File information

Last updated

Original upload

Created by

DetailDevil Merlord jarizleifr

Uploaded by

DetailDevil

Virus scan

Safe to use

About this mod

Eat, drink, sleep, and stay dry or suffer the consequences. This is a one-mod survival solution for the OpenMW engine featuring: Temperature regions, lua icons, detailed cooking and grilling based on Affa's recipes, support for OAAB & TR Data and PT lands and the features of Merlord’s Frostwind and jarizleifr’s Basic Need for OpenMW mod.

Requirements
Permissions and credits

Requirements:
- OpenMW 0.49 
- Tamriel_Data
- OAAB_Data
- A "New Game" is required (!)


Installation:
Devilish Needs.ESP
Devilish Needs.omwscripts
(Activate both)

Features:
- Implements hunger, thirst, exhaustion, temperature, and wetness, each with lua icons and gameplay effects
- Adjust icon position and toggle death from hunger/thirst in the Scripts menu. Lua icons disappear in screenshot mode (command: tm)
- Includes crafting (campfires, tents, sleeping bags, axes) via opening the Crafting Book in your inventory.
- Cooking and grilling based off Affa's recipes
- Publicans now offer hot meals and drinks
- Easy integration with food and drink items from other mods.

Hunger

- All food items (including OAAB and TR Data items) reduce your hunger. Some are more effective than others..
- Cook 13 meals and grill 4 over a craftable campfire with the right ingredients. Recipes inspired by Affa's AFFresh.
- Eating raw meat can cause disease (except for Bosmer)

Thirst

- All drinks (except potions, for now) reduce thirst, including those from OAAB and TR.
- Boil water at campfires and fill bottles, flasks, and other containers for travel.

Exhaustion
- Sleeping resets your exhaustion, but waiting increases it.

Temperature

- Regions like Solstheim or Skyrim are cold; Cyrodiil or Red Mountain are hot.
- Weather, time of day, wetness, armor, race, lava, fires and damage types affect temperature.
- Your temperature decreases when you are wet, drink water, go inside, or get hit with frost damage.
- Your temperature increases when you are near lava or a campfire, hold a torch, or get hit with fire damage.
- Nords and Khajiit feel a little warmer in general. Light armor protects against the cold better than heavy armor.

Wetness
- Decreases your temperature

Blight Storms
- Blight storms may infect you with blight disease over time.
- Sleeping in a bedroll reduces the chance.
- Tents provide full protection.

Is this Ashfall for OpenMW?
- No. This is not intended to be Ashfall. It's a standalone survival system created for my own playthrough. You're welcome to expand or modify it (see permission section), but please don’t request it to become Ashfall.

Cheat commands
- Player->Additem "detd_Bucket_Metal_nowater" 1
- Player->Additem "a_crafting_guide" 1
- Player->Additem "A_Bed_Roll" 1
- Player->Additem "a_tent_pack" 1
- Player->Additem "a_guide_book" 1
- Player->Additem "a_woodaxe" 1
- Player->Additem "a_fire_kit" 1
- Player->equip a_crafting_guide

Troubleshooting
- DetailDevil, the food and drink items don't reduce my hunger nor thirst -> You probably have ignored the "new game" requirement.
- How do I fill my cooking pot with water? -> You sneak near the water
- How do I access the crafting menu? Drag and drop the Devilish Needs Crafting guide in your inventory on your player model.
  (If this doesn't work, there may be a mod conflict with book mods, for the time being use the cheat command above. I'll investigate it)

Credits:
- Merlod for creating Frostwind - a camping survival mod and allowing me to integrate it into Devilish Needs
- Jarizleifr for creating Basic Needs for OpenMW and giving it open permissions for derived works.
- This mod wouldn't exist if it wasn't for the work of the two authors above!