Fallout New Vegas
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Laclongquan

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laclongquan

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About this mod

This mod(s) double the number of spawns on TTW332a with increased level modifier. Extra mod inside double spawns and level of hostile in MoreMojave and A World of (Less) Pain revision. Changelog will details important changes. Update v1.2b

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Changelogs
There are many mods that increase number of spawns, but easy kills are not what we are after. Thus this mod, not only increase the number, but put a hard difficulty modifier on the new placed spawns.

The esm for TTW is not the same as the esm provided by FiftyTifty, as his version is for 322. Mine is caliberated for, and tested on, TTW332a. And all the new spawns are harder.

In the same vein, the 2xAWOLPMoreMojave is built for both mods on TTW332a, 100% increase in number, and hard difficulty.

Extra details: a few xander roots placement is increased in size because they are too small to notice, and slip through TTW changes.

As they are built for my playing first, I will test these on my own, and may make edits/updates later. You guys are welcome to provide feedback. I must say upfront that unless the difficulty is too much, I wouldnt tone it down. Mostly because these days we play with lots of mods providing lots of helps, that vanilla placement is too easy. Without direct edits to vanilla templates, increase number and difficulty modifier is about the only option left for us.

However, if you feel this difficulty is too much, I can recommend two very good alternatives

=== Alternative method ===

More Spawn mod, which provide esm for tick-and-play users. There's script method, but between you and me, lazy players dont need to bother with script methods. the esm should be enough. It's my choice for years of TTW322 and 332.

Larger pack mod. This is a dynamic method to increase number of spawns to the threshold of your choosing. Aka you just decide a threshold of 60 (for example) and the number of spawns in current cells and nearby will be increased to that. newly placed spawns should, should, be deleted on quitting. This is a bit of random if you want certainty, which More Spawn provided, but very versatile if you install a lot of locations mod with more creatures inside that you want duplicates. Like, without this mod of mine, if you want more spawns in AWOLP or MoreMojave location, Larger Pack is what you need.
++++ Warning: if you use big mod that utilize plenty of armors, weapons, bodies in a cell, this mod can sometimes hickup and create troubles due to too many new spawns with new armors, aka too much variables for game engine to process. Like Capture Mojave for example. Players with big load order list can just look at it wistfully~

=== Credit ===

1st, big thanks to FiftyTifty, the creator of More Spawn mod and all round nice guy. His help mean a hell of a lot to this mod.
2nd credit go to team of modders that create Tale of Two Wasteland platform.
3rd credit go to the developers of Bethesda and Obsidian that create this game