About this mod
This mod enables you to play as a Cabal Crusader, which is a skill tree that provides both passive and active skills that are invaluable for a character that wishes to use magic to augment their melee capabilities.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mods was confirmed to work with the (at that time) current base game at January 12, 2021.
Summary
What's the purpose of "The Cabal Crusader"?
Installation
Uninstallation
Features
"The Cabal Crusader" implements a new skill tree with a total of 8 skills (like every other skill tree). The skill tree has a focus on healing the user and his/her allies, resource management and dealing Holy damage. A melee character is typcally very strong against a single enemy and struggles against larger groups. This skill tree addresses that issue by offering less single target power in exchange for a weapon infusion (Impending Doom Imbue) that brings some AoE damage to the table. The skills are as following:
Cure Wounds (Cooldown: 5 seconds, Mana cost: 14)
Judgement (Passive)
Blessed Determination (Passive)
Infuse Doom (Cooldown: 2 seconds, Mana cost: 7)
Rebuking Smite (Cooldown: 20 seconds, Mana cost: 7, Stamina cost: 7)
Wrathful Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 8)
Retributive Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 8)
Channel Divinity (Cooldown: 300 seconds, Mana cost: 20)
This skill can be combined with Rune Magic to make vastly different effects.
"The Cabal Crusader" also adds a skill that is not part of the Cabal Crusader skill tree. The skill is:
Prayer (Cooldown: 1 second)
Some of the skills above cause status effects, and some of these effects are added to the game by this mod. The new effects are:
Impending Doom Imbue (Duration: 60 seconds)
Impending Doom (Duration: 10 seconds, ticks once every 1 second)
Burst of Divinity (Duration: 30 seconds)
Surge of Divinity (Duration: 90 seconds)
Healing Surge (Duration: 120 seconds)
Is it possible to learn this power?
Not from a jedi, but I suggest seeking out Rufus and Klaus.
Patch notes
Version 3.0.1 Version 3.0.0 Version 2.0.2 Version 2.0.1 Version 2.0.0 Version 1.0.0
Other mods by ehaugw (this list may be outdated)
Crusader's Item Pack Custom Moveset Pack The Crusaders' Swords The Juggernaut Radiant Damage Gear Runic Scrolls Skilled at Sitting SmartCam The Cabal Crusader
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.
Thanks to IggyTheMad for designing most of the icons in the mod!
Summary
What's the purpose of "The Cabal Crusader"?
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Installation
- Make sure you have opted in to the default-mono branch.
- If you have previously used the Partiality mod loader, you will need to do some additional steps
- Back up your save files, which are found in "Outward/SaveGames"
- Delete the entire "Outward" folder.
- Uninstall the game through Steam, GOG or whatever you are using.
- Reinstall the game.
- Import your save files into the fresh "Outward" folder.
- Make sure all dependencies are installed. The mod depends on these and will not work without them!
- Uninstall previous versions of the mod.
- Download "Cabal Crusader.zip".
- Move "Cabal Crusader.zip" into the "Outward" game folder.
- Right click "Cabal Crusader.zip" and click "Extract Here".
Uninstallation
- Version 1.1.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Cabal Crusader" folder.
- Version 1.0.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Cabal Crusader" folder.
- Navigate to "Outward/Mods/SideLoader/".
- Delete the "Cabal Crusader" folder.
Features
"The Cabal Crusader" implements a new skill tree with a total of 8 skills (like every other skill tree). The skill tree has a focus on healing the user and his/her allies, resource management and dealing Holy damage. A melee character is typcally very strong against a single enemy and struggles against larger groups. This skill tree addresses that issue by offering less single target power in exchange for a weapon infusion (Impending Doom Imbue) that brings some AoE damage to the table. The skills are as following:
Cure Wounds (Cooldown: 5 seconds, Mana cost: 14)
- Heals the caster for 7 health, scaling with the caster's Holy damage bonus.
- The player is partially mobile during the entire spell casting animation.
- Requires an empty left hand.
Judgement (Passive)
- Impending Doom Imbueapplies 10 seconds of Impending Doom to target.
- Sparkapplies 10 seconds of Impending Doom to target, and also applies it to nearby enemies if the effect was already present on the target.
Blessed Determination (Passive)
- This effect is only active when the player is affected by Blessed, and has no effect otherwise.
- Restores 100% of mana spent as stamina.
- Each point of stamina spent gives about 5% Burst of Divinity build-up.
Infuse Doom (Cooldown: 2 seconds, Mana cost: 7)
- Applies Impending Doom Imbue to the weapon for 60 seconds.
- Unlike other weapon infusions, this does not consume a boon.
Rebuking Smite (Cooldown: 20 seconds, Mana cost: 7, Stamina cost: 7)
- A sweeping weapon attack.
