Fallout New Vegas

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Last updated

Original upload

Created by

TheSeekker

Uploaded by

TheSeekker

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Safe to use

About this mod

A comprehensive overhaul of all vanilla scope reticles with pixel perfect alignments and a full clear view of surroundings.

Requirements
Permissions and credits
Changelogs
Donations


ABOUT

Peripheral Scope Reticle Overhaul
or PSRO for short, is a texture and mesh overhaul from scratch of the vanilla scope model crosshairs with the removed borders or adjusted peripheral backgrounds to meet the standards from modern games and love. Heavily inspired by another mod on the Nexus, Peripheral Vision, a mod that just removed the black borders or scope backgrounds from the meshes and cropped the scope textures.

All the vanilla scopes had one particular issue. They were all off-centered and uneven due to them being low resolution and being reused from Fallout 3. I redid every scope with pixel perfect alignments, redrew, repainted and while still being in boundary as a normal vanilla scope but scaled them all down a bit smaller. Also remaining the same resolution and now each uniquely masked mesh for each scope.
REQUIREMENTS
*
OPTIONAL




INSTALLATION

PREREQUISITES:

  • In the Fallout: New Vegas Launcher, the Graphical Preset Setting must be set to Medium or High.


INI SETTINGS:
  • In the FalloutCustom.ini or Fallout.ini, FalloutPrefs.ini, you must add or change the following lines:
[Display]
fScopeScissorAmount=0
EXAMPLE OF SCOPE SCISSORING:

*
Due to a lack of documentation, there is no information on what Scope Scissoring is meant to be utilized for, but its useless and ugly. That's it.


MOD CONFLICTS WITH SCOPE SCISSORING:
While in-game, go to the Mod Configuration Menu, under FOV Slider settings, disable Scope Scissoring or set Scope Scissoring to 0.
NOTE: Most of the time, these settings will reset after game restart but won't apply, you can tweak the FOVSlider.ini in the mod itself.
  • Located in the FOV Slider mod, there's a Config folder and within the folder there's the FOVSlider.ini file.
  • Edit or change the following lines in the FOVSlider.ini file:
[Display]
bNoScopeScissor=0.0000 to 1.0000
fScopeScissorAmount=5.0000 to 0.0000

*It's safe to mess around with the FOV or any other settings in the Mod Configuration Menu of FOV Slider in-game.
Just leave the Scope Scissoring settings alone.

  • If you're having a hard time getting rid of the Scope Scissoring.
    Download the latest version of xNVSE manually and JIP LN NVSE with your mod manager or manually.
  • Download PSRO - Scope Scissoring Remover - JIP ScriptRunner located under Miscellaneous Files section.
    NOTE: This script will overwrite FOV Slider's Scope Scissoring settings.



SCOPE OVERHAULS:

  • Download PSRO - Peripheral Scope Reticle Overhaul with your mod manager located under Main Files section.
  • Follow along the FOMOD.
  • It's recommended to load the mod at the bottom to allow to overwrite mods that add or have their own scope textures.
  • Same steps apply for PSRO - Mod Compatibility Compendium - FOMOD and Gauss Rifle Scope Dots - FOMOD under Update Files section.

BLUR:
  • Download the latest version of JIP LN NVSE with your mod manager or manually.
  • In this mod page, download PSRO - Peripheral Depth Blur - JIP ScriptRunner with your mod manager under Miscellaneous Files section.
  • If you have Improved Console (NVSE) make sure that's up to date to avoid errors. Otherwise the blur won't apply on aim.
    NOTE: PSRO - Peripheral Depth Blur - ESP is provided under Old Files section, if the blur isn't consistently working with
    PSRO - Peripheral Depth Blur - JIP ScriptRunner
    for whatever reason.


NOTES

If by an off chance you're getting missing scope textures or very pixelated scopes with either of the Graphical Preset Settings like Low, Medium or High.
Try adding or changing the following line in the FalloutCustom.ini or FalloutPrefs.ini:
[Display]
iTexMipMapSkip=0

*This line forces highest texture quality for the game.

If it still persists please report it in the comments.



COMPATIBILITIES

  • Save Game compatible. Yes.
  • Safe to install and uninstall mid playthrough.
  • Works for most modded weapons that use the same scope model meshes.
  • 21:9 and 32:9 Ultrawide compatible. I'm on a Ultrawide.
  • TTW Compatible. It uses the same scopes.
  • B42 Optics compatible.

PATCHES PROVIDED:

PSRO - Mod Compatibility Compendium - FOMOD

INCOMPATIBILITIES:
  • Mods that already replace scope textures. I won't retexture a retexture.
  • Modded weapons or mods that have their own scope meshes and textures that my mod hasn't or doesn't replace yet.
    Otherwise it's fine to use with this mod.
NOTE: I'm fully retexturing, redoing the scopes. Not editing a line or cropping anything.
  • Weapon Mod Expanded - WMX - WME
    I really can't be bothered with this mod. A quick xEdit conflict resolving and swapping the scope models to vanilla will do the trick. We'll see in the future if I can recover from mental fatigue.



FAQ

  • Q: How does this mod work?
  • A: By doing this:
    Spoiler:  
    Show
  • Q: Why?
  • A: Because vanilla does this:
    Spoiler:  
    Show



RECOMMENDED MODS

VANILLA ALTERNATIVES:
NOT TO BE USED WITH PSRO



SHOWCASE FROM ME






THANKS

Nehred for being an amazing guy
Nickheggo for mesh help