Fallout New Vegas

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rockbiter68

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rockbiter68

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About this mod

Clean first person animations for New Vegas. No new idles, no bugs, no reload cancelling from shooting early or crouching, no compatibility issues.

Please see the "Animations" section for video demonstrations of the animations. Please visit the "Changelog" tab to keep up with what is added.

Permissions and credits
Changelogs


DESCRIPTION
(WHAT TO EXPECT)
  •    This mod largely contains reload animations, a smattering of jam animations, and one attack animation.
  •    All animations have been made within the vanilla keyframe limits - which prevents you from cancelling your reload early by crouching or shooting.
  •    An emphasis on clean, smooth, clipping free animations has been emphasized. This mod is a WIP, so please report any clipping issues.
  •    More stylish than vanilla, but not over-the-top. These aren't tactical animations, but they are clean, smooth, and snappy.
  •    Compatibility with vanilla idles. No messy transitions between reloads and idles, no problems with other weapons, no compatibility patches necessary.
  •   Compatible with Anniversary Anim Pack, and will mesh with reload variants or partial reloads without issue. Compatible with all of hitman's mods (save his outdated first person animation replacer).
-Notice: you  may have to pick and choose certain animations with some of these mods - specifically with 1st Person Animation Replacers or Some Reload Animation Replacers. However, you will encounter no messy problems if you let these mods overwrite each other - you'll simply get different animations. See "Recommended Install" section below.
  •   Compatible with WMIM. Compatible with WRP. Compatible with EVE.
  •   Viva New Vegas friendly.
  •    Partial reload animation support to come. Possible animation variant support to come.
  •    An .esp that edits zero (0) records and adds seven (7) records. More records may be added as necessary. The .esp will contain any sounds that are necessary for the mod, but will never overwrite anything, and will never be a source of compatibility issues. It is recommended to merge the included .esp.
*Please note that as Januusz is now making custom idles for continued updates of his mod, you will need to use version 5.0/5.1 or under if you want to have "compatible" animations. Technically, this mod will work with versions higher than 5.0/5.1, but they will not mesh with Januusz's new idles. Please assume that any other mention of his mod on this page will be referring to the 5.0/5.1 versions.


ANIMATIONS (CLICK THE ANIMATION FILE NAME TO VIEW VIDEOS)
ONE-HANDED PISTOL CATEGORY

·    1hpReloadA | 10mm Pistol
-Includes animation variants.
·    1hpReloadE | .44 Relover/any double-action revolver
·    1hpReloadF | Laser Pistol
-Jam support on deck.
·    1hpReloadH | Plasma Pistol/Plasma Defender
-Includes jam animation (1hpJamH).
·    1hpReloadK | Flare Gun
- Includes jam animation (1hpJamK).
·    1hpReloadL | 9mm Pistol/.45 Auto Pistol/Silenced .22 Pistol
- Partial Reload support on deck.
·1hpReloadO | 9mm SMG
- Partial Reload support on deck.
·1hpReloadP | Hunting Revolver/Ranger Sequoia
·1hpReloadN | Vance's SMG/9mm SMG (Drum Magazine)
- Partial Reload support on deck.
·    1hpReloadR | .32 Pistol (TTW)/any break-action revolver
- Includes jam animation (1hpJamR). Note that animation was made specifically for .32 Pistol (TTW).
TWO-HANDED AUTOMATIC CATEGORY
·    2haReloadB | Plasma Rifle/LAER
·    2haReloadC | Sniper Rifle/Automatic Rifle
- Includes jam animation (2haJamC).  
- Partial Reload support on deck.
·    2haReloadD | Gauss Rifle
·    2haReloadE | Chinese Assault Rifle (TTW)
- Includes jam animation (2haJamE).
-Includes partial reload support.
·   
2haReloadI | Riot Shotgun/Light Machine Gun
- Includes jam animation (2haJamI).
·    2haReloadK | .45 Auto SMG
-Includes jam animation (2haJamK).
-Partial reload support on deck.

