Seyda Neen Census and Excise now returns your character's personal effects upon release. Expanded to cover all vanilla classes and more!
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Crediting the original creator would refer to R-Zero, in this case.
File credits
Thank you to R-Zero for the original Personal Effects mod.
Donation Points system
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Changelogs
Version 1.5.1
Some further inventory changes to make a few classes more generic.
Version 1.5
Nexus release! Accompanied by some final tweaks and fixes to inventories and spelling.
Updated class IDs in scripts for parity with the most recent version of Tamriel_Data.
Added support for classes newly added by Tamriel_Data since 1.4: Artist, Astrologer, Barrister, Cook, Lamp Knight, Ratcatcher.
Version 1.4
Expanded even further to cover not just vanilla NPC classes, but Tamriel_Data NPC classes as well, covering all classes made playable by Atrayonis' Playable NPC Classes.
Re-implented the Personal Effects Inventory received from Sellus Gravius. Randomized gold is justified as a non-specified tax levied off your prior wealth.
Version 1.3.1
Reverted and balanced some of the adjustments made in 1.3.
Version 1.3
Fixed an error where picking the Spellsword class would cause the Sorcerer chest to spawn.
Expanded to cover most vanilla NPC classes, for people who use a mod that enables them. Tested with Half11's Descriptive NPC Classes.
Made some minor adjustments to the existing containers and functionality.
I always loved R-Zero's original Personal Effects mod. While there have been several starting equipment mods since, such as Merlord's Starting Equipment and Danae123's Ahead of the Classes, the way Personal Effects implemented it felt much more immersive and balanced to me.
Of course, me being who I am, I ended up fiddling with it - initially just to fix some bugs and make some balance tweaks, but then also to cover all vanilla classes, since I was using Half11's Descriptive NPC Classes. Later on, as my modlist expanded and I switched to Atrayonis' Playable NPC Classes, I expanded it to cover all classes added by Tamriel_Data (or at least the ones that Atrayonis made playable). And due to the way Personal Effects was scripted, I didn't even need to make Tamriel_Data a requirement!
At the time, I only released the mod on The Assimilation Lab and in the Morrowind Modding Discord, but since TAL now appears to be dead and gone, I'm uploading it here. As a bonus I've given the mod one last brush-up, fixing some minor spelling mistakes.
This expanded version was built on the MWSE version of Personal Effects 1.2, so it is not compatible with OpenMW.