Clean first person animations for New Vegas. No new idles, no bugs, no reload cancelling from shooting early or crouching, no compatibility issues.
Please see the "Animations" section for video demonstrations of the animations. Please visit the "Changelog" tab to keep up with what is added.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.6
Added reload animation for the Gauss Rifle.
Added reload animation for the Laser Pistol.
Added reload animation variants for the 10mm Pistol (1hpReload_rockbiter1, 1hpReload_rockbiter2).
Added partial reload for the Chinese Assault Rifle (2haReloadE_partial).
Version 1.5
Added reload animation for the Gatling Laser and the variety of Big Gun/Energy weapons that share that animation.
Added reload for the Single Shotgun/Grenade Launcher. This is seperate from the optional download. The optional download has been left up, as the new file is quite a bit different. There are still plans to merge the optional file.
Added reload animation for the Hunting Revolver/Ranger Sequoia.
Revised the bolt pull on 2haReloadI (Riot Shotgun, LMG, probably other weapons) AGAIN.
Revised the attack animation for the Double-Barreled Shotgun to have more kick.
Added sound file for the Hunting Revolver reload. It is largely a placeholder and can barely be heard.
Added sound files for the Gatling Laser Reload. These give the Gatling Laser some movement sounds that were present in Fallout 3, but not in New Vegas.
Version 1.4
Added Laser Rifle reload to main file. Removed 1.3.1 update file, as it is now redundant.
Fixed issue with Laser Rifle reload where the wrist would twist unnaturally when loading the new cell in.
Added reload animation for the Riot Shotgun/Light Machine Gun. Still actively being tweaked and is subject to change.
Added jam animation for Riot Shotgun/Light Machine Gun.
Added jam animation for .45 Auto Submachine Gun/.45 Auto Submachinegun (Drum Magazine Mod).
Added jam animation for the Plasma Pistol/Plasma Defender.
Added new sound to plugin file (WPNPistolPlasmaShock) that goes with the new jam animation for the Plasma Pistol/Plasma Defender.
Fixed an issue with the Plasma Pistol/Plasma Defender reload where a certain sound wouldn't play.
Long overdue fix for the Chinese Assault Rifle reload: the magazine/weapon will no longer briefly disappear during the reload.
Edited the Chinese Assault Rifle reload slightly. There should be far less clipping (there is still one exceedingly minor instance that will likely go unnoticed by most - it will be fixed later).
Added an Optional File that prevents the Laser Rifle cell from spinning during the reload animation, which helps avoid a clipping bug with the High-Capacity Terminal mod.
Version 1.3.1
Added Laser Rifle reload as a standalone update file. Will be merged in 1.4 update.
Version 1.3
Cleaned up Sniper Rifle/Automatic Rifle reload. Needs additional cleaning. Whole animation may need to be redone due to error when creating animation. :(
Revised slide/bar pull back animation for 1hpReloadL.
Added Single Shotgun/Grenade Rifle reload (2hReloadJ) as an Optional File. See "Optional Files" section in the Description.
Version 1.1
Added 9mm SMG/Pistol Reload.
Fixed sound issues with Double-Barreled Shotgun and Combat Shotgun.
Removed "Hotfix" file, as it is now redunant.
Version 1.0
Initial release. Total of 14 animations included. See "Animations" section.
DESCRIPTION (WHAT TO EXPECT)
This mod largely contains reload animations, a smattering of jam animations, and one attack animation.
All animations have been made within the vanilla keyframe limits - which prevents you from cancelling your reload early by crouching or shooting.
An emphasis on clean, smooth, clipping free animations has been emphasized. This mod is a WIP, so please report any clipping issues.
More stylish than vanilla, but not over-the-top. These aren't tactical animations, but they are clean, smooth, and snappy.
Compatibility with vanilla idles. No messy transitions between reloads and idles, no problems with other weapons, no compatibility patches necessary.