·    2haReloadL | .45 Auto SMG (Drum Mag)
-Includes jam animation (2haJamL).
-Partial reload support on deck.
TWO-HANDED HANDLE CATEGORY
·   
2hhReloadE | Minigun
·    2hhReloadC | Gatling Laser
TWO-HANDED RIFLE CATEGORY
·    2hrReloadB | Laser Rifle
-Jam support on deck.
·    2hrReloadD | Combat Shotgun (TTW)
- Includes jam animation (2hrJamD).
·    2hrReloadG | Double-Barreled Shotgun (TTW)
- Includes attack animation (2hrAttack6). No iron sights, no compatibility issues.
·   
2hrReloadJ | Single Shotgun/Grenade Launcher


OPTIONAL FILES (AND WHY THEY'RE OPTIONAL)
Spoiler:  
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RECOMMENDED INSTALL (FOR A CLEAN, BUG-FREE EXPERIENCE)
- Please note that the below steps are not required - the mod can be installed as is without any other mods. The below steps are simply a guide to ensure you're getting what you want out of your mods if you're stacking multiple mods on top of each other.

1) Install Viva New Vegas and/or install any one or combination of WMIM, WRP, or EVE.
2) Install Anniversary Anim Pack and relevant compatiblity patches.
3) Install 1st Person Animation Replacers and/or Some Reload Animation Replacers. Use the animation file list on each mod page to select the animations you'd like. Overwrite files when asked.
4) Install this mod. Use the "Animations" section to select the animations you'd like to have in your game. Overwrite when asked.
5) I highly recommend merging the .esp from my mod if you have a lengthy Load Order. My .esp adds a spinning sound effect for the revolver reload, and nothing more. It's hardly worth taking up space in your load order.


USING ANIMATIONS AS ANIMATION VARIANT RELOADS (INSTRUCTION CREDIT GOES TO NOGNOW)
If you wish, you can use these animations in tandem with the other supported sets (Anniversary Anim Pack, 1st Person Animation Replacers, and/or Some Reload Animation Replacers). These steps will require you to have lStewieAI's Tweaks installed.

1) Set bUseAnimVariants to 1 in nvse_stewie_tweaks.ini.
2) Select the file you would like to use as an animation variant and add _A, _B, or _C to the file name. For example, if you would like my 1hpReloadK to play as an animation variant alongside someone else's, you should name it "1hpReloadK_A.kf."
3) Then, find the 3rd person animations with the same name in /_male/ of Aniversary Anim, WMIM, or any other mod that provides 3rd person animations. If no 3rd person animations are provided, you may make a copy by extracting the relevant file from Fallout - Meshes.bsa with a program like FOMM.
4) Repeat step 2, but for the third person animation. In other words: create a copy of the 3rd person animation, and rename it with _A, _B, or _C. To follow our previous example, your third person animation should look like this: "1hpReloadK_A.kf."
5) Click on nognow's name and give them kudos for writing these instructions.

A very helpful tool is Bulk Rename Utility - Free File Renaming Software. It allows adding/removing suffixes in bulk. Saves an absurd amount of tedium. The only 3rd person animation that's completely MIA from all FNV related mods/BSA files (Including Asurah, WAR, 1st Person Overhaul) is 1hpJamR.kf, so you shouldn't rename it. If you do, you'll essentially bypass it!



PERMISSIONS (AND CONTACT)
Spoiler:  
Show



CREDITS (AND THANKS)
Obsidian: for making the game.
Bethesda: for creating such a malleable - if wonky - game engine for us all to muck around in.
hitman47101: for supplying the vanilla rigs and answering questions.
Januusz: for the inspiration, answering questions, and troubleshooting.
DecerBW (Asurah): for answering questions and troubleshooting.
jmajero: for answering questions and troubleshooting.
Jacksonelhage: for answering questions and troubleshooting.
ShinyHax: for their tutorial.
blender: the primary tool I use to make these animations.
NifSkope: the secondary tool I use to make these animations.