I'm not the creator of The Ashen Divide, you should contact Remiros instead.
The note refers to an edited version of my mod made for compatibility with Ashen Divide. I removed it because it's not needed anymore, they're compatible now. However, I don't know how to add/remove these notes. Sorry.
Wouldn't this play well with all the other similar mods? THis only changes the actual caves, right? So whatever loads last will simply be the cave/dungeon you will see..? Correct? Or does this modify other cells or things outside? (i did read through things, just making sure.... I've got like 15 nexus pages open getting morrowind ready). Thanks for any info.
I'd just like to say it's really cool the effort you've gone to, to make this fantastic mod easy and compatible for folks to use. The way you've been splitting off various dungeons to allow compatibility for different mods, while providing links to those standalone caverns; the details on the description page showing the changes you've made and where—It's really dedicated and user-friendly thanks!
Chimming it to report an incompatibility with the mod Arvesa-An Armiger's Tale, due to it editing Ansi rather heavily.
This incompatibility can be, in certain ocassions, quest breaking, due to the fact that it seemed to make quest relevant NPCs completely dissappear. Other than that, there's a few floaters and the door to the exterior is gone.
Managed to fix it on my end by deleting the edits done to Ansi by Mines and Caverns in the Enchanted Editor, but just letting you all know.
Hey JSP25, there appears to be a broken door in Masseranit, specifically it has an exit that doesn't work; it's a spinning "Caverns Door" that is broken. Any insight would be greatly appreciated. Thank you my friend
FYI, this mod has some minor conflicts with OAAB Grazelands.
The first conflicting location is Dissapla Mine. OAAB Grazelands adds some wooden scaffolding to the cave which bleeds into rocks added by Mines and Caverns. This doesn't really inhibit playability, but it looks a bit weird. The second conflicting location is Pinsun. Mines and Caverns overhauls the cave in a major way and a quest item from OAAB Grazelands (a bed) is reachable, but floating near the ceiling.
I can't make a patch for this. If you want to use both mods, remove Dissapla and Pinsun from Mines&Caverns with Morrowind Enchanted Editor. You only need to delete these two cells.
493 comments
Ashmalech - Incompatible with Vampire clans - Clutter monkey overhaul
Pinsun - Incompatible with something, not exactly sure but I figured I would mention it (See screenshots https://imgur.com/a/ArcHs43)
| Make sure you use the esp replacer provided on the Clean Mines and Caverns nexus page under optional files!
why am i seeing this in plox, its annoying
The note refers to an edited version of my mod made for compatibility with Ashen Divide. I removed it because it's not needed anymore, they're compatible now.
However, I don't know how to add/remove these notes. Sorry.
Thanks for any info.
This incompatibility can be, in certain ocassions, quest breaking, due to the fact that it seemed to make quest relevant NPCs completely dissappear. Other than that, there's a few floaters and the door to the exterior is gone.
Managed to fix it on my end by deleting the edits done to Ansi by Mines and Caverns in the Enchanted Editor, but just letting you all know.
The first conflicting location is Dissapla Mine. OAAB Grazelands adds some wooden scaffolding to the cave which bleeds into rocks added by Mines and Caverns. This doesn't really inhibit playability, but it looks a bit weird.
The second conflicting location is Pinsun. Mines and Caverns overhauls the cave in a major way and a quest item from OAAB Grazelands (a bed) is reachable, but floating near the ceiling.