Fallout New Vegas

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rockbiter68

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rockbiter68

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About this mod

Comprehensive overhaul for all animations pertaining to the 10mm Pistol. Uses and requires kNVSE.

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Permissions and credits
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CLEAN ANIMATION SETS | 10MM PISTOL


ANIMATION LIST

  • Idle, iron sight idle
  • Four attack animations, two iron sight attack animations w/ISControl support
  • Two reload animations, one partial reload animation
  • Jam
  • Equip, unequip
  • Inspect animation (requires b42 Weapon Inspect)
  • Optional skill-based reload
  • Full set of movement animations, including: run, walk, sneak run, sneak walk, injured run, injured walk, jumping, sneak jumping, and ISControl support when walking/jumping

REQUIREMENTS

RECOMMENDED MODS
All of these mods are featured in the above video.

OTHER CLEAN ANIMATION SETS

COMPATIBILITY
Compatible out of the box with any mod that does not use kNVSE to modify the 10mm Pistol animations.

The meshes for your 10mm Pistol--or whatever weapon you apply these animations too--must be patched to have an ##ISControl node. If this sounds technical, don't worry--it's possible you may already have your meshes patched! If you don't, you can either grab a patch from Anniversary Animation Pack, as those meshes work perfectly fine here, or you can patch your meshes with SNIFF. Here is a tutorial on how to do this.

SUPPORT



If you enjoy these animations, please consider joining my Patreon and supporting me, or making a one time donation, if, and only if, you have the means. I work a full time job, and animating is hard work. Your support helps me develop and support my animations with greater efficiency.


DESCRIPTION
Stylistically, this mod aims to pay respect to the bulky, awkward model for the 10mm Pistol, which I feel that no animation mod to date (including and especially my own) have properly captured. Although I cordially dislike two-handed pistol animations, how heavy looking this pistol looks necessitated a two-handed approach. As it is an early game weapon, I tried to make it look like your character is cradling the pistol, as if it is there sole means of protection; and I moreover attempted to communicate your character's awkward handling of the gun. The magazine doesn't gracefully slide out, and the slide is bulky and heavy, so much so that your character prefers to hold it away from their face when hitting the release.
GAMEPLAY NOTES:
  • The base reload time for this weapon is now 2.5 seconds, up from vanilla's absurdly fast 1.3 seconds.
  • The partial reload time for this weapon is ~1.8 seconds.
  • An optional file lets you reduce the base reload time to 2 seconds if you have a guns skill of 50 or higher.
  • All fire animation timings remain unchanged (i.e. this weapon still has the vanilla rate of fire).


F.A.Q.
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CREDITS AND THANKS
Without the help of the following individuals, I would not have been able to animate at all.
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