Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Merlord's Character Backgrounds
This mod adds a new Background Menu, which is triggered at the end of character generation. Select from 27 different backgrounds, each with their own unique effects. Backgrounds range from simple stat changes to fully scripted events that completely change the way you play the game. Will you be a Famed Warrior, powering up your infamous blade by defeating your rivals in combat? Or the Rat King, summoning hordes of rats to do your bidding? The choice is yours!
Features
27 Unique backgrounds to choose from
MCM Menu for customising various backgrounds
Other mods can add their own backgrounds with an easy to use API
Powered by MWSE+Lua for maximum compatibility, stability and seamless integration
Installation Unzip this mod into your /Morrowind folder. This mod requires MGE XE and MWSE 2.1
Adding your own Backgrounds To add your own backgrounds, call the addBackground() function from the interop file and pass it a background definition.
Example:
local function intialize(e) local interop = require("mer.characterBackgrounds.interop") local testBackground = { id = "test", name = "A Test Background", description = "Put a description here", doOnce = function() --Only called once, when the background is activated tes3.modStatistic({ reference = tes3.player, attribute = tes3.attribute.intelligence, value = 100 }) end, callback = function(data) --This function is called when BG is activated and during onLoad event end } interop.addBackground(testBackground) end
Background ideas were inspired by those in Arcanum of Steamworks and Magick Obscura, Dungeons and Dragons, and ideas provided by the Morrowind Modding Community Discord.
Uses MGE XE and MWSE 2.1 Dev version. Not compatible with OpenMW.
Credits Blood Drinker sword mesh made by RedFurryDemon