADERS NLA - ENB and I have built Yellow King around it. My only tweaks include simpler shadows and reflections as well as reflections for exteriors and interiors. I personally believe it to be the best ENB on the market.

The mods below are ones that I have personally endorsed. You may also wish to download my books mod as this will increase the number of books (located at the bottom of the page).


Bugs

  • Depending upon how script heavy your game is, traps may fail to disengage correctly. This can be fixed by triggering any trap.
  • The LOD on the exterior ruin is not perfect. Some static meshes may disappear and reappear radically.
  • The NavMesh bug. If you do not have Skyrim version 1.6.89.0.6 or above, the infamous NavMesh bug will rear its ugly head. There is no fix for this aside from a version update or tediously reloading the game every few cell transitions.
  • Ambushes may not work correctly in that enemies will stand outside their hiding place.

Credits


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