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Check the credits section on the description for an extensive list of mods used.
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Changelogs
Version 15.5.1
Fixed No-Bark Noonan not talking properly when you select the low strength dialogue option.
Version 15.5
Added a bugfix not yet adressed by TTW in the TTW patch where Johnson Nash would agree to trade even though My Kind of Town isn't completed yet.
Removed leftovers from the Vanilla Enhancements Merged patch.
Version 15.1
Fixed bugs in the Vanilla Enhancements Merged patch where the dialogue option to hand over Vance's SMG to Primm Slim and to play Caravan with Melissa doesn't pop up properly.
Version 15.0
Reverted the description changes for the vending machine return codes since "a user" is apparently gramatically correct.
Fixed the new dialogue choices for No-Bark Noonan and Salt-Upon-Wounds not working properly due to checking for the NPCs' skills instead of the player's.
Removed the ranger station notes, as they're apparently part of an early iteration of Return to Sender upon inspection are pretty much obsolete through dialogue with the rangers in the quest.
Relocated the "note to self" from Barton Thorn back to the dead prospector/Johnny.
Removed the rain script in favor of Climate Control - Rain.
Removed the obsolete SawyerBatty patch from the installer.
Version 14.5
Reverted the BB gun grip fix to avoid bugs with kNVSE animations.
Version 14.0
Updated JSUE and SawyerBatty patches: Removed Barton Thorn's note on a dead prospector/Johnny for JSUE and split the SawyerBatty patches for NV and TTW.
Version 13.6
Adjusted Skilled's experience gain reduction from 30% to 20%, to ensure the disadvantages and advantages are balanced.
Version 13.5.1
Fixed the TTW patch still having the modified loading screen tip from the Skilled trait.
Version 13.5
Restored auto-aiming for gamepad users.
Version 13.4
Reverted and rebalanced the Skilled trait because I couldn't get the level requirement change to work properly. The trait now gives you +5 skill points upon leveling up at the cost of 30% experience gained.
Version 13.3
Added a cut map image for the Grand Staircase.
Version 13.2
Removed ED-E's workbench restriction, Vance's gun quest and The Moon Comes Over the Tower restoration in favor of PushTheWinButton's Vanilla Enhancements.
Added unused ranger station notes.
Version 13.1
Veronica no longer says "For the Brotherhood!" during combat when you've chosen to make her leave the Brotherhood in I Can Make You Care.
Restored the cut fire ant egg clutches. They can now be found at the South Vegas ant mound.
Removed the patch for WMX. It's an outdated mod, potentially causes conflict with other weapon mods and therefore not up to current modding standards.
Version 13.0
You Missed the Apple, Lucky Shooter and Shoot His Eye Out now actually count towards Guns.
Removed the mailbox opening and closing animations as I realized they don't make much sense.
Removed the zooming bonus for the laser pistol's combat sights, but kept it for WMIM patches.
Reverted the 9mm pistol condition change.
Tweaked the restored Hoover Dam music.
Added support for ySI Sorting Icons, Helmet Overlay and Consistent Pip-Boy Icons.
Sightly decreased fRadiationAccumulationRate to 1.5.
Increased the weapon condition decay, since New Vegas isn't focused much on combat unlike Fallout 3.
Modified the Protectron programming terminal in Cerulean Robotics so the FISTO acronym matches Fisto's dialogue. ("Technetronic" instead of "Technology")
Removed the Sierra Madre vending machine surprise item restoration in favor of the feature in Misc Gameplay Merge, which is more optimized.
Temporarily removed the ghost people hologram worshipping restoration due to them not turning hostile when near a fountain and if the hologram is disabled.
Version 12.5
The pitch on Mr. Gutsy's voice has been reduced so he sounds a lot more manly and less goofy.
Father Elijah's dialogue is now normalized to prevent distorted buzzing noises with JIP's voice modulation fix.
Placed a REPCONN jumpsuit somewhere and reverted Old Lady Gibson to wear the wasteland outfit again.
Manny Vargas' terminal is now locked to make it harder to obtain information about Benny from him. In addition, he now owns all of the items in his room.
