Skyrim

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Created by

Adolon

Uploaded by

Adolon

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About this mod

An abandoned mansion, Chateau Argoid lies northeast of Ivarstead. A colossal tree piercing through the roof, the mod features a spriggan follower with custom model, a new player horse, weapons with unique enchantments, three sets of armor, and shields.

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Changelogs
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Description

The abandoned mansion lies northeast of Ivarstead. Look for the colossal pine tree. If you get stuck, check Articles for a walkthrough. This mod requires no DLC!

Contents

  • An estimated 1-hour-long lore-friendly dungeon.
  • A spriggan follower with custom model, textures, and abilities.
  • New weapons to mess around with.
  • New armors and shields.
  • New player horse.
  • New things to read.
  • Trees!
  • A dragon!
  • Easter eggs!


Spriggan Follower Guide

  • Activate her to receive a dismissal prompt.
  • If you want her to follow you again, go back to the chateau and find the glowing mask on a pine tree. Activate it for her to reappear.
  • She does not count toward the follower number limit.
  • She is not governed by Skyrim follower mechanics, so she does not benefit from or have any incompatibilities with follower or relationship overhaul mods.
  • She is flagged as essential.
  • Her conscious loop sound effect is removed on purpose as I felt it could get annoying.


Incompatibilities

This mod might become or be incompatible with mods that change the landscape of the areas where Green Sleeves takes place or change how spriggans work. Errors such as floating grass, landscapes with incorrect textures and height, and missing or duplicated static meshes may occur. Be particularly careful of mods that affect areas northeast of Ivarstead.

I may be wrong, but I believe that I uncovered an unused spriggan animation behavior within Skyrim. I have enabled it for the spriggan follower. Because of what I did, any mod that edits creature animation behavior, especially spriggan animation behavior, might cause bugs.

Extras

I highly recommend downloading an ENB shader as this mod centers around colors and darkness and, for this reason, I do not recommend a mod that removes interior fog. I feel that disabling fog or pushing it farther back can change or completely remove how the mod author wished the mise-en-scène of the level to be. Sometimes fog tells a story! The ENB I use is a tweaked version of SKYRIM ENHANCED SHADERS NLA - ENB and I have built Green Sleeves around it. My only tweaks include simpler shadows and reflections as well as reflections for exteriors and interiors. I personally believe it to be the best ENB on the market.

The mods below are ones that I have personally endorsed. You may also wish to download my books mod as this will increase the number of books (located at the bottom of the page).


Bugs

  • The LOD on the house is not perfect. Some static meshes may disappear and reappear radically.
  • The NavMesh bug. If you do not have Skyrim version 1.6.89.0.6 or above, the infamous NavMesh bug will rear its ugly head. There is no fix for this aside from a version update or tediously reloading the game every few cell transitions.

Credits


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