Mass Effect Andromeda

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Kahmu

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Kahmu

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196 comments

  1. CaldazarILIX
    CaldazarILIX
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    Great work, great mod !

    I woulld like to modify your mod and the Balanced New Game Plus mod, but whenever I try to test your fbproject or export it as Frosty Editor 1.0.6.3 throws an error and crash.
    Should I roll back to an older version of the Editor? Which version did you use?
    1. Kahmu
      Kahmu
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      I've used 1.0.5.7, haven't really worked with any 1.0.6.x version. So can't really offer any advice regarding the error.
    2. CaldazarILIX
      CaldazarILIX
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      Thanks anyway.
  2. Jahdan
    Jahdan
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    Just to confirm because I'm trying to shorten my modlist, this mod basically does the same job as Better Squad, Powers Boosted and Balanced and Multiplayer Powers in Singleplayer right?
    1. Kahmu
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      Yes, all in one package and even better ;-)
  3. Deidat
    Deidat
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    It was an overkill buffing shield regen abilities like "Energy Drain", as a result "Power Restoration & Defense" became worthless to have on Sentinel profile. Multiplicative stacking it too much. I don't feel like Sentinel profile is a thing now, he was intended to be the one who specialize on shield regen. But on the other side Sentinel become even more broken abusing Lance build with this crazy shield regen.
  4. solokazama2
    solokazama2
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    Works great, thanks for awesome stuff!
  5. Glyptodon
    Glyptodon
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    This mod sounds cool - I'm just unsure about one thing: Some skills, such as Combat fitness, have different trees in single- and multiplayer. Did you keep the singleplayer version of these skills (with the exception of the indicated changes), or did you merge them with/replace them by the multiplayer version. I'm just a bit worried that the Regeneration perk is not available anymore...
    1. Kahmu
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      If you want to play multiplayer, I would strongly suggest to disable all mods that change the gameplay of singleplayer. There is no easy way to tell if a mod affects multiplayer, so the clean way is to just restart the game with a different mod list (profile/pack).
    2. Glyptodon
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      No, that's not my concern. I'm not interested in multiplayer, I was just concerned that the MP version of some skills would replace the SP version (e.g. combat fitness, which has a different skill tree in the two mods, and I prefer the SP version).
    3. Kahmu
      Kahmu
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      I did only modify the SP passive powers, they have nothing to do with their MP counterpart.
      The Combat Fitness/Tools passives have received a lot of changes, for the better in my opinion :)
  6. jasonaitis
    jasonaitis
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    Hi, I really love your mods. I'd been using Better Squad but I disabled it after reading the description for this more carefully. I'm wondering if I should also disable Powers Boosted and Balanced by Forkinator? I haven't gotten a mod conflict issue but it seems like they would affect the same parts of the game? 
    1. Kahmu
      Kahmu
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      Yes, you don't need any other mod. Power Overhaul is already rebalancing everything, so I don't see any point in mods that just change the numbers again.
  7. ruan2br
    ruan2br
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    it didn't work for me. the game keeps loading after the bioware logo

    image

    edit: Sorry, the problem is not with this mod but with Favorite Swapping Overhaul mod
  8. sparktoratah
    sparktoratah
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    Hi, is this still compatible with Powers Pack? Whenever I try to use both together along with the compatibility patch, only the powers from the mod on the higher load order show up.
    1. KrrKs
      KrrKs
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      The patch has to be loaded with the highest priority, overriding both power overhaul and the powers pack
      - and there is a new patch for the changes to the combat fitness passive from the current version of this mod.
    2. sparktoratah
      sparktoratah
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      You're a lifesaver. Both powers from both mods show up for me now. Thank you!
  9. rarno123
    rarno123
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    Not sure why and I can't find anything about this in the mod page but the Perk "Hold the Line" in the combat Fitness Tree is replaced with Evasion. It seems to be completely gone from the game and I'm unsure if this is intentional or not.
    1. Kahmu
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      You're right, it's not really mentioned in the mod description, only in the changelog for version 1.10.
      You have any opinion on these changes? To be honest, I don't exactly remember the reasons behind all the changes.
    2. rarno123
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      I personally prefer the perk myself, helps you get out of sticky situations when everything locks onto you at once. I really like all the other changes so it's not something that is going to get me to stop using the mod or anything, was just unsure. Since it's a unique perk I didn't know if it was just moved to another tree or not and I was just not seeing it..
    3. Kahmu
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      I see that, in my opinon it's a bit boring though since you basically just get more durable. Something like damage mitigation while in cover/near enemies is more interesting since it allows you to play around it more.
      But to be honest, having Evade at rank 6 doesn't really fit well either. Maybe I'll switch it with Close Combat Training and buff that a bit.
    4. rarno123
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      That would be a pretty good way to keep it feeling worth it at rank 6 but not too strong
    5. Kahmu
      Kahmu
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      Done and available as v1.15 :)
      Switched "Evade" and "Close Combat Training", and increase the damage reduction of the latter from 35 to 50.
    6. rarno123
      rarno123
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      Wow I didn't expect you to be so fast haha, tyvm for all your work!
    7. rarno123
      rarno123
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      After resetting all my mods I can't seem to see the change in game with the new version, even tried launching with just this mod and still no change, would this only work on a brand new character? I started my playthrough with 14.1 so I'm not sure if that is affecting it. If so, not a big deal, I'll just leave it alone for now since I'm pretty far in.
    8. Kahmu
      Kahmu
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      Sorry, seems like a made a mistake while uploading the new version. You still have the mod file of version 1.14.1.
      I've uploaded it again and it should be fine now.
      Using a new version for an existing playthrough is no problem, so give it a try. You should obviously refund you skill points to get the skills you want (always safest to do that before changing mods).
  10. dtrail
    dtrail
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    I've installed the mod yesterday and played for a while without any problems. Today when I loaded up the game I've noticed that the mod just has stopped working - it just doesn't appear anymore in the game at all. The extra powers are gone and the changes to others are back to vanilla. I'm using the Datapath Fix, I've cleaned up and ModData folder, re-applied all mods, nothing. There's no conflict or anything that would override the mod.

    EDIT: Finally I've got it back working. I had to perform a total cleanup of Mod Manager and re-apply everything.