About this mod
Nine one-handed swords has been made into Finesse or Bastard swords, which changes the movesets and damages of the weapons.
- Requirements
- Permissions and credits
- Donations
This mods was confirmed to work with the (at that time) current base game at February 12, 2021. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than February 12, 2021.
Summary
What's the purpose of "Custom Moveset Pack"?
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
Installation
- Ensure that you are opted in to the default-mono branch.
- Ensure that BepInEx is installed.
- Make sure all dependencies are installed. The mod depends on these and will not work without them!
- Uninstall previous versions of the mod.
- Download "CustomMovesetPack.zip".
- Move "CustomMovesetPack.zip" into the "Outward" game folder.
- Right click "CustomMovesetPack.zip" and click "Extract Here".
Uninstallation
- Version 1.0.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "CustomMovesetPack" folder.
Features
"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):
Bastard
These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:
- Held in one hand, but will be swung with two hands if the left hand is available.
- Receives a juicy damage bonus when swung in two hands
- The two-handed animation is speeded up to take the same time as a one-handed swing animation.
Finesse
These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:
- Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.
Holy
These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:
- If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.
Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:
- Cerulean Sabre (Finesse)
- Steel Sabre (Finesse)
- Machete (Finesse)
- Golden Machete (Finesse)
- Marble Sword (Bastard)
- Old Legion Gladius (Finesse)
- Desert Khopesh (Finesse)
- Jade Scimitar (Finesse)
- Tsar Sword (Bastard)
- Wolf Sword (Bastard, Holy)
- Palladium Sword (Bastard, Holy)
- Palladium Axe (Bastard, Holy)
- Palladium Claymore (Holy)
- Palladium Greataxe (Holy)
- Palladium Greathammer (Holy)
- Palladium Halberd (Holy)
- Palladium Knuckles (Holy)
- Palladium Mace (Bastard, Holy)
- Palladium Shield (Holy)
- Palladium Spear (Holy)
- Brutal Club (Bastard)
- Obsidian Sword (Bastard)
- Brutal Axe (Bastard)
- Prayer Claymore (Holy)
- Wolf Axe (Holy)
Patch notes
- Version 3.2.0
- Added palladium weapons to the pack.
- Added palladium weapons to the pack.
- Version 3.1.0
- Patched for support with other mods that include the CustomWeaponBehavior.dll
- Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
- Version 3.0.0
- Can be played with (and only with) the base game update related to The Three Brothers.
- Can be played with (and only with) the base game update related to The Three Brothers.
- Version 2.0.1
- Fixed heavy->heavy combos for axe movesets
- Bastard
- Speed Bonus: 0 -> 0.1
- Damage Bonus: Only applied to weapon base damage
- Holy
- Damage conversion: 30% -> 20%
- Damage conversion: 30% -> 20%
- HolyDamageManager
- Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
- The following effects is affected by the type specificed by HolyDamageManager:
- Holy
- Holy
- Version 2.0.0
- Can be played with (and only with) the base game update that happened on 16th of June, 2020.
- Can be played with (and only with) the base game update that happened on 16th of June, 2020.
- Version 1.3.0
- Patched to support the most recent Outward SideLoader
- Added: Bastard weapons can be used with two-handed weapon skills.
Other mods by ehaugw (this list may be outdated)
- Anti Alchemy Abuse
- Remove alchemy loopholes that obliterates the game economy.
- Remove alchemy loopholes that obliterates the game economy.
- Arrows
- Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
- Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
- Beige Traveler's Gear
- Provide a more immersive gaming experience.
- Provide a simple test to check if Outward SideLoader is loading.
- The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
- The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
- Crusader's Item Pack
- Custom Moveset Pack
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
- The Crusaders' Swords
- Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
- Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
- The Juggernaut
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
- Radiant Damage Gear
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
- Runic Scrolls
- To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
- Skilled at Sitting
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
- SmartCam
- Aid people in their quest for joining the "free-cam-master-race".
- Aid people in their quest for joining the "free-cam-master-race".
- The Crusader
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.