Fallout New Vegas

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About this mod

A comprehensive overhaul of all vanilla scope reticles, with pixel perfect alignments and a full clear view of surroundings.

Permissions and credits


Peripheral Scope Reticle Overhaul or PSRO for short, is a texture overhaul from scratch of the vanilla scope cross-hairs with the removed borders or adjusted peripheral backgrounds to meet the standards like modern games and love.
Heavily inspired by another mod on the Nexus, Peripheral Vision, a mod that just removed the black borders / background from the meshes and cropped the scope textures.

All the vanilla scopes had one particular issue. They were all off-centered and uneven due to them being low resolution and oversized scale. I redid every scope with pixel perfect alignments, redrew, repainted and while still being in boundary as a normal vanilla scope. Also remaining the same size and resolutions.

This is not See-Through Scopes. ish. Half is and half not. This is a texture and meshes replacer for Scope Models. This doesn't touch the scopes on the weapon meshes.


  • Must have this line in FalloutCustom.ini or changed in Fallout.ini / FalloutPrefs.ini:


  • If you're using FOV Slider from RoyBatty, go to the MCM / Mod Configuration Menu in-game, FOV Slider, and DISABLE Scope Scissoring or set Scope Scissoring to 0.

Scope Overhauls:
  • Simply drag n' drop or Download to your Mod Manager of choice. NMM, MO2, Vortex, etc. or put it in your Data folder but I don't suggest nor will help you if you do that.
  • It's recommended to load the mod somewhere at the bottom, below all mods that add or touch weapons or with the UI - HUD mods.

  • Installing PSRO - Peripheral Depth Blur - No ESP, requires up to date JIP LN NVSE and xNVSE or not idk, you should have them. If you have Improved Console (NVSE) make sure that's up to date to avoid errors.
  • If you're downloading PSRO - Peripheral Depth Blur - ESP from the Old Files section, load the plugin AFTER BUG FIXES or mods like Motion Sickness Destroyer that remove blur. (Should be still fine nonetheless.)


  • Save Game compatible. Yes.
  • Safe to uninstall and install mid playthrough.
  • Works for most modded weapons that use the same scope model meshes. Just load my mod after them.
  • Patches are provided for modded weapons or mods that have their own scope meshes in the Updates section in Files tab. That I know of so far.
  • 21:9 Ultrawide compatible. Source? Trust me bro. I'm on a Ultrawide.
  • TTW Compatible. It uses the same scopes.......


  • Mods that already replace scope/crosshair textures. I won't retexture a retexture. Don't request please.
  • Modded weapons or mods that have their own scope meshes and textures that my mod hasn't / doesn't replace yet. Post or request in the Posts, mods that you want me to "patch" or look into. Note: I'm fully retexturing / redoing the scopes. Not editing a line, doing magic, or cropping anything.

Early Stages of the Mod

Short Meme

Blur Testing and Montage Showcase

If you encounter issues or have suggestions please comment, bug report
such and such. I will try to help to the best of my abilities, I'm not
the one to be asked with weird problems. Thank you for reading if you
made it this far.

Amazing guy that helped me solve an issue with compression and awful white fringing.
Also setting up blur on scopes.
He's the man. Sexy.
A real G.
Helped my idea come to fruition with the Meshes. Thank you.