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This page was last updated on 18 April 2025, 5:02PM
- Changelogs
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Version 6.5
- Added Assu
- Added Ainab
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Version 6.4.1
- Added back the missing mesh of a dwemer lantern
- Added back the shack interior in Abaelun mine
- Removed Mul expansion and changes in Masseranit
- Removed Mallapi (for compatibility with "Of Bones and Barbarians")
- Removed Ansi (for compatibility with "Arvesa - An Armiger's Tale")
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Version 6.4
- Added Ainat
- Added back some missing meshes/textures
- Removed Zainsipilu (for compatibility with "The Ashen Divide")
- Removed grottos (for compatibility with the grottos of "Dungeon Details")
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Version 6.3.5
- Added back Yesamsi
- Edits in Ansi, Nallit and Hinnabi
- Moved a static in Dissapla that could block the path
- Undeleted “Severa Magia” npc from the Dark Brotherhood
- Added back a pair of missing meshes
- Compatibility with Zesterer's Volumetric Clouds;
Raylights are now static objects and day/nighttime torches are activators
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Version 6.3.4
- Odaishah/Mzunhez-Ahmur/Zalkin Grotto; Overall improvements
- Added Dagoth Velos in Sanit
- Removed Abaelun's expansion, Ilanipu Grotto and Sanabi
- Removed Daedric Ruins (for compatibility with Daedric Shrine Overhaul)
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Version 6.3.3
- Removed Panat
- Removed Vassir-Didanat (for compatibility with Repopulated Vassir-Didanat)
- Removed Assarnud and Mat (for compatibility with BCOM)
- Nissintu; Added a missing mesh collision (thanks to Vegetto88), placed properly a NPC that was hidden inside a rock
- Pinsun; Improved navigation in some areas, added some detail
- Vassamsi Grotto; Added detail
- Removed BCOM replacement esp files (the main download is now compatible)
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Version 6.3.2
- Added a missing mesh in Mzuhnez-Ahmur
- Fixed collisions of some rocks in Nissintu (thanks to Vegetto88)
- Removed slaves in Odirnamat
- Removed Maelkashishi
- New files:
- Added an OpenMW patch for the raylights
- Added compatible versions for BCOM and Ashen Divide users
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Version 6.3.1
- Pinsun has been remade
- Removed exterior changes of Habinbaes, for compatibility with "Sheogorad - Groves of the North"
- Removed exterior changes in Pelagiad
- Removed changes in "Rethan Manor, Berendas' House"
- Arenim; Changed the location of the burial key, now it should be easier to spot
- Assumanu; Made cave slightly smaller, added back master's alchemy set
- Yasamsi; Unlocked door, misc. edits
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Version 6.3
- Added “Assarnud and Mat Overhaul” mod
- Added Habinbaes (Madas-Zebba Egg Mine gets closed-off)
- Removed Almurbalarammi. Ashir-Dan, Zenarbael and Yesamsi
- Removed Addamasartus (I recommend "Better Caves and Caverns" or "Vennin's Addamasartus")
- Removed scripted lava and Dire Flame Atronachs from vanilla locations
- Broken crates and water barrels are now static objects instead of containers
- Replaced ash statue containers in several dungeons for ones with more logical loot
- Changed ID of an object that caused conflict with Dr_Data
- Changed ID of an object that caused conflict with Maren's Misfit Mabrigash
- Beshara; Removed some loot (no more free daedric items)
- Dunirai; Tarveth Velin now sells only pottery
- Abaelun/Manammu/Punammu/; Removed some flora/foliage
- Sanit; Moved some statics that blocked the path
- Subdun; Added detail
- Yanemus; Renamed guards that are dead to “Dead Guard”
- Odaishah/Zanabi; Renamed some meshes so they won't be affected by tree replacers
- Mul Grotto/Yakanalit; Layout changes
- Removed additional readmes and unnecessary assets
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Version 6.2
- Added “Severa Magia DB Fix”, by Corsair
- Added detail to “Ald Sotha, Shrine”
- The light radius of the daedric brazier changes depending on day/nighttime (Ald Sotha/Ashalmawia/Maelkashishi)
- Better placement of cave drip sound for compatibility with “Cave Drips” by Reizeron
- Remade the storage room in Berendas' House
- Rebalanced weapons/armor added by this mod
- Replaced the Daedric Chainsaw by the Daedric Broadsword (Yanemus Mine)
- Replaced travel lanterns used in dwemer ruins by the one in Midgetalien's Dwemer Resources
- Reduced radius of day/nighttime lights in several dungeons
- Removed flora in places without sunlight (Addamasartus/Abernanit/Aharunartus left aside)
- Removed Corprusarium Bowels and its expansion
- Removed several new items/resources
- Other miscelaneous fixes/improvements
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Version 6.1
- Added "Ashmelech Reborn" by Istred
- Added scripts to some stairs to teleport the player both up and down
- Lighting overhaul to several dungeons
- Miscellaneous fixes/improvements
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Version 6.0
- Added Surirulk
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Version 5.9.1
- Removed Punabi and Zaintirari, along with the resources used in there
- Removed a dwemer brandy (there were two of them with different effects)