Tweaked the glosarry section in the help menu: adjusted S.P.E.C.I.A.L. abbreviations to be consistent and added hardcore needs.
Halved the condition for the ripper, chainsaw and themic lance to make HD chain mods for the ripper and chainsaw more useful.
Tweaked Honest Hearts' fire bombs: The explosion effect now uses the unused Molotov cocktail sound effect for explosions. Fire bombs now use the Nuka grenade's explosion effect, so they now leave a lingering flame trail that burns anyone who comes in contact with the flame.
Removed the DT reduction tweak on 5mm ammo because 5mm weapons have very low damage and this change made 5mm weapons quite ineffective.
Changed one of the neutral titles "Pinnacle of Survival" to "Quill of Memory" to be consistent with the good and evil equivalent "Shield of Hope" and "Sword of Despair".
Optimized TTW's workaround script for Skilled.
Removed info about spread and ROF penalty on low-condition weapons since the features doesn't appear to work for now.
Version 12.0
Added hair to Dean Domino.
Plasma and pulse grenades now use the proper first person throwing animation. In addition, the player will no longer pull an invisible pin on the MFC grenade and cluster.
The field hand outfit (and similar clothing) now increases survival by 5.
Restored the cut deathclaw poisoning effect.
Carried over the rain tweaks from carxt's mod. (Smoother rain transition when looking up, improved performance, etc.)
The .45 Auto pistol's night sights and laser pistol's combat sights now increases zooming range instead of being cosmetic mods.
Re-added weapon jamming upon reloading and tweaked the values for the spread increase and fire rate reduction for low-condition weapons.
Lonesome Road's riot helmet's night-vision now uses the Pip-Boy light sound effect when switched on.
Codac R9000 now uses a more fitting possible sound effect upon taking a picture instead of reusing the coffee mug collision sound.
The amount of Nuka-Cola bottles you can buy from the Sink's vending machine is now increased to 4.
Version 11.0
Removed the price changes for the Sink Auto-Doc's implants.
Restored Child at Heart dialogue in the form of charisma checks. In TTW, this has been reverted to check for the perk instead.
The silenced .22 pistol now ejects casings.
Prevented an exploit where you could potentially farm experience points by pickpocketing Primm Slim and giving the gun to him after you've handed over Vance's SMG.
Changed the ammo count for the marksman carbine extended magazines to 10.
Restored the unused effect for the lobotomite jumpsuit that reduces movement speed by 25%.
Companions now look genuinely terrified upon screaming while on fire, for mods that restore the companions on fire dialogue like BURN.
Restored the "surprise items" for the Sierra Madre vending machines that would've given a random item.
Restored the hologram distraction feature for the ghost people.
Father Elijah's appearance now actually resembles his appearance in his hologram.
Version 10.5
Removed the NCR emergency radio dialogue restoration because of a bug where the radio would say "What do you need?" in a clear voice when NCR trooper support is selected and dialogue wouldn't play if supplies are selected.
The hunting and .44 Magnum revolver now properly uses their own distant firing sounds.
Fixed the modified Nuka-Cola vending machine in the Sink so it actually works. The vending machine now has a limit on how many bottles you can dispense. After that, the machine has to restock before it can be used again.
The darklight cowl's night-vision now switches on and off depending on the time of day.
Reworked the Skilled trait: The trait now grants 5 skill points upon levelling up, but you now gain a perk every 3 levels instead of 2.
Removed the Lessons Learned change.
Version 10.0
Reduced the amount of microfusion cells required for MFC grenades and clusters to 30 and 180 respectively.
Restored the unused scope mod for GRA's hunting revolver.
Restored the unused .22 LR casings and added an ability to craft .22 LR ammo at a reloading bench.
Increased the health of the Khans to match the loading screen tip.
The escaped convicts at Primm now won't attack you if you're wearing a Powder Ganger disguise.
Life Giver now has 3 ranks and grants 30 HP per rank as originally intended.
Version 9.0
Restored the damage effect for ants and bloatflies.
Removed the perception change for the ghost people as it actually never did anything and the game actually treats 0 perception as 1.
The Chinese stealth armor now functions identically to Fallout 3's Operation Anchorage counterpart (The armor now emits a stealth field upon crouching and the sneak boost is increased).
