About this mod
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
- Permissions and credits
With every new game of Sins, I find myself frantically trying to set up an outer defense network around my home planets as quickly as possible. The purpose being to prevent enemy scouts from making it into my territory and scouting out my home planets, thus making them targets for super weapons (because you can't shoot at something you don't know exists).
As an empire-builder-type player, super weapons are game-ruining for me. The ability—particularly for TEC opponents—to obliterate entire lesser colonies with a single shot after I've already moved on to colonize the next world has long been one of the single frustrating aspects of Sins, one of my favorite strategy games of all time. So, after my most recent attempt at starting a game and failing to get that defense network up fast enough to stop the first scout, I decided to take matters into my own hands and look into updating the mod.
Little did I know how easy it would be. Fellow empire-builders and superweapon-haters, our days of frustration are over. This mod will allow you to completely remove super weapons from Sins of a Solar Empire: Rebellion. Enjoy!
Instructions for installation:
1) Find your SoSE: Rebellion 1.82 Mods Path (Start game > Options > Mods > Mod Path)
2) Paste included folder into that folder.
3) Final path should resemble Sins > Mods-Rebellion v1.82 > NoSuperWeapons1.82 > GameInfo > [six mod-related files]
4) Turn on the mod in SoSE.
5) Enjoy.