Oblivion

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Created by

Nernie

Uploaded by

marob307

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About this mod

What it is new ?
1. Cleaned with TesIV
2. Know bugs corrected ( 3.3 Cell)

Requirements
Permissions and credits
New:

1. Cleaned with TeseditIV
2. 3.3 cell bug corrected!
3. Nothing else altered and existing patches are compatible!

Permission :

Hi, 
That sounds fine to me
- it could definitely stand to be tidied up! 
- Thanks for checking about it, and sorry for the slow response,
 Nernie

*** On 28 January 2018,   I get permission from Nernie in a Private Message to release an updated version of his mod.

Original Mod link: https://www.nexusmods.com/oblivion/mods/27125 

From the original author and original mod author page:

Expanded Villages by Nernie
September-07-09, Ver. 1

This mod takes several of the Oblivion villages and expands them (to a greater or lesser extent) to include new houses, NPCs, animals, and cropland. Some of the vanilla interiors have been updated as well. The villages now have, in many cases, small industries that distinguish them as individuals, and a better sense of self-sufficiency (with blacksmiths, bakers, weavers, etc). There are numerous new items, and two new quests (one short, and one rather lengthy).

The villages altered are Weye, Brindle Home (including Gottlesfont Priory), Pell's Gate (including Faregyl Inn), Aleswell, and Blankenmarch. Additionally, a new village, Rimehold, has been added in the far north (replacing the little un-named camp east of Dragonclaw Rock).

Brindle Home now sells its own rather pricey breed of horse, the dapple grey. Their stats are somewhere between the Cheydinhal blacks and Shadowmere. The horse you can purchase is named, and essential (cannot be killed).

You can also purchase a small house in Pell's Gate, and decorate it by buying receipts at Wayside Supplies, the new store beside Faregyl Inn

Possible Incompatibilities: Naturally, any mod that inhabits the space around these villages has a chance of being incompatible with this one.

There are patches available by DEEJMASTER 333 for OCOv2 and KatKat's horse, sheep, and dog Replacers on TESAll. (See Bevilex's Guide "Creatures" section for more info.)

Resources used, with my thanks:
-I have borrowed resources from the excellent Salmo the Baker Mod, by Tarnsman, for the village bakeries.
-I have also used the amazing Farm Animals of Cyrodiil, by Mr_Silka and CorepC, for the pigs, chickens, and donkeys.