Version 8.5
Tweaked Pew Pew's VATS cost so the weapon is usable with Trigger Discipline with at least 5 agility.
Tweaked the deathclaw guantlet: Added "Bonus Critical Chance" and "Ignore DT/DR" effect indicators on the Pip-Boy. Increased the maximum value to 650 and reduced the weapon condition. Adjusted the damage and critical chance for the weapon. Fist of Rawr can now be repaired using deathclaw guantlets and other similar weapons. Deathclaw guantlets now make sounds used when hit by a deathclaw upon hitting targets.
Restored the original placement for the First Recon at Camp Forlorn Hope.
Version 8.0
Restored distant firing sounds for the anti-materiel rifle.
Added missing sounds for picking mutant cave fungi.
Fixed Private Halford talking about the dog tags twice.
Fixed the poisoned sound effect playing when a green gecko hits anything other than the player.
Moved the "Note to Self" from Barton Thorn to the dead prospector at where Barton leads you to.
Restored a cut suspicious terminal in H&H Tools.
Updated Vault 3's cut e-mail subjects to be much more better.
Removed Steyn's journals; they were pretty much pointless copy-pasted excerpts from his terminal at the Nipton town hall.
Restored a few more notes and a cut e-mail message for one of Sunset Sarsaparilla HQ terminals.
Restored the fame removal on disguises because it seemed easily exploitable. (For example, if you have a mixed reuptation with NCR, you could use the disguise to offset the penalties from infamy, such as when trading with NCR vendors)
Version 7.5
Fixed shots going off from the player's crosshair in first-person.
Fixed The Moon Comes Over the Tower not adapting to YUP's fixes.
Fixed the Mojave Express dropbox not allowing items to be picked up.
Fix rain effects not appearing due to the rain quest not starting up.
Version 7.0
Added an additional mod for GRA's Ripper based on cut assets for a third mod.
Intergrated Outfit Stat Improvements changes. Most New Vegas-exclusive outfits now provide bonuses instead of being cosmetic-only.
Cannibalism perks now adapt to the survival skill. The more skill points on survival, the more health recovered and hunger decreased.
Green geckos in Zion now uses their own poison effect which was unused. Their poison now slowly drains 1 HP per second and 2 strength for 60 seconds.
Digging graves now gives a karma penalty.
Version 6.0
Added a proper reticle for the service rifle's reflex sight.
Medical supplies are no longer marked as a quest item upon completion of Contreras' side quest.
Halved prices for the Sink's Auto-Doc implants.
Increased radiation accumulation and rates for hardcode mode needs.
Fixed an oversight where Ennis' terminal isn't locked properly.
Items no longer automatically return to you and instead are placed on the equipment footlocker after completing Dead Money.
You can now pick up each item instead of everything from Mojave Express dropboxes.
Reworked the atomization effect.
Relocated the police pistol's and Rebound's code for the Sierra Madre vending machine.
Version 5.0
Restored cut e-mail messages for Vault 3.
Intergrated Experience Balance changes. (+10 skill points and -35% experience for Skilled, 30 XP instead of 50 for killing powerful enemies)
Reworked Lessons Learned to give a perk each level instead of increasing experience earned per level.
Improved karma penalty for eating corpses.
Sewer inhabitants no longer turn hostile when you kill Greasy Johnny and his friends during Someone to Watch Over Me.
GRA's hive missiles can now be used to give missiles to Raquel.
Fixed rain effects not appearing in lower altitude areas.
The silenced sniper rifle now plays unused, proper sound effects from the game files.
The trail carbine forged reciever is now custom action, increasing fire rate instead of weapon condition.
Workbench and reloading bench for ED-E only becomes available through asking from his Lonesome Road counterpart.
Fixed junk rounds not working properly.
Version 4.0
Added a reputation increase upon completion of Tend to Your Business and Eyesight to the Blind, making it possible to be idolized by the Brotherhood.
Restored 2 cut FoTA guard variants on the Old Mormon Fort.
Rebalanced the amount of fame and infamy gained on faction reputations.
Fame with the associated faction is now kept when wearing a disguise.
