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About this mod

This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, travelling between towns, occupying locations and exploring the desert, reacting dynamically to your choices throughout the game. The Mojave will never feel empty again.

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What does this mod do?

Have you ever felt that the Mojave is too empty? That the lore is underrepresented by what you actually see and it damages your immersion? That your choices in the game don't have enough impact on its world? That it's not worth travelling by foot since nothing new or unexpected ever happens out in the desert? 

Then this might just be the mod you're looking for. After over one year of work, I proudly present to you:

The Living Desert

This mod adds hundreds of npcs throughout the game world in order to make the world feel lived-in and vibrant, so you'll never have to feel like the only person who ever leaves the towns again; some are patrolling their respective faction's territory; some are travelling along the roads between towns and trading hubs; some are exploring the desert looking for treasures and most are in some way reacting to your actions throughout the game. The Mojave is now buzzing with life and activity, and as you make progress throughout the game and its quests, more and more travelers will walk the streets, drawn towards the bright, shining lights of  New Vegas and Hoover Dam!

Many quests in the base game didn't have any noticeable impact on the world - until now! Clearing out dangerous critters on the roads, taking out the leaders of the fiends, working out an alliance between the Khans and Powder Gangers, lifting the Brotherhood's lockdown, nuking the NCR, wiping out the Kings, progressing through the main quest and many other actions you take now have noticeable consequences within the game world; travelers on the roads leading to Vegas appear or dissappear; faction members patrol the wastes and build checkpoints; deathclaw packs and raider gangs disperse into the wasteland, some groups will send hired thugs after you if you anger them and much, much more. New Vegas is more reactive than ever!

And even more stuff!
Some people settle in previously uninhabited locations and may be more protective of their homes and property than you're used to; you're not the only one shopping in New Vegas' stores anymore, you may stumble upon scripted events and sometimes you'll meet new exciting people who will straight up want to murder you. The Mojave Wasteland is a dangerous place, now even more so!

Please check out the changelog or ReadMe included with the download for more details.

Incompatibilities and other issues:
- You may experience occasional temporary performance drops due to how massive this mod is, especially if you are using other big mods or mods that increase the wasteland's population.
- The roads may become too crowded for some people's tastes towards the late game.
- Parts of this mod have been made in a somewhat convoluted or amateurish manner, since this was a learning-by-doing process. I've done my best fixing old mistakes, but I'm still not exactly a pro and issues and incompatibilities might arise from that.

- Installing this mod late into your playthrough might lead to performance drops upon loading, additionally some scripted sequences may not trigger properly.

If you experience any issues with this mod, please tell me, I'll do my best to fix them!

Fallout New Vegas
Dead Money
Honest Hearts
Lonesome Road
Gun Runners Arsenal
JIP LN NVSE plugin

deedes for the Gallow and Noose textures and meshes.
11linda at Freesound org for the sound effects.
All the people downloading my mods and commenting on them. Wouldn't have finished this without your encouragement. 
jazzisparis for JIP LN NVSE Plugin
PushTheWInButton, whose scripts in Karmic Balance helped me figure out how to fix my intrusive assasins.
kingbeast88 for creating the Navmeshes for the ElRey NCR camp and the Deserter fortress.


Q: I'm having performance issues
A: That's not a question. Anyway, this mod adds quite a bunch of npcs that are constantly wandering all over the wastes and whose position is being tracked by the game, as well as a few scripts. Generally your performance will likely be best when you have a comparatively light load order or a beefy PC, I'll try my best to ensure an improved performance with each update.
Q:  Can you make a TTW version covering D.C.?
A: Currently, no, not interested. Maybe I'll get to it once TTW 3.1 is out though.
Q: Is this compatible with X?
A: This mod should generally not have any game-breaking incompatibilities with other mods, though performance might suffer when you have several performance-intensive mods installed at once. Yes, that means it should technically work with AWOP. The worst that generally could happen is that npcs start murdering each other (OH NOOOOOOOOOOOOOOOOOO) or there might be some clipping with static models.
Q: Could you please make a non-dlc version? 
A: I know I once said I would, but no. The most I could do is a no Dead Money and/or Gunrunners Arsenal version, the other two dlc are too deeply integrated into the mod for me to bother getting their assets out again, sorry.
Q: Do your npcs respawn?
A: Yes, at least those for whom it makes sense. Many also level with you and get better armor, equipment and stats over the course of the game.
Q: Where are the main patrol routes?
-Two hunters near Goodsrpings
- Groups of travelers and NCR soldiers  from Mojave Outpost to Freeside through Primm and Sloan if QJ cleared out.
- Two Powder Ganger patrols around the prison and to the PG camps
- Groups of travelers and NCR patrols between Mojave Outpost and Freeside through Novac if Ants at Ivanpah cleared out.
- Legion Explorer, two Viper Gang patrols and groups of Prospectors from northern Searchlight to Novac Bridge, also one Legion patrol late-game
- Two hunters near Searchlight
- One long patrol route going in a large circle all around the map through Goodsprings, Fiend Territory, the hills near Vault 34, past Helios One, Novac, through Primm Pass; used by Khans, BoS explorer, Prospectors, NCR explorer, Legion explorer, Boomer explorers if Volare completed, lone Securitron if MK II upgrade completed; one lone Super Mutant.
- Patrol route between Hidden Valley and BoS hideout; used by BoS procurement specialist, 2 BoS patrols if lockdown lifted, 3 BoS explorers if lockdown lifted.
- Patrol route from Mojave Outpost to Sloan; used by NCR caravan when Jackson's quest completed; used by 2 BoS patrols if truce with NCR was formed.
_ Patrol route from Mojave Outpost to McCarran, then leading into a big circle from McCarran to Camp Golf, Boulder City. Used by several NCR patrols as you progress through the main quest.
- Patrol route from Cottonwood COve to Legion raid camp, leading through the hills past North Searchlight and Coyote Mines. Used by Legion patrols, Legion Caravan, Legion explorer, as you progress through the game.
- Patrol route between Red Rock, Bonnie Springs, Vault 19, Fiend territory; used by Fiend patrol, Powder ganger patrol and Viper patrol, also Khans patrolling nearby.
- Patrol route from ElRey Motel to RS Foxtrot past Crimson Caravans to Bitter Springs and past Camp Golf back to McCarran; used by NCR prospectors and one NCR supply caravan.
- Patrol route from Cook-Cooks hideout to Sunset Sarsaparilla HQ, used by two fiend patrols.
- A Happy Trails Caravan, from the northern passage to the 188, if you end Honest Hearts peacefully.
Q: What's next for this mod?
I want to fix any bugs that are left at this point and improve performance, also add some more reactive content. Please report any issues to me. Also tell me cool stuff that happened in your game with this mod installed, I love hearing about that.

Check out my other mods!

Recommended mods:
Freeside Open
Uncut Wasteland
The Strip Open
The New Vegas Uncut series
Populated Casinos
Classic Adobe Buildings
Mojave Wildlife
Mojave Raiders