About this mod
Mr Mechanic robot which provides electro-mechanical repair services for a Fallout London settlement.
- Permissions and credits
- Changelogs
Version 1.1
Description:
Mr Mechanic robot which provides electro-mechanical repair services for a Fallout London settlement.
Key Features:
• Automatic Operation
• Limited to One per Settlement
• Performs repairs where needed in a Settlement
• Provides a workshop rating Happiness Bonus (15)
• Created using a WorkShop within STRUCTURES>MISCELLANEOUS
This mod provides a "lore friendly" approach for automatically repairing damaged equipment within a Settlement by enabling you to assign that task to a RobCo Mister Mechanic Protectron robot.
Simply place the 'bot in a central area, select Check For Repairs, select a Repair Frequency, wait a few moments for Mr Mechanic to complete a sensor scan to discover things that need immediate fixing (if any), and then feel free to resume your adventures.
After completing repairs Mr Mechanic will return to its station pod and then randomly choose to either Wait Inside Pod, Idle Walking Near Pod, or Stationary Waiting Near Pod (temporarily deactivated).
When a Repair Frequency is set, the robot will perform a sensor scan periodically to find work in the surrounding area whenever you revisit that settlement, and returns to its station pod when that activity is completed.
Activate a Station Pod (or a Mr Mechanic) to adjust settings and to reset a Mister Mechanic robot if it becomes confused or stuck while traveling.
Repair Services:
Mister Mechanic provides repair services for various kinds of electro-mechanical equipment within a settlement:
• "friendly" Robots
• "friendly" Turrets
• Vendor Stalls
• Water Pumps
• Water Purifiers
• Power Generators
• Powered Equipment
• Switched Equipment
• Defense Equipment
• Happiness Equipment
Note: robots are only repaired if they are not yet Destroyed / Dead.
How To Build:
Mister Mechanic is placed in a settlement by using a WorkShop to build a Station Pod. The station pod can be found in the STRUCTURES>MISCELLANEOUS section of the WorkShop's building menu.
When opening a workshop to build something, you initially see the user interface positioned at a wooden building with "Structures" as a label above it. Go upwards one row from there, and then go over to the right along that row until you see "Structures>Miscellaneous" as a label; in the base game that label is above a bloodied super mutant pole but may be something different depending on the mods you installed. Now go up one row from there. Everything you then see horizontally in that row is the "Structures>Miscellaneous" subcategory. In that row will be the Mister Mechanic Station Pod; perhaps as the very first item.
It is best to position the Station Pod on the ground (not in a building and not on a platform) in the central area of a settlement in such a way that Mister Mechanic will have easy access to places within the settlement's boundaries. If positioned above ground, be sure to build appropriate ramps and stairways that can be easily used for leaving and returning to the pod.
If you are not able to find the"Structures>Miscellaneous" subcategory, then you installed a mod that alters the basic construction categories of the game. In which case you may not be able to build the Station Pod, and hence will not be able to use this mod -- if you are lucky, the conflicting mod may have simply rearranged items, with the Station Pod now residing elsewhere in some other category or subcategory instead of where it was intended to be.
Delays and How To Avoid Them:
The delay before Mr Mechanic actually sets out to perform repairs when a new repair cycle begins is dependent on the number of items a settlement contains that might need to be fixed. During that delay the scripting is discovering what is in the settlement and where they are located, and placing those items in lists for processing. During that time Mr Mechanic will continue to do whatever he was doing already (wandering, waiting inside the pod, or waiting outside the pod). This delay can span a few moments or quite a while.
A different delay can occur before travelling to the first item, or after repairing one item of equipment and before travelling to the next item that needs fixing. The length of this delay can be not at all, for a few moments, or quite a while. The delay happens because the scripting is having difficulty determining a route that leads to that next item (a path to be walked from Here to There). Difficulty occurs when the item to be fixed is not easily approached -- either because it is at ground-level but too many obstacles are in the way, or because the item is elevated too high with no easy access via ramp or stairs. During this kind of delay the scripting is trying several different methods to see if any of them will be successful -- the more tries, the longer the delay. If no valid route is found, then the item is simply fixed remotely.