Intergrated outfits and weapon mods to proper form lists using a script. For example, the Scorched Sierra power helmet is now affected by Dead Money's In Shining Armor.
Corrected the icon for the trail carbine laminate stock, and GRA's assault carbine extended magazines.
Replaced Veronica's recharger pistol into a laser pistol.
Corrected the copyright date on the terminals' boot-up screen to be consistent and lore-friendly.
Restored a couple of notes and terminal entries for Dead Money.
Removed "Get him!" in one of the NCR hit squad voicelines due to a lack of a female variant for the line.
Restored NCR emergency radio voice lines.
Version 3.5
Restored the cut opening and closing animations for the suitcase and mailbox.
Changed the classic Fallout music to a more higher quality version.
Fixed the missing glowing effect on Scorched Sierra power armor and helmet.
Fixed the shovel being low quality due to a missing 1st person texture.
Fixed the player's death sounds not playing.
Fixed the jalapeño and white horsenettle plants' inconsistent naming on the pickup prompts.
Version 3.0
Restored the unused ending slides for Dead Money and one for Old World Blues.
Made Bright's followers carry the weapons seen on their dead bodies.
Added Nuka-Cola Quantum for Nuka Chemist.
Restored Waking Cloud's outfit that was meant to be put in the footlocker before leaving Zion Valley.
Restored the option to return Vance's gun to Primm Slim.
Version 2.0
Restored Pew Pew's cut two-shot burst feature.
Varmint rifles and Ratslayer now uses .22 LR ammo.
Removed the value on junk rounds to prevent easy cap exploits.
Retweaked the Bozar: Restored its original functionality, but the weapon is now more accurate, has more damage at the cost of lower weapon condition.
Added cut weapon mods for 4 weapons.
Version 1.0
Initial release.
Overview This mod aims to improve upon personal unsastifactory minor details and content and also add in additional cut content for New Vegas. Yukichigai Unofficial Patch's changes have also been carried over aswell.
Be warned: This mod changes a lot of stuff, so there'll be potential conflicts with plenty of mods. You can use FNVEdit to patch out any conflicting mod you're using, or install plenty of patches for the mod provided by the FOMOD installation. I'd also recommend putting this mod high up your mod load order. If you're using JSawyer Ultimate Edition, I'd also recommend putting JSUE after this mod, then the patch after JSUE.
Notable list of changes
Various weapons have been improved:
The player now grips the BB gun properly.
Sniper rifles and their unique counterparts now use the scope reticle from Fallout 3 and use proper sound effects that was in the game files with a silencer.
Varmint rifles and the unique variant, Ratslayer now uses .22 LR ammo.
Veronica now carries a laser pistol instead of a 10mm pistol due to her being proficent with energy weapons instead of guns.
The deathclaw guantlet has been improved, the weapon now works similarly to TTW's counterpart.
The pulse and plasma grenades now uses the proper first-person throwing animation. The player no longer pulls an invisible pin on them.
The Codac R9000 (Despite techinically not a weapon) now uses a more fitting possible sound effect instead of reusing the coffee mug collision sound.
The condition for rippers, chainsaws and thermic lances have been halved, mainly to make HD chain mods for rippers and chainsaws much more useful.
Plenty of cut content have been restored, put in the most lore-friendly and balanced way possible:
Various outfits like the REPCONN jumpsuit, Enclave remnant tesla armor, armored Vault 21 jumpsuit.
A few stuff which was also cut content in Fallout 3: 3 ranks for Life Giver, the "atomization" effect meant for the Fat Man, deathclaw poisoning effect, the damage effect for ants and bloatflies, and the screen effect upon consuming ant nectar. The effect was too bright, so I had to tone it down.
4 challenges, Lucky Shooter, You Missed the Apple, Shoot His Eye Out and Locks, Shmocks.
4 cut weapon mods for the trail carbine, service rifle, marksman carbine and the .45 Auto pistol.
The deathclaw guantlet, which can be crafted on a workbench along with the shishkebab with enough repair level.
Radscorpion eggs, which can be obtained from dead radscorpions. The value is also modified to be a reasonable 25 instead of 5.
