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About this mod

This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, travelling between towns, occupying locations and exploring the desert, reacting dynamically to your choices throughout the game. The Mojave will never feel empty again.

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What does this mod do?

Have you ever felt that the Mojave is too empty? That the lore is underrepresented by what you actually see and it damages your immersion? That your choices in the game don't have enough impact on its world? That it's not worth travelling by foot since nothing new or unexpected ever happens out in the desert? 

Then this might just be the mod you're looking for. After over one year of work, I proudly present to you:

The Living Desert

This mod adds hundreds of npcs throughout the game world in order to make the world feel lived-in and vibrant, so you'll never have to feel like the only person who ever leaves the towns again; some are patrolling their respective faction's territory; some are travelling along the roads between towns and trading hubs; some are exploring the desert looking for treasures and most are in some way reacting to your actions throughout the game. The Mojave is now buzzing with life and activity, and as you make progress throughout the game and its quests, more and more travelers will walk the streets, drawn towards the bright, shining lights of  New Vegas and Hoover Dam!

Many quests in the base game didn't have any noticeable impact on the world - until now! Clearing out dangerous critters on the roads, taking out the leaders of the fiends, working out an alliance between the Khans and Powder Gangers, lifting the Brotherhood's lockdown, nuking the NCR, wiping out the Kings, progressing through the main quest and many other choices now have noticeable consequences within the game world; travelers on the roads leading to Vegas appear or dissappear; faction members patrol the wastes and build checkpoints; and some groups will now actually send hired thugs after you if you anger them and much, much more. New Vegas is more reactive than ever!

And even more stuff!
Some people settle in previously uninhabited locations and may be more protective of their homes and property than you're used to; you're not the only one shopping in New Vegas' stores anymore and places like the Fort and McCarran are now actually home to *armies*; sometimes you may stumble upon scripted events; and sometimes new people will straight up want to murder you. The Mojave Wasteland is a dangerous place, now even more so!

Please check out the changelog for more details.

Incompatibilities and other issues:
- You may experience occasional performance drops due to how massive this mod is, especially if you are using other big mods or mods that increase the wasteland's population.
- The roads may become too crowded for some people's tastes towards the late game.
- Parts of this mod have been made in a somewhat convoluted or amateurish manner, since this was a learning-by-doing process. I've tried my best fixing old mistakes, but I'm still not exactly a master of modding and issues and incompatibilities might arise from that.

- Some of the things I've set up are likely not going to trigger in an already ongoing playthrough as they depend on certain quest stages that might've already been completed. For the full experience I recommend using this mod in a new playthrough. Additionally installing this mod late into your playthrough might lead to performance drops upon loading.

If you experience any issues with this mod, please tell me, I'll do my best to fix them!

Fallout New Vegas
Dead Money
Honest Hearts
Lonesome Road
Gun Runners Arsenal

deedes for the Gallow and Noose textures and meshes.
11linda at Freesound org for the sound effects.
All the people downloading my mods and commenting on them. Wouldn't have finished this without your encouragement. 

Check out
my other mods!

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Uncut Wasteland
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