Compatible with Anniversary Anim Pack, and will mesh with reload variants or partial reloads without issue. Compatible with all of hitman's mods (save his outdated first person animation replacer).
-Notice: you may have to pick and choose certain animations with some of these mods - specifically with 1st Person Animation Replacers or Some Reload Animation Replacers. However, you will encounter no messy problems if you let these mods overwrite each other - you'll simply get different animations. See "Recommended Install" section below.
Compatible with WMIM. Compatible with WRP. Compatible with EVE.
An .esp that edits zero (0) records and adds seven (7) records. More records may be added as necessary. The .esp will contain any sounds that are necessary for the mod, but will never overwrite anything, and will never be a source of compatibility issues. It is recommended to merge the included .esp.
*Please note that as Januusz is now making custom idles for continued updates of his mod, you will need to use version 5.0/5.1 or under if you want to have "compatible" animations. Technically, this mod will work with versions higher than 5.0/5.1, but they will not mesh with Januusz's new idles. Please assume that any other mention of his mod on this page will be referring to the 5.0/5.1 versions.
ANIMATIONS (CLICK THE ANIMATION FILE NAME TO VIEW VIDEOS) ONE-HANDED PISTOL CATEGORY · 1hpReloadA| 10mm Pistol -Includes animation variants. · 1hpReloadE| .44 Relover/any double-action revolver · 1hpReloadF| Laser Pistol -Jam support on deck. · 1hpReloadH| Plasma Pistol/Plasma Defender -Includes jam animation (1hpJamH). · 1hpReloadK| Flare Gun - Includes jam animation (1hpJamK). · 1hpReloadL|9mm Pistol/.45 Auto Pistol/Silenced .22 Pistol - Partial Reload support on deck. ·1hpReloadO |9mm SMG - Partial Reload support on deck. ·1hpReloadP| Hunting Revolver/Ranger Sequoia ·1hpReloadN |Vance's SMG/9mm SMG (Drum Magazine) - Partial Reload support on deck. · 1hpReloadR| .32 Pistol (TTW)/any break-action revolver - Includes jam animation (1hpJamR). Note that animation was made specifically for .32 Pistol (TTW). TWO-HANDED AUTOMATIC CATEGORY · 2haReloadB | Plasma Rifle/LAER · 2haReloadC|Sniper Rifle/Automatic Rifle - Includes jam animation (2haJamC). - Partial Reload support on deck. · 2haReloadD| Gauss Rifle · 2haReloadE| Chinese Assault Rifle (TTW) - Includes jam animation (2haJamE). -Includes partial reload support. · 2haReloadI| Riot Shotgun/Light Machine Gun - Includes jam animation (2haJamI). · 2haReloadK | .45 Auto SMG -Includes jam animation (2haJamK). -Partial reload support on deck. · 2haReloadL | .45 Auto SMG (Drum Mag) -Includes jam animation (2haJamL). -Partial reload support on deck. TWO-HANDED HANDLE CATEGORY · 2hhReloadE| Minigun · 2hhReloadC| Gatling Laser TWO-HANDED RIFLE CATEGORY · 2hrReloadB| Laser Rifle -Jam support on deck. · 2hrReloadD| Combat Shotgun (TTW) - Includes jam animation (2hrJamD). · 2hrReloadG| Double-Barreled Shotgun (TTW) - Includes attack animation (2hrAttack6). No iron sights, no compatibility issues. · 2hrReloadJ|Single Shotgun/Grenade Launcher
OPTIONAL FILES (AND WHY THEY'RE OPTIONAL)
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·2hrReloadJ (OPTIONAL): EDIT: The main file now has a 2hrReloadJ file. This is a different, optional file. This file fills the reload slot for both the Single Shotgun and the Grenade Rifle. Currently, it looks best on the Single Shotgun. When played with the Grenade Rifle, there is some clipping, and the cap of the grenade does not appear on the new shell that you load in. The movement is furthermore subject to tweaking. However, I am releasing it as an optional file for those of you who don't really use the Grenade Rifle, and would like a nice, clean reload for your Single Shotgun, as the file is more than ready for that weapon. I have opted to leave this file up because I still quite like it, and I still plan on making it work for both weapons; however, as of right now, only the 2hrReloadJ in the main file looks good with both weapons.