Nuka-Cola Quantum, which was even modified for hardcore mode and is actually partially used (Found once in the abandoned tent and Lonesome Road) has a low chance to be found on Nuka-Cola vending machines like in Fallout 3. Quantum is also now added for Nuka Chemist aswell.
Ruby's spicy casserole recipes, which can either be bought or stolen from Johnson Nash.
Pew Pew's special firing feature. Originally, the Pew Pew was to fire 2 shots each time the weapon is fired, but since the weapon fires 2 shots regardless of ammo count and the devs couldn't figure out how to fix this, this was cut from the game.
The ability to play Caravan with Poindexter.
Dialogue choice to convince Caesar to let the Brotherhood of Steel go when told to destroy their bunker.
The background music for Freeside which was partially used. The music was heard on the gate entrance outside the town.
No-Bark's Noonan's speech failure dialogue: "That's just the kind of thing I'd be expecting them to say, which proves you're not with them."
Vault 3 e-mail messages, which would've been in the empty terminals and would've fleshed out the vault's backstory.
Marilyn in the Lucky 38, however the ability to talk to her is disabled due to her lacking voice files. There are plenty of leftovers of her both in-game and externally, which suggests she was meant to be included in the game in the first place, but didn't due to time constraints. For example, Veronica mentions Mr. House having "two robot sex slaves" and Marilyn appears on the Collector's Edition cards.
The unique climate for the Lucky 38.
.22 LR casings, in addition you can now craft .22 LR rounds at a reloading bench.
Child at Heart dialogue choices, which are now reimplemented as charisma checks. TTW patch reverts to require the perk instead.
Fire ant egg clutches.
Most New Vegas-exclusive outfits now provide bonuses instead of being cosmetic-only.
Improved weapon condition system: Weapons in lower condition now jam upon firing and the weapons' jamming likelihood is now increased.
Weapon condition now decays a bit more faster, since New Vegas isn't heavily focused on combat unlike Fallout 3.
The radiation accumulation and hardcore mode needs rates have been increased.
Cannibalism perks (Cannibal, Ghastly Scavenger, Tribal Wisdom) now adapt to the survival skill. The more skill points on survival, the more health recovered and hunger decreased.
Restored music meant for certain places like Jacobstown, parts of Hoover Dam and The Fort.
Various typographical errors and other text inconsistencies not covered by YUP yet have been resolved.
The radio at Goodsprings now plays Radio New Vegas instead of Mojave Music Radio as Trudy implies.
Radio New Vegas now plays Joshua Sawyer's songs Streets of New Reno, Home on the Wastes, New Vegas Valley and Cobwebs and Rainbows listed on the credits as part of the station upon recruiting the Lonesome Drifter and Bruce Issac respectively.
The classic Fallout music is now in better quality.
Fixed the player's death screams not playing.
Removed the fame bonus upon informing Manny or Jeannie May the ghouls are gone, which doesn't make sense considering you already gain fame upon completing Come Fly With Me.
Added a fame bonus upon completion of 2 Brotherhood elder-exclusive missions, making it possible to reach a "idolized" reputation with the Brotherhood which is normally impossible outside of Lonesome Road.
Vulpes, Gabban and Caesar now flee with the Terrifying Presence dialogue.
Sewer inhabitants no longer turn hostile upon killing Greasy Johnny and his friends.
Modified a few challenges to reflect their description. Set Lasers for Fun now also actually counts towards laser weapons, both challenge and perk.
Powder charges can now be bought from Carter in the NCR Correctional Facility.
Jason Bright's followers now carry the weapons found from their dead bodies instead of only laser pistols.
A few NPCs with repair services like Major Knight now has their repair skills reduced to prevent easy maximum condition repairs.
Fixed most sound effects not covered by YUP not playing due to problems with OGG files.
Added audio for Vault 11's sacrificial chamber in original quality to replace YUP's low-quality audio.
Fixed the shovel having a low quality texture due to a missing 1st person texture.
Fixed the suitcase to have a proper opening and closing animation.
You can now pick up each item instead of everything from Mojave Express dropboxes.
Digging graves now gives a karma penalty like in Fallout 2.
Fixed inconsistent, lore-breaking copyright date on the terminals' boot-up screen. The screen now reads 2075-2077 instead of 2201-2203.
