Visuals and Graphics
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This is a continuation by Ethatron of Timeslip's work on the original OBGE, and Scanti and ShadeMe's work on OBGEv2, and will allow the user to improve Oblivion's graphical engine.
- 188.5MB
- 22.5k
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This is a continuation by Ethatron of Timeslip's work on the original OBGE, and Scanti and ShadeMe's work on OBGEv2, and will allow the user to improve Oblivion's graphical engine.
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Animated Window Lighting System and Chimneys - AWLS
A replacement of Texian's Window Lighting System now with animated meshes with a tool to animate your own building windows. It also comes now with Chimney Smoke.
- 173.8MB
- 10.5k
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Animated Window Lighting System and Chimneys - AWLS
A replacement of Texian's Window Lighting System now with animated meshes with a tool to animate your own building windows. It also comes now with Chimney Smoke.
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This project is a large undertaking with the aim of (slowly) fixing or replacing broken/ugly meshes found throughout the game's world.
- 50.7MB
- 5.4k
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This project is a large undertaking with the aim of (slowly) fixing or replacing broken/ugly meshes found throughout the game's world.
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A module of the OBGE v3 project aimed at replacing Oblivion\'s default water.
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Really Textured Normal Maps for Vanilla
Very detailed normal maps that add a ton of texture to Oblivion\'s vanilla textures. Now with Shivering Isles.
- 111.9MB
- 4.1k
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Really Textured Normal Maps for Vanilla
Very detailed normal maps that add a ton of texture to Oblivion\'s vanilla textures. Now with Shivering Isles.
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Ultimate 3rd Person Camera v151 OMOD
New 3rd person side camera. If you are a 3rd person player, then this is for you. Fixed many things from other camera mods and very compatible with all mods in nexus!
- 3.2MB
- 3.1k
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Ultimate 3rd Person Camera v151 OMOD
New 3rd person side camera. If you are a 3rd person player, then this is for you. Fixed many things from other camera mods and very compatible with all mods in nexus!
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Landscape LOD generator tes4ll-v5
This tool converts the landscape heightmap of all your mods into landscape LOD meshes. It can be configured by a script and adapted to different requirements.
- 778KB
- 2.9k
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Landscape LOD generator tes4ll-v5
This tool converts the landscape heightmap of all your mods into landscape LOD meshes. It can be configured by a script and adapted to different requirements.
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At last, dynamic shadows for everyone and their mother. I love my mother. Also, chops and sauce.
- 125KB
- 2.1k
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At last, dynamic shadows for everyone and their mother. I love my mother. Also, chops and sauce.
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This mod contains 16 replacement nighteye shaders for oblivion. v1.1 adds the toned down version of the superbright shader which many people have been asking for. This works with or without HDR, and regardless of which shader package you\'re using. It isn\'t compatable with Oldblivion, however. ** This is an omod, and requires obmm 0.9
- 198KB
- 1.8k
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This mod contains 16 replacement nighteye shaders for oblivion. v1.1 adds the toned down version of the superbright shader which many people have been asking for. This works with or without HDR, and regardless of which shader package you\'re using. It isn\'t compatable with Oldblivion, however. ** This is an omod, and requires obmm 0.9
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ENBSeries for TES Oblivion v0-075a
Bloom, SSAO, DepthOfField
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Initial Glow v0.2 By: Soor This mod aims to remove persistent glow from your game, while retaining compatibility with mods that change magic.
- 5KB
- 1.4k
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Initial Glow v0.2 By: Soor This mod aims to remove persistent glow from your game, while retaining compatibility with mods that change magic.
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Darker Dungeons and Nights Mod Pack
by Teenk/TESO_Mods Darker Dungeons, Darker Nights (with Nat. Env. patch), and Burning Kvatch patch.
- 576KB
- 1.2k
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Darker Dungeons and Nights Mod Pack
by Teenk/TESO_Mods Darker Dungeons, Darker Nights (with Nat. Env. patch), and Burning Kvatch patch.
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Light Spell Recolor by acidrain226 ========= DESCRIPTION ========= I\'ve always hated the default bright green color of the light spell so I created this mod. Now you have a choice of Torch, White, Blue, Lite Blue or Red. Color suggestions are welcome. ========== INSTRUCTIONS ========== Simply extract to your Oblivion/Data folder and ac
- 2KB
- 1.2k
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Light Spell Recolor by acidrain226 ========= DESCRIPTION ========= I\'ve always hated the default bright green color of the light spell so I created this mod. Now you have a choice of Torch, White, Blue, Lite Blue or Red. Color suggestions are welcome. ========== INSTRUCTIONS ========== Simply extract to your Oblivion/Data folder and ac
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Better Chapel Altars -Now with richer Normal Map-
A simple texture replacer for the chapel altars.
- 507KB
- 1.1k
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Better Chapel Altars -Now with richer Normal Map-
A simple texture replacer for the chapel altars.
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Enhances the atmosphere of dungeons and other areas. Requires OBSE and OBGEv2.
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Makes Oblivions nights darker. In contrast to the first darker nights mod, this one doesn´t make the nights completely black. The bluish colors of Oblivions normal nights remain, so you you can still see something, just the brightness is turned down quite a bit (new values are about 30% of the original values). I sincerely recommend the f
- 301KB
- 924
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Makes Oblivions nights darker. In contrast to the first darker nights mod, this one doesn´t make the nights completely black. The bluish colors of Oblivions normal nights remain, so you you can still see something, just the brightness is turned down quite a bit (new values are about 30% of the original values). I sincerely recommend the f
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Qarl and Timeslips Depth of Field omod
This mod attempts to create a rudimentary Depth of Field effect in your game. It\'s more like a camera focusing on close objects with the distance a bit blurry, than what the human eye does. It\'s very similar in look to the DOF in Gothic III. This is the omod version. For users who don\'t use obmm, use this version instead: http://tes
- 18KB
- 868
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Qarl and Timeslips Depth of Field omod
This mod attempts to create a rudimentary Depth of Field effect in your game. It\'s more like a camera focusing on close objects with the distance a bit blurry, than what the human eye does. It\'s very similar in look to the DOF in Gothic III. This is the omod version. For users who don\'t use obmm, use this version instead: http://tes
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The first-ever publicly-released mod to harness the awesome power of OBGE! Adds a directional motion blur effect to rapid turns and applies several image-enhancement filters. Newly updated to version 1.5
- 8KB
- 798
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The first-ever publicly-released mod to harness the awesome power of OBGE! Adds a directional motion blur effect to rapid turns and applies several image-enhancement filters. Newly updated to version 1.5
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A graphics extender and much more.
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adds further control for the 3rd person view, including toggled vanity mode, a dynamic 3rd person crosshair, camera-relative movement, and over the shoulder view, as well as a lock-on option that can be used in all views.
- 28KB
- 745
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adds further control for the 3rd person view, including toggled vanity mode, a dynamic 3rd person crosshair, camera-relative movement, and over the shoulder view, as well as a lock-on option that can be used in all views.