- The new entrance to Panat now uses the texture of the ascadian isles rocks
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Version 5.9
- Added Panat
- Most added hammocks are now usable
- Some lamps in Aharunartus and Abernanit change from lit/unlit
- Moved everything in Almurbalarammi for compatibility with «Immersive Madness»
- Fixes/changes in Vassamsi Grotto and Zenarbael
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Version 5.8
- Added Odaishah
- Added the new animated miners from Animated Morrowind II (compatible version in Optional Files)
- Fixes/improvements to Abaelun expansion, Aharunartus and Yesamsi
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Version 5.7
- Added Zanabi
- Yesamsi; changed cell names, fixed the stairs of the tower
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Version 5.6.1
- Added a missing mesh in Salmantu
- Lighting changes in Beshara
- Removed some unused lights
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Version 5.6
- Added Salmantu (Arenim Tomb has been expanded)
- Changes in Dun-Ahhe, Zaintirari and Zainsipilu
- Added missing textures of the dwemer alchemy set in Archnalteg and the waterfall meshes in Mul Grotto
- Added the missing spoiled oil in Minabi
- Added some missing north markers
- Fixed position of interior cavern doors
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Version 5.5
- Added Yakanalit
- Restored all missing vanilla NPC's
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Version 5.4
- Almurbalarammi has been expanded; Maba-Ilu is not accessible in-game anymore
- Odirnamat has been expanded
- Locked Yesamsi's door to "Berenda's house, Storage Room"; now this cell won't be accessible until Berenda's house can be acceeded, in a certain point in the hlaalu questline
- Replaced the static coil of rope of Dunirai for a copy of the one required in Shurinbaal and Bthuand (if you've got Bthuand Expanded in your load list)
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Version 5.3
- Corprusarium Bowels has been expanded
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Version 5.2
- Added Sanit
- Zenarbael has been expanded
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Version 5.1
- Pinsun has been expanded
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Version 5.0
- Added Ilanipu Grotto
- Removed Hircine's Claw quest in Sennananit
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Version 4.9
- Added Yesamsi
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Version 4.8
- Added Mul/Masseranit (They have been merged)
- Added Odirnamat
- Added Nallit
- Removed the collision of a fence static in Dunirai Caverns and Lava Grotto
- North marker revision; fixed positions/ added them where needed
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Version 4.7
- Added Aharnabi
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Version 4.6
- Added Vassamsi Grotto
- Removed Mul, Aharnabi, Kudanat and Mamaea
- Replaced the old lava fall models with Articus' ones
- Replaced some statics in Dissapla Mine for compatibitily with "Vurt's Grazelands Trees II"
- Restored a npc to Hinnabi for compatibility with "Magical Trinkets of Tamriel Volume 4"
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Version 4.5
- Added Subdun
- Added Ashir-Dan
- Punabi has been expanded
- Removed Salmantu and previous changes in Punabi
- Replaced my old day/night square models with Articus' animated ones
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Version 4.4
- Added Pinsun
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Version 4.3
- Added Assumanu
- Fixed a bug in which a script couldn't find a referenced object
- Minor changes in Mamaea for compatibility with "Mamaea Awakened"
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Version 4.2
- Added Sanabi
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Version 4.1
- Added detail in Ansi and Dun-Ahhe
- Removed changes to vanilla npcs
- Removed Andrethi and Seran Ancestral Tombs
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Version 4.0
- Zalkin Grotto has been expanded
- Removed a grass resource
- Eluba-addon interior doesn't behave like an exterior anymore
- Fixes/changes in Shurinbaal, Ansi, Nund, Zenarbael, Eluba-addon
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Version 3.9
- Added Zaintirari
- Added Zenarbael
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Version 3.8
- Added Yasamsi
- Removed a few resources; pirate's outfits and sabres
- Removed clutter, reduced the size/ removed several plants; Punammu, Manammu, Milk, Abanabi, Aharnabi, Abernanit, Addamasartus, Ansi, Zainsipilu, Halit mine, Elith-pal mine
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Version 3.7
- Added Rissun
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Version 3.6
- Eluba-Addon Grotto has been expanded
- Added Odibaal
- Replaced some unique containers for compatibility with Graphic Herbalism
- Replaced the unique dwemer oil in Minabi for a vanilla spoiled dwemer oil
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Version 3.5
- Added Hassour
- Modified value and damage of Hircine's Claw
- Minor fixes in Sennananit
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Version 3.4
- Added Sennananit
- Minabi has been expanded
- Minor fixes in "Minabi, Bandit's Lair" and Ainat
- Added sounds to door items; climbing ropes and shack steps
