Miscellaneous
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SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
- 1.2GB
- 1.1k
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SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
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MD Wolfe's fleet size increase
Doubles fleet size on all levels to a total of 4k
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MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.
- 7KB
- 159
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MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.
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This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turret
- 664KB
- 146
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This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turret
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No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
- 52KB
- 94
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No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
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This mod add more than 900 levels to reserch tree
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Titans - Starbases - Home Planet Logistics Rethought
Essential gameplay adjustments to Titans, Starbases, Home Planet Logistics for added realism and also for chicken justice.
- 7KB
- 67
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Titans - Starbases - Home Planet Logistics Rethought
Essential gameplay adjustments to Titans, Starbases, Home Planet Logistics for added realism and also for chicken justice.
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Sins of the Sirius Sector - For Rebellion
This mod is based on the Universe of Freelancer
- 149.3MB
- 49
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Sins of the Sirius Sector - For Rebellion
This mod is based on the Universe of Freelancer
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No Fleet Upkeep for v1.85 Rebellion
This mod simply removes the upkeep, I wish I could make it dynamically to actual fleet size but i dont know how ._.
- 1KB
- 48
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No Fleet Upkeep for v1.85 Rebellion
This mod simply removes the upkeep, I wish I could make it dynamically to actual fleet size but i dont know how ._.
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No Carriers and No Mines - Performance Increase
Gain performance by putting all the Carrier ships and mines out to pasture.
- 14KB
- 38
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No Carriers and No Mines - Performance Increase
Gain performance by putting all the Carrier ships and mines out to pasture.
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This mod make the star base a good defence: Give more points to spend, more hull, more shield.
- 30KB
- 38
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This mod make the star base a good defence: Give more points to spend, more hull, more shield.
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saved game