Morrowind

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Naufragous77

Uploaded by

Naufragous77

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About this mod

A complete rebuilt of Bloodmoon barrows.

Requirements
Permissions and credits
 
 
                                                                     

Overview:
The Stone Halls of Solstheim has been my passion project since the 2018 Modathon, when it first made its debut, and although it was never really updated, it faced numerous challenges along the way to continue it; broken meshes, corrupted files, a fried computer, etc. However, with the pandemic, and a renewed interest in Morrowind, SHS has returned, reforged from the ground up, using the best assets the community has to offer, from Tamriel Rebuild down to OAAB. SHS will first rebuilt all of the Bloodmoon barrows, and then attempt to rebuilt some of the other lackluster interiors found in Bloodmoon (I'm looking at you Gloomy Caveyou're next!)



Features:
- Highly-detailed barrows that break away from the flat-planed attempts by Bethesda.
- New mushrooms inspired from Skyrim (Graphic Herbalism switch nodes already integrated).
- Environmental storytelling (fragments of runic stone, inscribed walls and tablets will update journals with new lore, fleshing out the history and backstory of certain barrows).
- New weapons and loot pulled from Skyrim: Home of the Nords.
- A new Bloodskal blade model by PikachunoTM.



Barrow list:
Bloodskal Barrow — COMPLETE (v1.2 split the barrow into three cells, thus improving FPS)
Connorflenge Barrow — 20%
Eddard Barrow — 40%
Frosselmane Barrow — COMPLETE
Glenschul's Tomb — 0%
Gyldenhul Barrow — 10%
Himmelhost Barrow — 0%  
Hrothmund's Barrow — 90%
Jolgeirr Barrow — COMPLETE
Kelsedolk Barrow — 0%
Kolbjorn Barrow — 50%                              
Lukesturm Barrow — 0%       
Skogsdrake Barrow — 0%
Stormpfund Barrow — 0%
Tombs of Skaalara — 0%
Valbrandr Barrow — 0%


Requirements:
Morrowind
Tribunal
Bloodmoon
Tamriel Data
OAAB Data


Recommended Mods:
Bloodmoon Rebalance (for a less painful experience)
Solstheim - Tomb of the Snow Prince (patch included)

CHANGELOG:
1.1: Initial Release
1.2:
- Bloodskal Barrow 1.2 - barrow's split into three cells, further reducing fps drain
- removed MWSE functions in favor of standard journal updates, making it more accessible for OpenMW users
- added Frosselmane Barrow
- added Jolgeirr Barrow
- added Tomb of the Snow Prince patch (this will adjust the doors accordingly)


OpenMW Users:
SHS uses standard vanilla-styled scripts. There's nothing fancy here, so everything should work as intended. Unlike 1.1, I made an effort to remove the need for MWSE, so the lore tablet now just update the journal, rather than requiring tooltips or any kind of MWSE functions. All the new mushrooms use the same kind of switch nodes as those found in Graphic Herbalism. 

Permissions:
Assets used in this mod belong to their respective mod authors. If you wish to use them, consult the links provided. Be courteous and don't upload this mod anywhere outside of Nexus or upload alterations of said mod, unless in the case of uploading a translation. If a patch is required, drop a comment and I'll make it happen. 

Credits:
This project wouldn't be possible without the help of the Morrowind community, who's tireless efforts continue to push this decades-old game to new heights. If I forgotten your name, please let me know. I've been working on this so long, rebuilt it from scratch several times, that I'm bound to have forgotten someone, somewhere.



Tamriel Rebuild: SHOTN Assets
Lougian: Caverns Overhaul assets
Reizeron: Dragon Priest, barrow vines, ice-encrusted skeleton, barrow assets
gr1911: Draugr assets (Draugr Diversity)
Remiros: Nordic Chest Replacer, Draugr container
Rubberman: Barrows Staircase (without this crucial piece, this mod would never have really kicked off; thank you, you ol' dirty bastard).
Antares: Draugr Lord, chasm asset
Melchior Darhk/OAAB team: webs, light rays, pebbles, updated dust particles
Wolli: barrow terrain rocks
LondonRook: Skyrim-styled mushrooms
Scripts: MW script library, Pika, Anumaril, Merlord, Nullcascade