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Created by
DetailDevil Merlord jarizleifrUploaded by
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About this mod
Eat, drink, sleep, and stay dry or suffer the consequences. This is a one-mod survival solution for the OpenMW engine featuring: Temperature regions, lua icons, detailed cooking and grilling based on Affa's recipes, support for OAAB & TR Data and PT lands and the features of Merlord’s Frostwind and jarizleifr’s Basic Need for OpenMW mod.
- Requirements
- Permissions and credits

- OpenMW 0.49
- Tamriel_Data
- OAAB_Data
- A "New Game" is required (!)
Installation:
Devilish Needs.ESP
Devilish Needs.omwscripts
(Activate both)
Features:
- Implements hunger, thirst, exhaustion, temperature, and wetness, each with lua icons and gameplay effects
- Adjust icon position and toggle death from hunger/thirst in the Scripts menu. Lua icons disappear in screenshot mode (command: tm)
- Includes crafting (campfires, tents, sleeping bags, axes) via opening the Crafting Book in your inventory.
- Cooking and grilling based off Affa's recipes
- Publicans now offer hot meals and drinks
- Easy integration with food and drink items from other mods.
Hunger
- All food items (including OAAB and TR Data items) reduce your hunger. Some are more effective than others..
- Cook 13 meals and grill 4 over a craftable campfire with the right ingredients. Recipes inspired by Affa's AFFresh.
- Eating raw meat can cause disease (except for Bosmer)
Thirst
- All drinks (except potions, for now) reduce thirst, including those from OAAB and TR.
- Boil water at campfires and fill bottles, flasks, and other containers for travel.
Exhaustion
- Sleeping resets your exhaustion, but waiting increases it.
Temperature
- Regions like Solstheim or Skyrim are cold; Cyrodiil or Red Mountain are hot.
- Weather, time of day, wetness, armor, race, lava, fires and damage types affect temperature.
- Your temperature decreases when you are wet, drink water, go inside, or get hit with frost damage.
- Your temperature increases when you are near lava or a campfire, hold a torch, or get hit with fire damage.
- Nords and Khajiit feel a little warmer in general. Light armor protects against the cold better than heavy armor.
Wetness
- Decreases your temperature
Blight Storms
- Blight storms may infect you with blight disease over time.
- Sleeping in a bedroll reduces the chance.
- Tents provide full protection.
Is this Ashfall for OpenMW?
- No. This is not intended to be Ashfall. It's a standalone survival system created for my own playthrough. You're welcome to expand or modify it (see permission section), but please don’t request it to become Ashfall.
Cheat commands
- Player->Additem "detd_Bucket_Metal_nowater" 1
- Player->Additem "a_crafting_guide" 1
- Player->Additem "A_Bed_Roll" 1
- Player->Additem "a_tent_pack" 1
- Player->Additem "a_guide_book" 1
- Player->Additem "a_woodaxe" 1
- Player->Additem "a_fire_kit" 1
- Player->equip a_crafting_guide
Troubleshooting
- DetailDevil, the food and drink items don't reduce my hunger nor thirst -> You probably have ignored the "new game" requirement.
- How do I fill my cooking pot with water? -> You sneak near the water
- How do I access the crafting menu? Drag and drop the Devilish Needs Crafting guide in your inventory on your player model.
(If this doesn't work, there may be a mod conflict with book mods, for the time being use the cheat command above. I'll investigate it)
Credits:
- Merlod for creating Frostwind - a camping survival mod and allowing me to integrate it into Devilish Needs
- Jarizleifr for creating Basic Needs for OpenMW and giving it open permissions for derived works.
- This mod wouldn't exist if it wasn't for the work of the two authors above!