Just thought it might be worth mentioning that if anyone's still getting the invisible wall glitch on the recent version (1.1 at the time of this post), and are using YUP, that's possibly your culprit. I moved this .esp above YUP and it fixed the issue.
Edit: Okay, so it seems doing the above creates a new issue. Going down certain parts of the hallways will cause a flicker that allows you to see through various parts of the building. Not as glaring as the invisible wall bug, but enough to catch your attention to start looking for the exact position of where the seam allows you to see through the building again.
I like where this mod's going though. Anything that fills in the gaps where Obsidian didn't have the time to do so is welcome in my book.
A merge of several of my favorite "lil'" overhauls of New Vegas locations (With some tweaks, fixes and additions. Requires originals ): Better Bases - Kings Better Bases - NCR Less Empty Nellis Lived in sewers Cottonwood Cove Slave Market Lived In North Vegas Square Believable Grub n Gulp Little White Chapel Bonnie Springs Decorated Besides splicing all that it fixes some issues like a missing wall in King's school, and puts in some logical new things, like a a made by me Legion ghoul reaver at Cottonwood if certain conditions are met, or a chance to "Free the private property" at the same space (They'll most likely die anyway, unless you try Real hard ). Thanks a lot to all of those whose work is compiled and played with here, and have great holidays.
Excellent mod, but it has some weird occlusion issues that could use fixing (I'm assuming that's the disappearing wall issue). Either way, hope you continue your work on this and other locations.
Having the same issue as in some previous comments; on the ground floor a part of the hallway is missing (the floor, the wall, the ceiling) and I can see through, also some nearby doors act strangely when opened for the first time. Too bad, I really like the added decorations.
I really admire your design ethic, but I have to wonder why you don't allow downloads via mod manager.
Edit: There's a whole heap of red diamonds in one of the rooms on the first floor. Form ID seems to suggest they're a bunch of paper cups. It's the only custom asset that seems to be having problems.
23 comments
Took me a while because the issue didn't start presenting itself until recently on my end, but that's Gamebryo for you
Edit: Okay, so it seems doing the above creates a new issue. Going down certain parts of the hallways will cause a flicker that allows you to see through various parts of the building. Not as glaring as the invisible wall bug, but enough to catch your attention to start looking for the exact position of where the seam allows you to see through the building again.
I like where this mod's going though. Anything that fills in the gaps where Obsidian didn't have the time to do so is welcome in my book.
A merge of several of my favorite "lil'" overhauls of New Vegas locations (With some tweaks, fixes and additions. Requires originals ):
Better Bases - Kings
Better Bases - NCR
Less Empty Nellis
Lived in sewers
Cottonwood Cove Slave Market
Lived In North Vegas Square
Believable Grub n Gulp
Little White Chapel
Bonnie Springs Decorated
Besides splicing all that it fixes some issues like a missing wall in King's school, and puts in some logical new things, like a a made by me Legion ghoul reaver at Cottonwood if certain conditions are met, or a chance to "Free the private property" at the same space (They'll most likely die anyway, unless you try Real hard ).
Thanks a lot to all of those whose work is compiled and played with here, and have great holidays.
Edit: There's a whole heap of red diamonds in one of the rooms on the first floor. Form ID seems to suggest they're a bunch of paper cups. It's the only custom asset that seems to be having problems.
Giving you kudos for the feedback :)