- Deals 1.5x impact damage.
- Deals 1.5x weapon damage.
Wrathful Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 8)
- A leaping attack similar to Predator Leap, but has no AoE damage.
- Deals 2.0x impact damage.
- Deals from 2.0x to 5.0x weapon damage depending on the target's missing health.
- The cooldown resets if the skill kills a target.
Retributive Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 8)
- Similar to Counterstrike, but different damage formula.
- Deals 1.5x weapon damage, with additional 20 bonus Holy damage.
- Deals 3.0x impact damage.
Channel Divinity (Cooldown: 300 seconds, Mana cost: 20)
This skill can be combined with Rune Magic to make vastly different effects.
- Shim
- Adds 50 seconds of Impending Doom to nearby enemies.
- Dez
- Buffs the caster with Amplified Runic Protection.
- Egoth
- Buffs the caster with Healing Surge.
- Fal
- Buffs the caster with Surge of Divinity.
- No Rune
- Heal the caster and his/her allies for 30 health, amplified by his/her Holy damage modifier.
- Revives his/her allies if they are downed.
"The Cabal Crusader" also adds a skill that is not part of the Cabal Crusader skill tree. The skill is:
Prayer (Cooldown: 1 second)
- The caster is set in a praying pose until he/she moves.
- Praying for 3 seconds buffs the caster with Blessed. If the caster has learned Blessed Determination, he will also receive Burst of Divinity.
- Receiving the buffs from Prayer has a 150 seconds internal cooldown, despite the Prayer skill having no cooldown itself.
Some of the skills above cause status effects, and some of these effects are added to the game by this mod. The new effects are:
Impending Doom Imbue (Duration: 60 seconds)
- A weapon infusion that adds 5 + 25% of weapon damage as Holy damage to the affected weapon.
- Applies 10 seconds of Impending Doom on a hit.
Impending Doom (Duration: 10 seconds, ticks once every 1 second)
- A status effect that deals 1 Holy damage per second for 10 seconds to the affected creature.
- Multiple Impending Doom effects stack up, increasing the duration of the effect by 10 seconds for each stack.
- Summons a thunderbolt if the remaining damage of the effect exceeds both 40 and the target's maximum health.
Burst of Divinity (Duration: 30 seconds)
- This effect can be stacked indefinitely. Each effect has individual timers.
- Reduces the mana cost of the next spell cast by 7 per stack (before reductions).
- One stack of Burst of Divinity will be consumed for every 7 mana that was not spend due to this status effect. This number is always rounded up.
Surge of Divinity (Duration: 90 seconds)
- Doubles the build-up rate of Burst of Divinity.
Healing Surge (Duration: 120 seconds)
- Doubles the healing from Cure Wounds and makes it able to heal allies.
Is it possible to learn this power?
Not from a jedi, but I suggest seeking out Rufus and Klaus.
Patch notes
- Version 4.1.0
- Patched to work with Outward SideLoader v3.1.9.
- Removed Divine Light Imbue, Infuse Burst of Light and Radiating.
- Added Rebuking Smite, Infuse Doom, Impending Doom Imbue, Impending Doom and Healing Surge.
- Cure Wounds was changed from AoE to target self only.
- Changed the Shim combination of Channel Divinity.
- Changed the behavior of Wrathful Smite.
- Changed most icons in the mod.
- Version 4.0.0
- Can be played with (and only with) the base game update related to The Three Brothers.
- Prayer effect is gained after 3 seconds (from 10)
- Shield of Faith has been replaced with Aura of Smiting.
- The Monsoon Altar interaction has been replaced with a trainer that can be found North-east of the easter Huge Tree in the Hallowed Marsh.
- New skill icons for many skills
- Version 3.1.0
- Cure Wounds
- Mobility when casting: 50% -> 60%
- Requires empty offhand to be used
- Cure Wounds
- Wrathful Smite and Retributive Smite can now be used with Gauntlets.
- HolyDamageManager
- Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
- The following skills and effects are affected by the type specificed by HolyDamageManager:
- Wrathful Smite
- Retributive Smite
- Cure Wounds healing modifier
- Channel Divinity damage and healing modifiers
- Radiating damage
- Radiant Light Imbue
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Other mods by ehaugw (this list may be outdated)
- Anti Alchemy Abuse
- Remove alchemy loopholes that obliterates the game economy.
- Arrows
- Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
- Beige Traveler's Gear
- Provide a more immersive gaming experience.
- Provide a simple test to check if Outward SideLoader is loading.
- The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
- Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
- To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
- Aid people in their quest for joining the "free-cam-master-race".
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.
Thanks to IggyTheMad for designing most of the icons in the mod!