Latest Mods
- Refine results Found 119 results.
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Adds "Prepared" civ ability:"Starts with Militarization, Weapons Systems, Defense Systems, and Orbital Manufacturing technologies. Ships require half normal maintenance costs and have ten percent greater capacity."
- 1KB
- 40
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Adds "Prepared" civ ability:"Starts with Militarization, Weapons Systems, Defense Systems, and Orbital Manufacturing technologies. Ships require half normal maintenance costs and have ten percent greater capacity."
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Simple but significant changes to make the game fun again. Removes adjacency system, changes one-per-galaxy buildings to one-per-player, and restores farming.
- 29KB
- 25
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Simple but significant changes to make the game fun again. Removes adjacency system, changes one-per-galaxy buildings to one-per-player, and restores farming.
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Removes the prerequisite for Arable Land from Farms.
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Changes one-per-galaxy buildings to one-per-player.
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Artifacts tweaks for Retribution
Artifacts tweaks
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Shipyard Missions upgrade for Retribution
Shipyard Missions upgrade
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Traditional Farming for Retribution
Traditional farming/arable land construction for Retribution
- 48KB
- 10
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Traditional Farming for Retribution
Traditional farming/arable land construction for Retribution
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Government rework (with delayed WAR version) for Retribution
Government rework, with delayed WAR version
- 13KB
- 11
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Government rework (with delayed WAR version) for Retribution
Government rework, with delayed WAR version
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Expands the possible combinations of human names for Citizens (Crusades Expansion) and "Word on the Street" interviews seen in colony management. Files provided for replacing game defaults and for using as custom faction flavor text.
- 11KB
- 10
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Expands the possible combinations of human names for Citizens (Crusades Expansion) and "Word on the Street" interviews seen in colony management. Files provided for replacing game defaults and for using as custom faction flavor text.
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This mod makes ideology cost cheaper. (from 10/20/30... to 10/15/20...)
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This mod allow you to colonize Dead Planets.
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Star Gate modules for military starbases
Makes Star Gate military starbase modules available for instant one-way travel to other owned planets and starbases. Meant for larger than 'Medium' type of galaxies.
- 3KB
- 24
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Star Gate modules for military starbases
Makes Star Gate military starbase modules available for instant one-way travel to other owned planets and starbases. Meant for larger than 'Medium' type of galaxies.
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GalCiv 3 Ship Design Expansion Pack
Provides around 400 new ship designs to play with as alternatives for the regular ships, as standard ones for your custom races or as basis for your own ship designs.
- 74.7MB
- 106
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GalCiv 3 Ship Design Expansion Pack
Provides around 400 new ship designs to play with as alternatives for the regular ships, as standard ones for your custom races or as basis for your own ship designs.
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Allows to destroy colony capitals and rebuild them elsewhere on the planet. Still does not allow to destroy civilization and upgraded colony capitals.
- 24KB
- 20
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Allows to destroy colony capitals and rebuild them elsewhere on the planet. Still does not allow to destroy civilization and upgraded colony capitals.
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Guardian of Orion - MoO mini-mod
Adds a non-playable race long time gone called the Orionites. Their abandoned homeworld of Orion has a planetary quality that is out of this world. However, it is guarded by a Huge class vessel called 'The Guardian'.Are you ready to conquer Orion?
- 833KB
- 9
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Guardian of Orion - MoO mini-mod
Adds a non-playable race long time gone called the Orionites. Their abandoned homeworld of Orion has a planetary quality that is out of this world. However, it is guarded by a Huge class vessel called 'The Guardian'.Are you ready to conquer Orion?
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Mossman's Galactic Civilization 3 Overhaul
An extensive overhaul of Galactic Civilization 3 for the purpose of balance and internal consistency. Ship hulls and components, ideology trees, governments, events, planet traits and features, and more. No major changes to the basic gameplay.
- 217KB
- 45
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Mossman's Galactic Civilization 3 Overhaul
An extensive overhaul of Galactic Civilization 3 for the purpose of balance and internal consistency. Ship hulls and components, ideology trees, governments, events, planet traits and features, and more. No major changes to the basic gameplay.
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This mod adds United federation of planet faction crossovered with mass effect races. Featuring: Assari, Krogan, Turian, Human, Salarian. With custom 30 citizen portraits made with invisible background, stylized leader portrait and foreground.
- 1KB
- 29
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This mod adds United federation of planet faction crossovered with mass effect races. Featuring: Assari, Krogan, Turian, Human, Salarian. With custom 30 citizen portraits made with invisible background, stylized leader portrait and foreground.
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Requires Crusades.Not greatly balanced but its something that I made for myself and decided to let other people play it as well. It adds a bunch of new technologies that are generally more expensive than the others as well as improvement to accompany the technologies. Best for people who just want more stuff in the game, works with gaun
- 281KB
- 18
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Requires Crusades.Not greatly balanced but its something that I made for myself and decided to let other people play it as well. It adds a bunch of new technologies that are generally more expensive than the others as well as improvement to accompany the technologies. Best for people who just want more stuff in the game, works with gaun
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This removes mercenaries while still allowing the Mercenaries DLC.
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Rebalance the game around the new lowered population count