Hey! This is my first time posting. I use MO2 to install my mods and when I attempted to install this awesome mod, I received a notification that states "The content of <data files> does not look valid". Would anyone know how to get this mod to install? I don't see installation instructions, and I am fairly unfamiliar with this issue. Thank you for your time.
right click on the stone halls of solstheim - reforged, set as data files, then drag the vanilla or totsp placement and the snow armor patch if you need it, onto the one that says core, then right click it and set it as data files
Thanks for this! I've been using this mod since it was first posted. I love it. The updates are really appreciated. And thanks for the added OMW compatibility as well. Hope you stay with it. I look forward to a few more barrows. Solstheim needs this!
Are they the same door warnings I posted? I'm hesitant to ignore them, especially when I get no warnings with the previous version of STotSP. Also, reparing the refs with Wyre Mash only repairs three of the refs and deletes the other 6.
As per UESP: If you find the barrow and book before receiving the quest (which is likely, given the obscurity of the quest and NPC, the size of Solstheim, and the amount of ground you cover there, looking in barrows in particular), you may never get quest stage 60, and Anthellor may not recognize that you are carrying the book he is looking for. This is fixed by setting quest stage 60 manually, and (if necessary) stage 100 as well. If you have to (or choose to) do the latter, you will not actually get the gold reward, but you'll keep the book.
Answer: yes. The doors are there to correct this bug by preventing you from going further into the dungeon before the quest is initiated.
Doors? The walls are still there after starting the quest. used tcl to get past and complete the quest, even went and got the helmet and came back, walls still there.
This is a really cool dungeon redesign -- your new dungeons feel a lot more like Skyrim's dungeons or "Snu's Dungeons" for Oblivion than Morrowind's. Unfortunately, for that reason they also feel really 'moddy' -- there's such an incredibly sharp difference between the dungeons your mod covers and every other dungeon in Solstheim (and the vast majority of dungeons in Vvardenfell, for that matter) that it was actually a bit off-putting. I think this would be incredible to play once the whole set is complete, but in the interim... I'm not sure it's worth installing? Feels so weird to put it like that.
That's going to be the nature of any modded dungeon mod - there's going to be a stark contrast from vanilla. The level of detail here is no different from Seelof's dungeon mods and I don't see anyone complaining about those. A full set of barrows isn't going to happen any time soon. They're incredibly time consuming and I don't have the time right now.
Strange comment overall. You install and play mods to enjoy the author's invention and experience their vision of what the game could be; not to judge how closely it hews to 20-yr-old vanilla design. Making your modded game feel coherent is the job of each player to work out for themselves.
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Hope you stay with it. I look forward to a few more barrows. Solstheim needs this!
Can you add a spoiler guide for any quest additions / scripts?
Answer: yes. The doors are there to correct this bug by preventing you from going further into the dungeon before the quest is initiated.