Morrowind

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Naufragous77

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Naufragous77

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42 comments

  1. alexpublius
    alexpublius
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    This is a really cool dungeon redesign -- your new dungeons feel a lot more like Skyrim's dungeons or "Snu's Dungeons" for Oblivion than Morrowind's. Unfortunately, for that reason they also feel really 'moddy' -- there's such an incredibly sharp difference between the dungeons your mod covers and every other dungeon in Solstheim (and the vast majority of dungeons in Vvardenfell, for that matter) that it was actually a bit off-putting. I think this would be incredible to play once the whole set is complete, but in the interim... I'm not sure it's worth installing? Feels so weird to put it like that.
  2. Seichyn
    Seichyn
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    Looks great! I'm really looking forward for it. :)
  3. Reno77
    Reno77
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    Looks awesome. Can't wait for the definitive edition. 
  4. LegendaryRedguard
    LegendaryRedguard
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    Thanks for the awesome mod! Any idea if this works with Haunted Barrows?
    1. Naufragous77
      Naufragous77
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      Not at the moment. I did speak with MD and he's allowed me to merge Haunted Barrows into this mod in the next update. No need for additional patches. 
    2. LegendaryRedguard
      LegendaryRedguard
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      Lovely to hear! Can't wait :)
  5. Zinitrad
    Zinitrad
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    I see TOTSP compatability was added!  Thank you so much.  I rarely install dungeon overhaul mods, mainly because overhauling a single location that I may or may not explore on any one playthrough is hard to justify itself taking up a place in my load order, but this mod makes its case with running backflips and flying colors, and I look forward to more dungeons being added to its overhaul.  When alongside TOTSP, the dungeons of bloodmoon become interesting and unique, between the blocky stone surface ruins and the adventures beneath.

    Frosselmane- solid 9/10 overhaul, I liked the little story of an adventure gone awry that was added.  My only complaints are the size of the black squares on the local map that obstruct much of navigation, and less of a complaint and more of a suggestion: While I get that Lars and the other guy (I forget his name) are stressed out of their wits and ready to fight to the death, I feel like I should be able to cast calm on them, get some dialogue, and be able to go 'yeah don't worry, we can carve our way out of here, you all are good'.

    Bloodskal Barrow- 10/10.   Much more interesting dungeon, though I'm not quite sure if I'm missing something with the dragon cult shrine, and with the nordic slabs.

    Jolgeirr- I was confused for the longest time for this one, before realizing there was an unexpected conflict- Yul Marshee and the Visage of Mzund rearranges this dungeon a little bit.  This may be a longshot, but a patch between these to allow the hidden area (literally Jolgeirr Barrow: Hidden Area) Yul Marshee adds to be still accessible through your rendition of Jolgeirr would be greatly appreciated.

    All around, except for this conflict, I highly recommend this mod.  One of the best dungeon upgrade projects in progress.  Look forward to seeing it continue!
    1. Naufragous77
      Naufragous77
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      Thanks the feedbackl! The Frosselmane calm idea isn't a bad one - I rarely ever use calm in-game, so it never crossed my mind, but I'll see what i can do in future updates; same with maybe removing a few of the black squares as well. As for the patch, it shouldn't be an issue. I'll add it to the list.

      P.S. As far as the slabs and the dragon shrine, those are a setup for later on in the project. Eventually you'll find the wooden mask, summon a dragon priest, etc. I've a underlying narrative between some barrows going on.
  6. Maarsz
    Maarsz
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    Why is the "Mortified" version not in the new update? Is it not necessary anymore?
    1. Naufragous77
      Naufragous77
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      Working on updating it.
  7. Demanufacturer87
    Demanufacturer87
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    i tried COC command and for me the entrance is far away from main part of ruins..
    1. Naufragous77
      Naufragous77
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      did you use the patch? that'll adjust the doors for TotSP

      Edit: Alright, I just tested it. I fell in the water as well. Let me redo the patch.
      Edit: 1.3 this should work now. Choose either vanilla door placement or TotSP door placement.
    2. Demanufacturer87
      Demanufacturer87
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      Thank You :) 

      I am using Anthology Solstheim (mod which moves the whole island to lore-wise location). Any chance for a patch?
  8. Stiffkittin
    Stiffkittin
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    Huzzah! Thank you for the update. I have been anticipating this so hard!
    1. Naufragous77
      Naufragous77
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      You're welcome! Hopefully it was worth the wait lol
  9. zsouza13
    zsouza13
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    Does the mod work with just tamriel data? 
    1. Naufragous77
      Naufragous77
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      Nope.
  10. supermelon928
    supermelon928
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    Anyone know why this mod would not be working at all for me? It looks like all it requires is Tamriel_Data and I have that, but when I try to run the game it says it is missing the correct version of the master files they depend on.
    1. Naufragous77
      Naufragous77
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      You need to update the mod's dependencies. You can do this with Wyre Mash - Polemos Fork