Bellyaches New Dragon Species and Ohdaviing Replacer by Bellyache
Skyrim » Animals, creatures, mounts & horses
Added: 21/07/2012 - 10:20PM
Updated: 05/03/2014 - 04:36AM

1,902 Endorsements

1.5 Latest version

65,079 Unique D/Ls

102,972 Total D/Ls

339,621 Total Views

Uploaded by wrig675


Last updated at 4:36, 5 Mar 2014 Uploaded at 22:20, 21 Jul 2012

This mod adds thirteen new, non-replacing dragon species into the world. There are around 50 new dragons in the world for you to encounter. These dragons will respawn after you kill them, but it will take some time.

Most of these dragons drop typical dragon loot (scales and bones) as well as souls. Only the two weakest dragon species do not drop scales, bones, or souls because they are very easy to kill and sometimes appear in packs.

This mod is not a dragon overhaul. This mod simply adds variation and interest to dragons. Dragon difficulty is on par with default dragon types (read more below).

Videos are at the bottom of the description if you want to view them first!

Dragon mods shouldn't conflict. This mod does not alter leveled lists, random dragon spawns, or dragons that are already present in the game. All of the dragons in this mod are hand-placed and each one is its own new type of dragon. A conflict can occur only if a mod changes the details of "DragonRace," since these dragons are part of the DragonRace.

Mods that alter creature behavior - SkyTEST, for example - may conflict. I removed my changes to animal behavior so it is much LESS likely to conflict now. If you are willing to try v.1.4 with SkyTEST and post your results here, I'd appreciate it.

I have already gotten reports that this mod works with the following popular mods (but keep in mind that this is still new, please report conflicts):

Deadly Dragons
Dovahkriid - The Dragon Lords
Mighty Dragons
Dragons Diversified
Skyrim Monster Mod

Deadly Dragons and Mighty Dragons will affect the difficulty of my dragons when my mod is placed above them in the load order!

Maybe, but I have tried to minimize that.

My dragons are rarely flying when a player encounters them. Flying dragons have a huge aggro radius, so if you have many flying dragons around, you may inadvertently collect them all and be fighting more than one.

Most of my dragons are grounded, initially. Grounded dragons have a much smaller aggro radius. In addition, many of the dragon species will "warn" you when you've gotten too close. If you don't want to take on one of my dragons for any reason (low health from a previous battle, too low level, etc.), you can simply stay out of its personal space.

There are also mods which reduce the likelihood of random dragons spawning or eliminate random spawns entirely. These mods can be used in conjunction with this one.

You might want to try SKREEE - Less Frequent Dragons or No Random Dragons.

Because I do not know the preferences of each player, my dragons are of similar difficulty to the default dragons. For example, the Azure Racer has stats that are equivalent to a Blood Dragon. The Brilliant Leviathan is akin to an Ancient Dragon. A guide can be found below. Only one dragon type, the Nighthawk, is tougher than an Ancient Dragon. It is level 60.

Because my dragons aren't leveled to the player, a level one player could theoretically stumble upon a Brilliant Leviathan which is a level 50 dragon. To solve this issue, I implemented aggro warning for all dragons above Blood Dragon (level 20) difficulty. As long as you are observant and notice the dragon (i.e. you aren't autorunning into it), you can back out before a battle begins.

Here's how it works for dragons with aggro warning:
Very far - dragon does not notice you (no head tracking)
Far - dragon notices you (head tracking)
Close - aggro warning range, dragon turns to face you while continuing to head track
Very close - aggro range, dragon flies into the air to begin attacking

If you haven't aggro'ed a dragon with aggro warning but are still in close proximity to it (i.e. within aggro warning range), it is still considered non-aggressive so you can wait and fast travel.

Beware: a spriggan can charm a high level dragon and ruin your day. Be careful out there!

Keep this guide on hand!

In order to allow you to attack dragons when you want to, dragons must stay grounded. If they lift off early (i.e. to attack something else), then you risk being noticed and eaten after that fight is over. This is problematic for low level characters that are trying to avoid high level dragons. To combat this, I had to make dragons friendly to many factions. I hope it will not break your immersion too much to see a giant spider or a bandit walking by a grounded dragon. I really wanted to make the Emerald Snappers attack horkers, but I feared that there would be no living horkers in the region or that the dragon would spend all of its time frost-breathing horkers and never get within range of your attacks. That's all fine and dandy if you're a naturalist that's observing dragons, but this is a game, after all. (Try the Factionless Dragons version if you would rather have dragons attacking whatever the heck they want, but they are much more likely to be flying than grounded.)

