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About this mod

Highly configurable combat overhaul inspired by Skyrim combat mods and other action games. The majority of features can also be used separately. Frequently updated with new features. Includes Gamepad support for Northern UI.

Permissions and credits

  • English version of Oblivion (Chinese version available here)
  • OBSE (v0021) or xOBSE (Recommended)
  • NorthernUI (only for the NUI version)
  • EngineBugFixes (not required, but highly recommended)
  • Freeing up a couple of keys/buttons, or changing controls in the ini


This mod will add numerous new mechanics to Oblivion's combat, most of which are inspired by games such as Dark Souls, Sekiro, Nioh, and various Skyrim combat mods. Works best if playing in third person, though it is not required. Highly configurable, every feature can be tweaked and/or disabled.

The current version of the mod includes:

( x = optional/disabled by default)

  •  Dodging: with i-frames, first person dodging, timed dodges, perfect dodges, NPC dodging, etc.
  •  Backstabs: attacks made against enemies that cannot see you deal bonus damage
  •  Critical Strikes: global critical strike chance x
  •  Hitstop: on-hit time slowdown
  •  Poise: count-based stagger system with a cooldown
  •  Enemy AI/Creature AI: increased enemy reaction speed, condition-based combat styles, enemy dodging/countering, etc
  •  Enemy AI Chase Idles: greatly reduces enemy weapon swinging while running at the player
  •  Bashing: reaction-based, staggers enemies out of blocking animation and power attacks
  •  Attack Chains: allows you to cancel your current attack and immediately attack again, if timed correctly
  •  Attack Cancel: allows you to block/dodge-cancel out of your attacks
  •  Attack Cleaving: allows you to hit multiple enemies with weapon attacks
  •  Guard Counters: completely original feature, not stolen from a certain game
  •  Weapon Clash: simulates the clashing of weapons if two fighters attack at the same time
  •  Parry/Counter: staggers enemies, allows the next attack to deal more damage
  •  Lock-on: now with an animated marker!
  •  Finishers: allows executing low health enemies, works on any enemy
  •  Power Attacks: adds extra effects depending on the weapon's type
  •  Attack Commitment related options for the player x
  •  Attack Commitment for enemies
  •  Equipment Remover for killed NPC's x
  •  Equipment Requirements x
  •  Short Recoil Animations for faster paced combat
  •  Attack Animations: adds more weight to weapon attacks and increases wind-up time x
  •  Combat Rating: performing well in combat will award the player with tokens
  •  Marksman additions: Charged Shots, Power Shots, the Steady Hand perk from Skyrim, Denock, and more
  •  Consumables: two healing items are added to the world, used with a custom key, and animated
  •  Other misc. additions such as Block Sparks, a stable Purge Cell Buffers feature, a toggleable light source, etc.
  •  Some more cool stuff!

Dark Souls Stamina includes:

  •  Stamina system similar to Dark Souls (Fatigue will regen a lot faster but actions such as attacking, blocking, dodging, etc. will drain more Fatigue. Fatigue regeneration is also disabled while performing these actions.)

An in-game book will automatically be added once the mod is initialized for the first time. This book will describe the mod's features and how to take advantage of them.

The default controls for various features can be found in the spoiler below, if you do not wish to read the manual. (but you should!)


This mod is ideally used together with high damage multipliers to shift combat towards more of a reaction/counter-based experience. It basically gives you the tools to evade or counter every attack - but also punishes the player's mistakes through player Poise, a 3 second cooldown on failed Parries, stamina management from Dark Souls Stamina, etc.

The mod is highly configurable however, and you can increase/decrease combat difficulty by tweaking/enabling/disabling the various options in the ini.

This mod has been expanded a lot since it first released and will continue to grow in features, so I would recommend not using any other combat mods alongside this one if using the full mod with all of it's features enabled, though anything that simply increases damage done is compatible and recommended.

Individual features from the mod will most likely have no compatibility issues as long as there is no overlap with other mods.

Some of the mod's controls will overlap with vanilla Oblivion's controls, this is because I've changed my own controls years ago and actually kind of... forgot what the default controls are. Here are my own controls for reference:

Activate: E
Cast: Q
Jump: Space
Ready weapon: R
Run: \ (unused)
Always Run: Z
Auto Run: X
Change View: G/MMB

I'd recommend changing the default controls to free up keys for the mod's features, but the controls for Dodging/Bashing/etc. can also be changed in the ini file.

