Outward
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ehaugw

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ehaugw

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About this mod

The mod grants the user a skill to sit down and take a well earned rest. While there are similar mods, I made this mod as a lightweight alternative for balanced game mechanics.

Requirements
Permissions and credits
Donations
Mods by ehaugw | Support me on Patreon


This mods was confirmed to work with the (at that time) current base game at February 12, 2021. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than February 12, 2021.



Summary

What's the purpose of "Skilled at Sitting"?
  • Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
  • Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
  • Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).

Installation
  • Ensure that you are opted in to the default-mono branch.
  • Ensure that BepInEx is installed.
  • Make sure all dependencies are installed. The mod depends on these and will not work without them!
  • Uninstall previous versions of the mod.
  • Download "SkilledAtSitting.zip".
  • Move "SkilledAtSitting.zip" into the "Outward" game folder.
  • Right click "SkilledAtSitting.zip" and click "Extract Here".

Uninstallation
  • Version 1.0.0 and onwards
    • Navigate to "Outward/BepInEx/plugins/".
    • Delete the "SkilledAtSitting" folder.




Features

"Skilled at Sitting" implements a new Sit skill that (when used) provides provides health, burnt health and burnt stamina regeneration until the user stands up again. The regenerative rates are exactly 75% of what the user would experience while sleeping in a basic bedroll, but does not interact with mana or burnt mana in any way.
This means that four in-gamehours spent sitting regenerates the same amount of health, burnt health and burnt stamina as three in-game hour spent sleeping in a bedroll. In other words, sitting is equally safe and recuperative as sleeping in the scenarios where you need to spend one hour on guard duty for every three hours you spend sleeping in a bedroll. However, tents provide bonuses that you will not obtain through sitting. The 75% efficiency is meant to compensate for the fact that neither a bedroll nor guard duty is not required to sit safely.

Sit (Passive)
  • rovides provides health, burnt health and burnt stamina regeneration until the user stands up again. The regenerative rates are exactly 50% of what the user would experience while sleeping in a basic bedroll, but does not interact with mana or burnt mana in any way.




Patch notes

  • Version 4.2.0
    • Compatability patch.
  • Version 4.1.0
  • Version 4.0.0
    • Can be played with (and only with) the base game update related to The Three Brothers.
  • Version 3.0.1
    • Recovery changed to 75% of bedroll recovery rates.
  • Version 3.0.0
    • Can be played with (and only with) the base game update that happened on 16th of June, 2020.
  • Version 2.0.0
    • Can't remember what made this different from version 1.0.0. Trollolol.




Other mods by ehaugw (this list may be outdated)

  • Anti Alchemy Abuse
    • Remove alchemy loopholes that obliterates the game economy.
  • Arrows
    • Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
  • Beige Traveler's Gear
    • Provide a more immersive gaming experience.
    • Provide a simple test to check if Outward SideLoader is loading.
      • The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
  • Crusader's Equipment
    • Provide more gear options for players who wish to increase their Holy Damage bonus.
    • Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
    • Provide more options for players who wish to look like someone doing Elatt's bidding
  • Custom Moveset Pack
    • Provide interesting moveset combinations to the user.
    • Introduce significant variations between weapons of the same type.
    • Make rarely used weapons more viable by giving them better movesets rather than better stats.
  • The Crusaders' Swords
    • Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
  • The Juggernaut
    • Enable the user to play as a heavily armored warrior that is in control of the battlefield.
    • Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
  • Radiant Damage Gear
    • Provide more gear options for players who wish to increase their lightning damage bonus.
    • Ensuring that the highest possible lightning damage bonus is not affected by this mod.
  • Runic Scrolls
  • Skilled at Sitting
    • Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
    • Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
    • Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
  • SmartCam
    • Aid people in their quest for joining the "free-cam-master-race".
  • The Crusader
    • Enable the user to play as a holy warrior with divine magic.
    • Give the user a legit reason to sacrifice health and stamina on a melee character.
    • Enable the user to play an all out melee character without mana, while still casting a few spells.




Credits

Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.