Weapons
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Improved Thrown Weapon Projectiles
Makes thrown weapon projectiles fly pointy end forward and, some of them, spin in the air.
- 92KB
- 697
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Improved Thrown Weapon Projectiles
Makes thrown weapon projectiles fly pointy end forward and, some of them, spin in the air.
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The project is designed to add all the missing original weapons in the game, at the moment all weapons have been added from daggers to long spears, there are also crossbows and bows, they will also be added over time
- 1.9MB
- 462
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The project is designed to add all the missing original weapons in the game, at the moment all weapons have been added from daggers to long spears, there are also crossbows and bows, they will also be added over time
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Killing Spree Helluva ways to kill
This mod adds close to 500 weapons to the game, either via levelled lists or hand-placed (unique weapons)
- 44.8MB
- 259
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Killing Spree Helluva ways to kill
This mod adds close to 500 weapons to the game, either via levelled lists or hand-placed (unique weapons)
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An Issue Of Thrust - an item mod for Morrowind Modding Madness
Adds Rapiers to Morrowind.
- 170KB
- 259
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An Issue Of Thrust - an item mod for Morrowind Modding Madness
Adds Rapiers to Morrowind.
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Adds some Particle weapons at the mage's guild in sadrith moraVersion 1.1:updated meshes to remove jittering on non vvardenfell landscapes, and upscaled the textures.ESP unchanged !
- 7.9MB
- 228
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Adds some Particle weapons at the mage's guild in sadrith moraVersion 1.1:updated meshes to remove jittering on non vvardenfell landscapes, and upscaled the textures.ESP unchanged !
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Fang of Haynekhtnamet Replacer
High quality replacer for Fang of Haynekhtnamet
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Replaces meshes and textures of crossbows, adds in new ones and includes support for additional mods.
- 314KB
- 222
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Replaces meshes and textures of crossbows, adds in new ones and includes support for additional mods.
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The mod adds a few Sixth House themed stuff. You can find them in the Sixth House bases in Ashland and buy from a mysterious member of Camonna Tong.
- 1.1MB
- 201
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The mod adds a few Sixth House themed stuff. You can find them in the Sixth House bases in Ashland and buy from a mysterious member of Camonna Tong.
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A remake of the artifact Skullcrusher - smaller, metallic, but still reminisce of the original design.
- 81KB
- 199
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A remake of the artifact Skullcrusher - smaller, metallic, but still reminisce of the original design.
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Gives the dwemer mace: Snowy Crown a unique model with different appearances for its sheathed and drawn state if you use Weapon Sheathing.
- 39KB
- 197
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Gives the dwemer mace: Snowy Crown a unique model with different appearances for its sheathed and drawn state if you use Weapon Sheathing.
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An alternative version of the official plugin Area Effect Arrows that distributes the new projectiles throughout the game world rather than dumping them all in one shop. Also includes an integrated version of BTB's Area Effect Projectiles.
- 8KB
- 187
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An alternative version of the official plugin Area Effect Arrows that distributes the new projectiles throughout the game world rather than dumping them all in one shop. Also includes an integrated version of BTB's Area Effect Projectiles.
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The mod adds to the game ebony dai-katana, katana wakizashi & tanto. They are scattered through different daedric ruins.
- 73KB
- 169
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The mod adds to the game ebony dai-katana, katana wakizashi & tanto. They are scattered through different daedric ruins.
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Adds the legendary Wabbajack artifact!
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A 100% vanilla replacer, just drag and drop. No ESP.
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100% Vanilla replacer, no esp required.
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Using MWSE, this mod corrects an oversight which causes thrown projectiles to inflict twice their listed damage.
- 1KB
- 130
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Using MWSE, this mod corrects an oversight which causes thrown projectiles to inflict twice their listed damage.
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Allows Hopesfire to act as a torch when drawn, illuminating the particle effects on the blade and casting ambient lighting around the player just like Trueflame does.
- 2KB
- 127
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Allows Hopesfire to act as a torch when drawn, illuminating the particle effects on the blade and casting ambient lighting around the player just like Trueflame does.
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Gives the Dagoth Dagger a unique model based on concept art.
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Malham Companion Weapon mod for Morrowind Modding Madness.
Adds a strange, enigmatic new sword to Tel Fyr.
- 166KB
- 114
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Malham Companion Weapon mod for Morrowind Modding Madness.
Adds a strange, enigmatic new sword to Tel Fyr.
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Weapons fully modeled by me in blender.Lore friendly intagrated to game world