Other than that, the (full) mod should be compatible with more popular mods such as OOO/MMM/MOO, etc, because I always test the mod with some of them active, usually OOO + Frans.

  • Mods that change stagger frequency/duration will conflict with Poise
  • Custom races/characters with extra limbs might be incompatible with the mod's animations, resulting in stretching of body parts
  • Sex mods with extra bones for visible genitals will probably only stretch if you do mod-related stuff while naked
  • Incompatible with Unidirectional Attack, updated/custom versions are included in this mod
  • This mod includes a PCB feature (Purge Cell Buffers) that will only run once in a while
  • Incompatible with Enhanced Camera for now, dodging in first person causes the camera to go crazy
  • Compatible with Vanilla Combat Enhanced - except for VCE's scripted changes, which probably won't interact well with this mod's Poise feature. If you're using VCE then you should either disable it's scripted changes in VCE's ini, or disable Poise from this mod.

The mod functions purely through scripts, so the load order should not matter. The only thing this mod changes is the default Light spell color (from green to torch-colored) and the change might get overwritten by other mods below this one. I have it loaded last personally, after the bashed patch/MOO. Dark Souls Stamina needs to be loaded below the main mod.

Most features in this mod are achieved through OBSE functions, invisible clothing, and  a couple of silent spell effects. These will only last for a few seconds and will quickly get removed from the player/enemies when they are no longer needed. Combat between NPC's will also remain unchanged from vanilla, as everything in the mod will only function if the player is involved.

The most script-intensive features in this mod are Enemy AI/Creature AI (has been reworked to improve performance though), and to a lesser extent, Poise. Try to disable them if you experience slowdowns or if the mod's performance isn't to your liking.

Just drop the files in your Data folder or install with Wrye Bash, and either check the ini to customize the mod to your liking or simply read the in-game manual to get started if you wish to play with the default settings enabled.

The 'Main Files' folder includes the .esp file along with the necessary folders to get the mod to work, along with short Recoil animations, while the 'Optional' folder includes optional stuff such as slower dodge animations, even shorter recoil, and edited attack animations that add short wind-ups while also increasing delay between attacks.

How to install with Wrye Bash:


The mod includes a couple of tweaks/quality of life changes that are enabled by default, such as:

- The removal of vanilla knockback when actors get hit
- Third person camera fix that forces it to always instantly rotate with the player
- Purge Cell Buffers feature that helps with stability (activates on each interior -> exterior transition)

Other tweaks to game settings such as reduced hit cone angles and movement speed changes can be enabled in the mod's ini. The above tweaks can also be disabled there.

I wouldn't recommend uninstalling mid-game, but if you wish to do so, go into an empty cell with no NPC's around, save the game, then disable the mod. If that doesn't work, just disable all features in the ini and it'll be like the mod isn't even loaded.

- Something that increases all damage done (there are disabled damage settings in this mod's ini that can be used as well)
- Attack animations from this mod if playing in third person, a couple of features are balanced around them
- Ultimate Leveling (this mod is all about not getting hit, and Ultimate Leveling will allow you to increase your Armor skills by leveling up)
- Combat Stance Reanimation (used in the mod's images/video)
- OCSS and it's English Translation
- WalkBlessed (Amazing mod for Third-Person gameplay)
- Oblivion Subtle Sprint
- Interact Animations (decent mod but the mod's author is kind of an idiot)
- Symphony of Violence (goes well with the SFX from this mod)
- Something that increases enemy numbers, to use with Attack Cleaving

And the following stability mods:

- NVAC (not an Oblivion mod but it does work)
- EngineBugFixes


- The OBSE team
- llde for xOBSE
- DavidJCobb for NorthernUI
- documn for Double-tap Dodge
- mitzi for Unidirectional Attack and Stagger Recoil & Hitstop
- Souldemon for Better Recoil and Stagger
- Bethesda for the TES games, which are among my favorite games out there
- People in the Comments section for giving me ideas for new features and helping me improve the mod!
- Wiepman for info on the PCB command
- TheKingdomSCH for taking the time to translate this mod into Chinese
- My cat for being such a cute kitty
- Coffee