Outward
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ehaugw

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ehaugw

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About this mod

Nine one-handed swords has been made into Finesse or Bastard swords, which changes the movesets and damages of the weapons.

Requirements
Permissions and credits
Donations
Mods by ehaugw | Support me on Patreon


This mods was confirmed to work with the (at that time) current base game at February 12, 2021. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than February 12, 2021.



Summary

What's the purpose of "Custom Moveset Pack"?
  • Provide interesting moveset combinations to the user.
  • Introduce significant variations between weapons of the same type.
  • Make rarely used weapons more viable by giving them better movesets rather than better stats.

Installation
  • Ensure that you are opted in to the default-mono branch.
  • Ensure that BepInEx is installed.
  • Make sure all dependencies are installed. The mod depends on these and will not work without them!
  • Uninstall previous versions of the mod.
  • Download "CustomMovesetPack.zip".
  • Move "CustomMovesetPack.zip" into the "Outward" game folder.
  • Right click "CustomMovesetPack.zip" and click "Extract Here".

Uninstallation
  • Version 1.0.0
    • Navigate to "Outward/BepInEx/plugins/".
    • Delete the "CustomMovesetPack" folder.




Features

"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):

Bastard
These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:
  • Held in one hand, but will be swung with two hands if the left hand is available.
  • Receives a juicy damage bonus when swung in two hands
  • The two-handed animation is speeded up to take the same time as a one-handed swing animation.

Finesse
These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:
  • Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.

Holy
These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:
  • If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.

Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:

  • Cerulean Sabre (Finesse)
  • Steel Sabre (Finesse)
  • Machete (Finesse)
  • Golden Machete (Finesse)
  • Marble Sword (Bastard)
  • Old Legion Gladius (Finesse)
  • Desert Khopesh (Finesse)
  • Jade Scimitar (Finesse)
  • Tsar Sword (Bastard)
  • Wolf Sword (Bastard, Holy)
  • Palladium Sword (Bastard, Holy)
  • Palladium Axe (Bastard, Holy)
  • Palladium Claymore (Holy)
  • Palladium Greataxe (Holy)
  • Palladium Greathammer (Holy)
  • Palladium Halberd (Holy)
  • Palladium Knuckles (Holy)
  • Palladium Mace (Bastard, Holy)
  • Palladium Shield (Holy)
  • Palladium Spear (Holy)
  • Brutal Club (Bastard)
  • Obsidian Sword (Bastard)
  • Brutal Axe (Bastard)
  • Prayer Claymore (Holy)
  • Wolf Axe (Holy)




Patch notes

  • Version 3.2.0
    • Added palladium weapons to the pack.
  • Version 3.1.0
    • Patched for support with other mods that include the CustomWeaponBehavior.dll
    • Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
  • Version 3.0.0
    • Can be played with (and only with) the base game update related to The Three Brothers.
  • Version 2.0.1
    • Fixed heavy->heavy combos for axe movesets
    • Bastard
      • Speed Bonus: 0 -> 0.1
      • Damage Bonus: Only applied to weapon base damage
    • Holy
      • Damage conversion: 30% -> 20%
    • HolyDamageManager
      • Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
      • The following effects is affected by the type specificed by HolyDamageManager:
  • Version 2.0.0
    • Can be played with (and only with) the base game update that happened on 16th of June, 2020.
  • Version 1.3.0




Other mods by ehaugw (this list may be outdated)

  • Anti Alchemy Abuse
    • Remove alchemy loopholes that obliterates the game economy.
  • Arrows
    • Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
  • Beige Traveler's Gear
    • Provide a more immersive gaming experience.
    • Provide a simple test to check if Outward SideLoader is loading.
      • The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
  • Crusader's Item Pack
    • Provide more gear options for players who wish to increase their Holy damage bonus.
    • Ensuring that the highest possible Holy damage bonus is not affected by this mod.
    • Provide more options for players who wish to look like someone doing Elatt's bidding
  • Custom Moveset Pack
    • Provide interesting moveset combinations to the user.
    • Introduce significant variations between weapons of the same type.
    • Make rarely used weapons more viable by giving them better movesets rather than better stats.
  • The Crusaders' Swords
    • Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
  • The Juggernaut
    • Enable the user to play as a heavily armored warrior that is in control of the battlefield.
    • Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
  • Radiant Damage Gear
    • Provide more gear options for players who wish to increase their lightning damage bonus.
    • Ensuring that the highest possible lightning damage bonus is not affected by this mod.
  • Runic Scrolls
  • Skilled at Sitting
    • Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
    • Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
    • Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
  • SmartCam
    • Aid people in their quest for joining the "free-cam-master-race".
  • The Crusader
    • Enable the user to play as a holy warrior with divine magic.
    • Give the user a legit reason to sacrifice health and stamina on a melee character.
    • Enable the user to play an all out melee character without mana, while still casting a few spells.




Credits

Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.