Optional, Only heavily suggested so that you can have waay more staves populated into the game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Please read the documentation as the list of contributors is HUGE.
None of the assets are mine, please the documentation to find the right person to credit. These modders have all given permission to use their assets but MUST be credited.
Sandman was the first to compile all the weapons in Heluva Weapons Cognatogen did most of the rebalance Denina helped with the tedious task of changing the stats of the weapons Bethesda Softworks for developing Morrowind and the Construction Set. Brucoms for developing the TES3 Readme Generator this readme was made from.
Donation Points system
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Changelogs
Version 1.1.6
new addon compatible with Glittergear's Daedric Shrine Overhaul
Version 1.1.1
non-critical update, just updated the headers (that's what Wrye Mash does for you)
All the weapons come from HELLUVA but we put them through a rigorous screening process: - the ugliest models are gone - clones of artifacts are gone - most particle effects are gone (kept the least outrageous ones) - missing textures and icons are fixed - the levelled lists have been rebuilt from the ground up so glass-like weapons are not in shops from level 1 - the most powerful weapons are NOT in the levelled lists but have been hand-placed in the game. - rather than have two types of arrows: vanilla enchanted and new model with particle, I've given the vanilla arrows and bolts the models with the particle effect. - MOST IMPORTANTLY the prices and damage have been rebalanced with great care.
This mods comes with Wares-base.esm that will distrubute all the weapons to the relevant traders without conflict with other mods. If you want the weapons to be on Tamriel Rebuilt as well, you need the full Wares mod Use you favourite mod manager or manually install: textures, icons, meshes go in Data Files esm and esp as well.
Wares-base.esm is a hard requirement Enable it as well as Killing Spree Profit
The unique weapons have been placed in the game, dungeons, wilderness, some npcs, as such, there might be a conflict with mods that HEAVILY modify those.
Load order is not as important as MERGING your levelled lists and Objects.
Merge your levelled lists using tes3cmd 0.37 (multipatch) or Mashed Lists
If you also want Helluva Armour, you may use this mod, at least until we finished updating and reblancing all the set.
None of the assets are mine, please the documentation to find the right person to credit. These modders have all given permission to use their assets but MUST be credited.
Please read the documentation as the list of contributors is HUGE. Sandman was the first to compile all the weapons in Heluva Weapons Cognatogen did most of the rebalance Denina helped with the tedious task of changing the stats of the weapons Bethesda Softworks for developing Morrowind and the Construction Set