Restored the original placement for the First Recon at Camp Forlorn Hope. This makes finding their members at Forlorn Hope easier.
The Chinese stealth armor now has a +15 sneak boost instead of +5 and emits a stealth field upon crouching, just like Fallout 3 Operation: Anchorage's counterpart.
The escaped convicts at Primm now won't attack you if you're wearing a Powder Ganger disguise.
The Great Khans' health has now been increased to match the loading screen tip of them being extremely tough.
The pitch on the Mr. Gutsies' voices have been reduced so they sound a lot more manly and less goofy.
Manny Vargas' terminal now require hacking to access, and is now owned. This makes it less easy to obtain information about Benny without doing Come Fly with Me.
One of the neutral level titles "Pinnacle of Survival" is now "Quill of Memory" to be consistent with "Shield of Hope" and "Sword of Despair".
The Protectron programming terminal's FISTO acronym now matches Fisto's dialogue. ("Technetronic" instead of "Technology")
Veronica no longer says "For the Brotherhood!" during combat when you've chosen to make her leave the Brotherhood in I Can Make You Care.
Dead Money
Cut content restored:
Additional vending machine codes for the police pistol, the ability to return Sierra Madre armor for chips and Rebound.
Cut terminal entries and notes.
Spoiler:
Show
In addition, the remote maintenance terminal password is now properly relocated to Ennis' terminal. His terminal now requires a password to access.
Junk ammo from the Junk Rounds perk, which has reduced damage and increases weapon decay. Modified the requirements based off JSawyer and removed their value to prevent easy cap exploits.
Unused ending slides for the DLC.
Dean Domino's hair, which was shown on this concept art and the achievement icon for Assemble Your Crew.
Changed the dialogue to collect a complimentary reward into a less placeholder-sounding one: "I'd like to collect my reward."
Father Elijah now actually resembles his appearance in his holograms.
Father Elijah's voice is now normalized to prevent distorted buzzing noises caused by JIP's voice modulation fix.
Honest Hearts
Cut content restored:
An African-American race for both 3 tribal groups.
Waking Cloud's outfit, which was meant to be put on the reward footlocker.
An unique poison for green geckos, which reduces 1 hit point per second and 2 strength for 60 seconds.
The tritium-illuminated iron sights is now a seperate weapon mod for the .45 pistol that increases zooming while aiming down sights.
Daniel's race has been changed from Caucasian to Asian as originally intended.
You're now prevented from using the campfire in combat only while having the Home on the Range perk.
Added a dialogue option to let Joshua Graham execute Salt-Upon-Wounds without the Sneering Imperialist perk after Salt-Upon-Wounds talks to you.
Fixed the trees not moving due to an animation looping bug.
Fire bombs now use the unused Molotov cocktail sound effect and leave a lingering flame that burns anyone who comes in contact with it.
Old World Blues
Cut content restored:
The modified Nuka-Cola vending machine in the Sink, which dispenses various types of Nuka-Cola for bottle caps.
An unused ending slide for the brain tank.
An effect for the lobotomite jumpsuit where it would reduce your movement speed.
Tweaked the Skilled trait: the trait now gives +5 skill points when you level up and -20% of experience gained.
The darklight cowl's night-vision now switches on and off depending on the time of day.
Lonesome Road
Cut content restored: The Scorched Sierra power helmet, which Colonel Royez now wears instead of a beret.
Gun Runners' Arsenal
Cut content restored: 2 weapon mods, a third mod for the Ripper and a scope attachment for the hunting revolver.
Increased the requirements of microfusion grenades from 30 cells and clusters to 180 cells.
The Bozar is now retweaked; the weapon now deals a maximum 30 damage, is significantly more accurate but has a more fragile condition based on the weapon's description of being a weapon prone to jamming from Fallout 2.
Hive missiles can now be used to give to Raquel at Nellis.
The laser pistol's combat sights now increase zooming while aiming down sights instead of being purely cosmetic. (WMIM patch only)
Credit goes to the mods and their creators which the contents in this mod uses or inspired by:
If you're using Tale of Two Wastelands, I'd reccomend checking out my personal changes mod for TTW and using it along with this mod and its TTW patch.