About this mod
Meet Medic - a female companion found outside of Westside. Immersive, Lore-Friendly™, and possibly your new best friend.
- Requirements
- Permissions and credits
- Changelogs
ABOUT
Meet Medic - a female companion found outside of Westside. Immersive, Lore-Friendly™, and possibly your new best friend. The old version is now entirely deprecated. Yeet that to the void and use this instead. If you're interested in listening to music that suits Medic, her headspace playlist can be found here (see DISCLAIMER above before listening).
FEATURES
- TONS of fully voiced dialogue (400+ lines with much more to come in updates)
- recruitment quest AND a bonus quest (fire her then talk to her to acquire the bonus quest)
- base game NV follower mechanics+
- can heal your limbs, provided you give her enough Med-X
- custom "Fixer" perk when traveling with her
- custom casual outfit, armor, and weapons
- her own home with bits of lore in it, ask her about it under "Tell me about yourself." dialogue tree
- Medic will remember your name if you tell her during your first meeting
- Medic will remember if you display signs of memory loss during your first meeting
- Medic will start conversations with base game followers when they're hired alongside her (for Rex's dialogue to start, you need to have Brick with you after completing Medic's Dead I Am The Rat, Feast Upon The Cat quest)
- playable Medic race and outfits (to customize her hair, swap between presets in chargen)
MORE TO COME
- more quests; one to gain her loyalty and another to optionally romance her
- tons MOAR dialogue and more variety in her responses
- commentary on player's actions and location barks
- more DLC support (other than bringing her with to Zion in Honest Hearts)
- ability to romance her after completing loyalty quest
- so, so much more
MEDIC-SPECIFIC QUESTS
HIRING QUEST (Finds You Well) [IMPLEMENTED]
The player meets Medic by walking into her home. Understandably, Medic is startled and wondering what you're doing there. Regardless of player choices with dialogue, she immediately cons the player into doing a small drug run for her. Once her supplies are delivered, the option to have her as a companion opens up. Medic will share a little about her past and answer questions about the Mojave when asked, but she remains a bit guarded until her loyalty quest is done.
BRICK QUEST (Dead I Am The Rat, Feast Upon The Cat) [IMPLEMENTED]
After sending Medic home for the first time, she gets intel radio'd in to her from someone at the Old Mormon Fort. The player is tasked with a brief wild ride, urged by Medic to help save her friend's pet rat before he gets eaten by Mojave wildlife. Once the rat is found, Medic adopts him as her own and names him Brick.
LOYALTY QUEST (Life Waster) [COMING SOON]
BESTIES QUEST (What Gives?) [COMING SOON]
COMPATIBILITY
- walking animation replacers: INCOMPATIBLE (Medic's animations may bug out slightly)
- Character Kit Remake: COMPATIBLE
- Classic Adobe Buildings in Mojave: COMPATIBLE (with patch under optional files)
- Fallout Character Overhaul: COMPATIBLE
- Lime's Old Mormon Fort Overhaul: COMPATIBLE
- Redesigned series and variants: COMPATIBLE
- Yukichigai Unofficial Patch - YUP: COMPATIBLE (with patch under optional files)
- anything editing Westside's exterior: UNKNOWN; please let me know if you experience issues
CREDITS
See Credits and Permissions tab.