- Replaced the sound of the underwater door items of Shurinbaal
- Lighting changes in Abaelun Mine
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Version 3.3
- Added Aharunartus
- Removed Ahinipalit and Mat
- Removed unused resources
- Replaced a unique static in "Archnalteg, Outpost" that may screw Nchuleftingth Expedition quest (wall may not move)
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Version 3.2
- Added Dun-Ahhe
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Version 3.1
- Added Missamsi
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Version 3.0
- Added Nissintu
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Version 2.9
- Added some dungeons from "Caverns Overhaul"; Nammu, Nund, Mat
- Added missing textures of Lougian's light rays
- Removed the dwemer dungeons from the main file for compatibility with Dwemer Rebirth Project
- Cleaned the mod of unnecessary resources/references
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Version 2.8
- Replaced the previously used steam rays by Lougian's light rays
- Added some dungeons from "Caverns Overhaul"; Ahinipalit, Kudanat
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Version 2.7
- Added Hinnabi
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Version 2.6
- Added some dungeons from "Detailed Dungeons"; Mannammu, Ashurnibibi. Maelkashishi
- Removed Ulummusa
- Minor fixes in Aharnabi
- Several path grid fixes/improvements
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Version 2.5
- Added Abinabi
- Added Tin-Ahhe
- Fixed path grid of Arkngthunch-Sturdumz
- Added a path grid in Akimaes Grotto
- Minor aesthetical changes in Ansi and Addamasartus
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Version 2.4
- Added some dungeons from "Detailed Dungeons"; Ansi, Aleft
- Scripted some torches in Milk and Zainsipilu
- Replaced some tree/root statics so they display as intended with Morrowind Rebirth
- Removed an unused texture from the mod
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Version 2.3
- Added several dungeons from "MW Detailed Dungeons"; Milk, Punammu, Salmantu, Ulummusa, Mul
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Version 2.2
- Added several dungeons from "MW Detailed Dungeons"; Addamasartus, Ashalmawia, Ald Sotha, Abernanit, Aharnabi, Mamaea, Punabi, Zainsipilu, Abanabi
- The lighting of the interior light rays of these dungeons will change to night at 18:00 and change again to day light at 6:00. Some torches will lit/unlit at the same hours
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Version 2.1
- Added Sudanit Mine
- Removed clutter from Beshara
- Bthuand; killing cliff racers doesn't alert guards in areas where they're not present
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Version 2.0
- Added Beshara
- Minor static fixes in Andrethi, Elith-Pal and Foundation of Darkness
- Added a missing script in the crevice to "Shurinbaal, Smuggler's Hideout"
- The vanilla trees/ roots used in Dissapla and Vveb will display now as intended with Morrowind Rebirth and mesh replacers
- Removed some unnecessari references
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Version 1.9
- Added Elith-Pal Mine
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Version 1.8
- Added Akimaes Grotto
- Added Dunirai Caverns
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Version 1.7
- Added Maran-Adon
- Lighting changes in the deepest levels of Abaelun
- Replaced the doors with the "door Vassir Didanat" script
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Version 1.6
- Added Abaelun Mine
- Added Seran Tomb
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Version 1.5
- Added Arkngthunch-Sturdumz
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Version 1.4
- Added Mallapi
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Version 1.3
- Added Mausur Caverns
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Version 1.2
- Added Vassir-Didanat Mine
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Version 1.1
- Added Andrethi Ancestral Tomb
- Lowered the price of the sabers
- Removed some NPC's changes
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Version 1.01
- Added a missing mesh in Shurinbaal
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Version 1.0
- Release
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- Author's activity
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April 2025
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18 Apr 2025, 5:02PM | Action by: jsp25
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18 Apr 2025, 5:02PM | Action by: jsp25
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18 Apr 2025, 4:58PM | Action by: jsp25
Changelog added
'Change log added for version 6.5'
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18 Apr 2025, 4:57PM | Action by: jsp25
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'Mines and Caverns [version 6.5]'
March 2025
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22 Mar 2025, 6:57PM | Action by: jsp25
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22 Mar 2025, 4:24PM | Action by: jsp25
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22 Mar 2025, 9:01AM | Action by: jsp25
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22 Mar 2025, 9:01AM | Action by: jsp25
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