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Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated s
- 1.6GB
- 643
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1Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated s
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MD Wolfe's fleet size increase
Doubles fleet size on all levels to a total of 4k
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SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
- 1.2GB
- 1.1k
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3SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
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MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.
- 7KB
- 169
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4MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.
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5
A more interesting and colorful deep space skybox with added nebulae.
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Titans - Starbases - Home Planet Logistics Rethought
Essential gameplay adjustments to Titans, Starbases, Home Planet Logistics for added realism and also for chicken justice.
- 7KB
- 72
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6Titans - Starbases - Home Planet Logistics Rethought
Essential gameplay adjustments to Titans, Starbases, Home Planet Logistics for added realism and also for chicken justice.
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An alternative font mod. This mod uses a font called Komikazba.
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1080p Opening Cinematic 60FPS with AI-upscaling and frame interpolation.
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You can now build two starbases in wormholes.
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This mod make the star base a good defence: Give more points to spend, more hull, more shield.
- 30KB
- 39
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11This mod make the star base a good defence: Give more points to spend, more hull, more shield.
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This mod add more than 900 levels to reserch tree
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This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turret
- 664KB
- 158
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13This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turret
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No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
- 52KB
- 97
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14No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
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Complete overhaul of the User Interface for Sins of a Solar Empire Rebellion based on Microsoft's Metro/Mordern UI.
- 33.9MB
- 27
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15Complete overhaul of the User Interface for Sins of a Solar Empire Rebellion based on Microsoft's Metro/Mordern UI.
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Captial and Fleet Cap and Coast Mod
Erhöht die Kosten der Upgrades (Forschungen) für Kommandoschiffkapazität und Flottenpunkte. Higher Commando and Fleet Points/Coasts
- 28KB
- 19
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16Captial and Fleet Cap and Coast Mod
Erhöht die Kosten der Upgrades (Forschungen) für Kommandoschiffkapazität und Flottenpunkte. Higher Commando and Fleet Points/Coasts
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Modification of the game's UI to make it look more clean and elegant while still true to the original design.
- 10.8MB
- 27
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17Modification of the game's UI to make it look more clean and elegant while still true to the original design.
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No Fleet Upkeep for v1.85 Rebellion
This mod simply removes the upkeep, I wish I could make it dynamically to actual fleet size but i dont know how ._.
- 1KB
- 54
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18No Fleet Upkeep for v1.85 Rebellion
This mod simply removes the upkeep, I wish I could make it dynamically to actual fleet size but i dont know how ._.
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No Carriers and No Mines - Performance Increase
Gain performance by putting all the Carrier ships and mines out to pasture.
- 14KB
- 42
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19No Carriers and No Mines - Performance Increase
Gain performance by putting all the Carrier ships and mines out to pasture.
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I never liked the pitchblack starfield. I finally figured out how to brighten up the starfield a little and add some bright stars without making it look awkward. Very small mod, with a huge visual impact imo. Works best with blue skyboxes
- 35KB
- 26
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20I never liked the pitchblack starfield. I finally figured out how to brighten up the starfield a little and add some bright stars without making it look awkward. Very small mod, with a huge visual impact imo. Works best with blue skyboxes
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Modificacion de health para una experiencia mas canonica en el mod Sotp
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A large map
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Unique mod specopsbarton's Fortify Logistics
Welcome to unique mod, specopsbarton's Fortify Logistics mod which adds research option to all factions that rises max limit of logistics and tactical slots, which works on all planets.
- 1.0MB
- 9
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23Unique mod specopsbarton's Fortify Logistics
Welcome to unique mod, specopsbarton's Fortify Logistics mod which adds research option to all factions that rises max limit of logistics and tactical slots, which works on all planets.
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Makes Titan abilities quieter. Now the Ragnarov will only do damage to stuff in the game, and not your ears.
- 2.6MB
- 5
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24Makes Titan abilities quieter. Now the Ragnarov will only do damage to stuff in the game, and not your ears.
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This is a simple bat file i made to convert bin to text and text to bin. The wiki explains how to make your own if you don't want to download my files here is the code they made text.bat for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt text.bin for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a
- 1KB
- 8
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25This is a simple bat file i made to convert bin to text and text to bin. The wiki explains how to make your own if you don't want to download my files here is the code they made text.bat for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt text.bin for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a
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SINS OF THE PROPHETS UNSC buff
Buffs UNSC ships fighters defense stations and carriers added new fighters to ships and gave halcyon class cruisers 1 fighter slot
- 84KB
- 4
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26SINS OF THE PROPHETS UNSC buff
Buffs UNSC ships fighters defense stations and carriers added new fighters to ships and gave halcyon class cruisers 1 fighter slot
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Advent starbases can now move around in gravity wells
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Map pack for Sins REBELLION. This map pack has 2 custom versions of the default map Battlelines.
- 4KB
- 26
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28Map pack for Sins REBELLION. This map pack has 2 custom versions of the default map Battlelines.
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Sins of the Sirius Sector - For Rebellion
This mod is based on the Universe of Freelancer
- 149.3MB
- 49
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29Sins of the Sirius Sector - For Rebellion
This mod is based on the Universe of Freelancer
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saved game