Morrowind

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SigynLaufeyson

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SigynLaufeyson

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About this mod

Adds new meshes & textures to the essence & potion bottles from Tealpanda's Alchemy Essentials (TAE).

Requirements
Permissions and credits
Changelogs
This mod changes Tealpanda's Alchemy Essentials essence & potion bottles. 

In the original mod, all the bottles were pitchers, there was no visual difference between the essences & potions, and several used the comberry mesh/texture. 

Essence bottles are now different from the potion bottles.  All have unique meshes / textures.  Essence bottles use a smaller bottle with a different stopper to further differentiate the essences from the potions.  There are also new icons for all the new bottles too. Each bottle has a unique label....note:  the images on the labels may differ from the items as they appear in your game.  

These are higher resolution textures / meshes.  There are no 'vanilla friendly' versions planned.

PLUS (optional) FIXES:  Alchemy Essentials has a slight error with the alexandrite and tektite meshes.  The second ESP file includes the full mod PLUS my fixes to those those meshes.  My fixes *completely changes* the meshes / textures / icons of both stones after I Googled what both stones actually look like (each stone has variations, I chose the ones I liked the best).  Tektite now uses the mesh originally used for alexandrite, and alexandrite uses a gem model from Tamriel Data with a new texture. 

USE ONLY ONE OF THE ESP FILES, not both!

This is NOT a pluginless replacer since TAE did not have unique meshes for all the bottles in the original mod. 

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This mod has been cleaned with TES3CMD and double-checked with Morrowind Enchanted Editor.  

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REQUIREMENTS:

Tealpanda's Alchemy Essentials 
  - Tealpanda's Alchemy Essentials.esp

   OR 

  - TAE - essence potions.esp  *plus*  TAE - TR essences and effects.esp

Tamriel Data
  - While this is not listed as a hard requirement on TAE, my mod includes her TR essence potions so you will need Tamriel Data (not Tamriel Rebuilt) for all the features in her mod plus my updates.


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INSTALLATION:

Extract the files to your Data Files folder.  Activate the .ESP file in your mod loader of choice.

UNINSTALL:

From Data Files\Icons\sig remove the folder named 'tp'
From Data Files\Meshes\sig remove the folder named 'tp'
From Data Files\Textures\sig remove the folder named 'tp'
   (if you do not use any other mod from me you can delete the 'sig' folders too)
Delete the .ESP file


You should be fine to install this on an active game BUT if you have placed any of the bottles in the world, they won't be sitting correctly until you pick them up & place them down again.  

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CREDITS:

Tealpanda for the great addition to alchemy in Morrowind
Tamriel Data's team for the amazing bottle meshes
Intelligent Textures / Flash3113 for the upscaled bottle texture

If I used a texture but didn't credit it here, please let me know! I tried to keep track of where each image came from but I might have forgotten one or two.  The images on the labels were screenshots from my game that were run through AI filters in Photoshop.

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OTHER:

This is the first mod I have shared in many years so please forgive me if I've overlooked / forgotten anything important!

If you want to update / alter / correct / change this mod & distribute it here on Nexus, you are free to do so without permission.  I didn't really do anything other than combine other people's assets.