By hand-placing dragons, there are only so many areas that contain them. These dragons will respawn, but they are not random. With 50 or so dragons, you'll be kept busy for a while trying to find them all in your travels unless you cheat and look at the spoiler section of my readme for all of the dragon locations.

Unlike bears, dragons do not make any audible noises when they are "aggro warning" you. Instead, they just turn to face you and continue to do so until you get out of their warning range. I would like to make it so that the dragon roars when you are too close for comfort. Right now though, I have no idea how to do that.

I could not make dragons larger than the default size due to landing animation problems. Smaller dragons sometime have landing problems, but it happens so rarely that I decided to keep my "small" dragons (see below for more information).

Dragons are part of the PredatorFaction and PreyFaction which prevents them from attacking wolves, bears, foxes, deer, etc. Wolves and bears are set, by default, to "help friends and allies." They will attack you if you aggro a nearby dragon, but other passive animals (like deer and foxes) should NOT aggro and do not appear on your compass as enemies.

I do not know how to prevent my dragons from spawning before you reach that certain point in the main quest line that begins dragon spawns. This means that you will have dragons in your game from the very start unless you choose to install my mod after you've unlocked random dragons. (UPDATE: Mujuro has kindly shared his knowledge with me about how to solve this problem and I will work on it ASAP. Thanks, Mujuro!).

Grounded dragons are set to a single patrol point in the world. Sometimes the dragons get shifted from their spot, but not too often. Strangely, even reloading a game will not always put the dragon back in the right spot (it's like the game "remembered" the previous, wrong location of the dragon). Just understand that the game *may* misplace a dragon by a few feet and it may look off. This is not my fault (that I know of) and it does not happen often. This normally rights itself when the game is started again (and you did not save the game with the dragon in sight of your character, otherwise the dragon may still appear in the wrong spot). I blame Bethesda.

The Default version is the way this mod is meant to be played but there are other versions that may be to your satisfaction.

Choose one of the following files:

Default file - dragons are friendly to many creatures to keep them grounded, difficulty on par with default dragon types

Factionless Dragons - dragons are not friendly to most creatures and are more likely to be flying (because they attack other creatures readily), difficulty on par with default dragon types

Tougher Dragons - dragons are friendly to many creatures, dragons have 100% more health than default version (only dragons in this mod, this does not affect vanilla dragons or dragons from other mods)

Tougher Factionless Dragons - unfriendly dragons with 100% more health than default version

Optional file that can be used with this mod:

Ohdaviing Replacer - replace Ohdaviing's texture with one of these 13 new dragon species textures

Best not to use the Ohdaviing replacer with Behemoth the Feathered Dragon. I haven't tried them together, but I can foresee conflicts since Behemoth has a new model (and obviously, feathers).

Check out this video that Brodual made that features this mod! Skip to 0:59 for this mod, otherwise, enjoy a bit about Sea Dog armor.

Also check out this video by insane0hflex! What an honor!

And another one by earliebirdify (no commentary), how flattering!

I would never have been able to make this mod (or any of my previous mods) without the help of members from the Nexus community.

Exray Catt for being my support, my friend, and my favorite person on the Nexus (Keene's Talon for him).
Leviathan1753 for implementing my textures into his Automatic Variants mod and being all-around helpful (Brilliant Leviathan for him).
David Brasher for his texturing tutorial that started this modding journey for me (Red-bellied Brasher for him).

Isoku, Gopher, and Iojack for helping me make my mods compatible with NMM and Wrye Bash.
OpticShooter for supporting me and teaching me how to save .dds file properly (we're all noobs once, right?).
AurianaValoria1 for leading me in the right direction to creating unique dragon actors.
Dogtown1 for kindly answering my newbie questions. He's so talented and I'm jealous.
To everyone else who has answered my questions (or responded that they did not know the answer), thank you.

Xahstur and xaturas for testing this mod with Deadly Dragons. You guys rule.
Mujuro for telling me how to prevent dragon spawning before the main quest. He even came to me first! What a great guy.
And to everyone who has reported bugs - thanks for helping me improve this mod!