·2hrReloadB (OPTIONAL): This is the exact same reload as the animation for the Laser Rifle included in version 1.4+, but the cell will not spin around in the gun after pulling the lever back. This helps avoid a bug with the High-Capacity Terminal Mod where the two cells are connected (this is vanilla behavior), which results in them clipping through the gun when the cell spins after the lever pull. Alternatively, if you simply dislike the spinning cell animation, download this file. It is located in the "Optional Files" section of the Files tab.
RECOMMENDED INSTALL (FOR A CLEAN, BUG-FREE EXPERIENCE) - Please note that the below steps are not required - the mod can be installed as is without any other mods. The below steps are simply a guide to ensure you're getting what you want out of your mods if you're stacking multiple mods on top of each other.
1) Install Viva New Vegas and/or install any one or combination of WMIM, WRP, or EVE. 2) Install Anniversary Anim Pack and relevant compatiblity patches. 3) Install 1st Person Animation Replacers and/or Some Reload Animation Replacers. Use the animation file list on each mod page to select the animations you'd like. Overwrite files when asked. 4) Install this mod. Use the "Animations" section to select the animations you'd like to have in your game. Overwrite when asked. 5) I highly recommend merging the .esp from my mod if you have a lengthy Load Order. My .esp adds a spinning sound effect for the revolver reload, and nothing more. It's hardly worth taking up space in your load order.
1) Set bUseAnimVariants to 1 in nvse_stewie_tweaks.ini. 2) Select the file you would like to use as an animation variant and add _A, _B, or _C to the file name. For example, if you would like my 1hpReloadK to play as an animation variant alongside someone else's, you should name it "1hpReloadK_A.kf." 3) Then, find the 3rd person animations with the same name in /_male/ of Aniversary Anim, WMIM, or any other mod that provides 3rd person animations. If no 3rd person animations are provided, you may make a copy by extracting the relevant file from Fallout - Meshes.bsa with a program like FOMM. 4) Repeat step 2, but for the third person animation. In other words: create a copy of the 3rd person animation, and rename it with _A, _B, or _C. To follow our previous example, your third person animation should look like this: "1hpReloadK_A.kf." 5) Click on nognow's name and give them kudos for writing these instructions. A very helpful tool is Bulk Rename Utility - Free File Renaming Software. It allows adding/removing suffixes in bulk. Saves an absurd amount of tedium. The only 3rd person animation that's completely MIA from all FNV related mods/BSA files (Including Asurah, WAR, 1st Person Overhaul) is 1hpJamR.kf, so you shouldn't rename it. If you do, you'll essentially bypass it!
PERMISSIONS (AND CONTACT)
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· If you need to use this work for any reason whatsoever - entering it into a mod compilation, uploading it to different site for maintenance/accessibility reasons, patching, go for it. There's no need to ask me, and I only ask that you credit me. A link to this mod page would be neat, too, but isn't necessary. If, for whatever reason, you need to contact me about permissions, and I do not reply after three months: do whatever you need to do. Just credit me if you can. · Nexus is the best way to contact me. Don't do it on Youtube. High chance I will miss it.
CREDITS (AND THANKS) Obsidian: for making the game. Bethesda: for creating such a malleable - if wonky - game engine for us all to muck around in. hitman47101: for supplying the vanilla rigs and answering questions. Januusz: for the inspiration, answering questions, and troubleshooting. DecerBW (Asurah): for answering questions and troubleshooting. jmajero: for answering questions and troubleshooting. Jacksonelhage: for answering questions and troubleshooting. ShinyHax: for their tutorial. blender: the primary tool I use to make these animations. NifSkope: the secondary tool I use to make these animations.