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ehaugw

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ehaugw

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About this mod

Nine one-handed swords has been made into Finesse or Bastard swords, which changes the movesets and damages of the weapons.

Requirements
Permissions and credits
Donations
Mods by ehaugw | Support me on Patreon


This mods was confirmed to work with the (at that time) current base game at February 12, 2021. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than February 12, 2021.



Summary

What's the purpose of "Custom Moveset Pack"?
  • Provide interesting moveset combinations to the user.
  • Introduce significant variations between weapons of the same type.
  • Make rarely used weapons more viable by giving them better movesets rather than better stats.

Installation
  1. Ensure that you are opted in to the default-mono branch.
  2. Ensure that BepInEx is installed.
  3. Make sure all dependencies are installed. The mod depends on these and will not work without them!
    1. Outward SideLoader
  4. Uninstall previous versions of the mod.
  5. Download "CustomMovesetPack.zip".
  6. Move "CustomMovesetPack.zip" into the "Outward" game folder.
  7. Right click "CustomMovesetPack.zip" and click "Extract Here".

Uninstallation
  1. Version 1.0.0
    1. Navigate to "Outward/BepInEx/plugins/".
    2. Delete the "CustomMovesetPack" folder.




Features

"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):

Bastard
These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:
  • Held in one hand, but will be swung with two hands if the left hand is available.
  • Receives a juicy damage bonus when swung in two hands
  • The two-handed animation is speeded up to take the same time as a one-handed swing animation.

Finesse
These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:
  • Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.

Holy
These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:
  • If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.

Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:

  • Cerulean Sabre (Finesse)
  • Steel Sabre (Finesse)
  • Machete (Finesse)
  • Golden Machete (Finesse)
  • Marble Sword (Bastard)
  • Old Legion Gladius (Finesse)
  • Desert Khopesh (Finesse)
  • Jade Scimitar (Finesse)
  • Tsar Sword (Bastard)
  • Wolf Sword (Bastard, Holy)
  • Palladium Sword (Bastard, Holy)
  • Palladium Axe (Bastard, Holy)
  • Palladium Claymore (Holy)
  • Palladium Greataxe (Holy)
  • Palladium Greathammer (Holy)
  • Palladium Halberd (Holy)
  • Palladium Knuckles (Holy)
  • Palladium Mace (Bastard, Holy)
  • Palladium Shield (Holy)
  • Palladium Spear (Holy)
  • Brutal Club (Bastard)
  • Obsidian Sword (Bastard)
  • Brutal Axe (Bastard)
  • Prayer Claymore (Holy)
  • Wolf Axe (Holy)




Patch notes

  • Version 3.2.0
    • Added palladium weapons to the pack.
  • Version 3.1.0
    • Patched for support with other mods that include the CustomWeaponBehavior.dll
    • Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
  • Version 3.0.0
    • Can be played with (and only with) the base game update related to The Three Brothers.
  • Version 2.0.1
    • Fixed heavy->heavy combos for axe movesets
    • Bastard
      • Speed Bonus: 0 -> 0.1
      • Damage Bonus: Only applied to weapon base damage
    • Holy
      • Damage conversion: 30% -> 20%
    • HolyDamageManager
      • Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
      • The following effects is affected by the type specificed by HolyDamageManager:

  • Version 2.0.0
    • Can be played with (and only with) the base game update that happened on 16th of June, 2020.
  • Version 1.3.0




Other mods by ehaugw (this list may be outdated)

  • Anti Alchemy Abuse
    • Remove alchemy loopholes that obliterates the game economy.
  • Arrows
    • Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
  • Beige Traveler's Gear
    • Provide a more immersive gaming experience.
    • Provide a simple test to check if Outward SideLoader is loading.
      • The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
  • Crusader's Item Pack
    • Provide more gear options for players who wish to increase their Holy damage bonus.
    • Ensuring that the highest possible Holy damage bonus is not affected by this mod.
    • Provide more options for players who wish to look like someone doing Elatt's bidding
  • Custom Moveset Pack
    • Provide interesting moveset combinations to the user.
    • Introduce significant variations between weapons of the same type.
    • Make rarely used weapons more viable by giving them better movesets rather than better stats.
  • The Crusaders' Swords
    • Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
  • The Juggernaut
    • Enable the user to play as a heavily armored warrior that is in control of the battlefield.
    • Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
  • Radiant Damage Gear
    • Provide more gear options for players who wish to increase their lightning damage bonus.
    • Ensuring that the highest possible lightning damage bonus is not affected by this mod.
  • Runic Scrolls
  • Skilled at Sitting
    • Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
    • Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
    • Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
  • SmartCam
    • Aid people in their quest for joining the "free-cam-master-race".
  • The Crusader
    • Enable the user to play as a holy warrior with divine magic.
    • Give the user a legit reason to sacrifice health and stamina on a melee character.
    • Enable the user to play an all out melee character without mana, while still casting a few spells.




Credits

Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.