Multiple inaccessible items in sequence will of course result in a very lengthy delay -- during which Mr Mechanic is seemingly just standing still, but is actually repairing those items remotely, one by one, with each one contributing to the overall delay. For example: multiple turrets on rooftops and raised platforms with no stairways or ramps for easy access.
To minimize the delays between repaired items, simply ensure that each item can be walked to easily: do not fully enclose ground-level items with obstacles, build appropriate ramps or stairs to things that are up high, and items that are raised a little above ground should ideally not be elevated more than 10 or 15 feet (usually no need then for stairs or ramps).
As a test, damage an item by shooting it, and then watch to see if Mr Mechanic is able to easily get to it for repair. Then make whatever changes may be necessary.
Installation:
Install using a mod manager, or unpack the mod and copy the .ESL and .BA2 files into the game's \DATA folder, then enable the mod.
Position this mod's .ESL file to be as low as it will go in your "Load Order" sequence. This helps to ensure that the robots perform as best they can by overriding any conflicting mods. If you know with absolute certainty that there are no conflicting mods, then this mod can be positioned anywhere your installer normally allows.
Requirements:
Requires Fallout 4 plus the Fallout London "total conversion". I strongly suggest that players install (or upgrade to) Fallout London v1.01 or later in order to avoid various crashes which the update resolves -- especially the fix for railway travel crashes after completing the prologue.
Compatibility Limitations:
None at this time.
Known Issues:
• "You cannot use this at this time" messages might appear when interacting with a Station Pod -- wait a moment and try again, or interact with Mr Mechanic instead.
• Mr Mechanic may not always be able to travel to a broken item in order to make repairs. The robot may instead have difficulty figuring out how to get from one place to another. When that happens the item will be repaired automatically. Activate the Station Pod to issue a "reset" if Mr Mechanic ever becomes completely stuck or confused.
• If this mod was installed using the Vortex mod manager, and you are not able to find it in the "Structures>Miscellaneous" subcategory, that might be because it has not been properly activated/enabled. If you click PLUGINS within Vortex, you will then see which mods are truly activated/enabled or not (whereas the MODS section sometimes shows incorrect information). Within that PLUGINS interface you can activate/enable the mods that were not properly set when installed.
Known Conflicts:
If you are not able to find this mod in the"Structures>Miscellaneous" subcategory, then you probably installed a mod that alters the basic construction categories of the game. In which case you may not be able to build the Station Pod, and hence will not be able to use this mod -- if you are lucky, the conflicting mod may have simply rearranged items, with the Station Pod now residing elsewhere in some other category or subcategory instead of where it was intended to be.
To Uninstall:
Uninstall with the mod manager that was used for the original install, or delete SettlementRepairBotLONDON files.
Permissions:
This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site.
*** Uploads of any kind without permission is NOT ALLOWED / PROHIBITED / FORBIDDEN ***
Get in touch with me if you wish to discuss translation into a non-English language -- Prior approval is mandatory.
Change Log:
See the Change Log to review what is included in each update.
Credits:
Bethesda Softworks - for the original Models and Textures [I merely provided the ingenuity and scripting to bring Mister Mechanic "to life"]
My Fallout London Mods:
Settlement Tidy Bot LONDON: "Mister Tidy" can be found Here.
Settlement Medic Bot LONDON: "Mister Medic" can be found Here.
Settlement Repair Bot LONDON: "Mister Mechanic" can be found Here.
Settlement Gardener Bot LONDON: "Mister Gardener" can be found Here.
Carry-Your-Stuff Robots LONDON: "Buddy Bots" can be found Here.
My Fallout 4 Mods:
Workshop Menu Fixer can be found Here.
Shield Bubble can be found Here.
Qwirky can be found Here.
Sparky can be found Here.
Silver Streak can be found Here.
Silver Streak UFO can be found Here.
Whirly can be found Here.
Whirligig Sentry can be found Here.
Settlement Radar Station & Drone Defenders can be found Here.
Settlement Tidy Bot: "Mister Tidy" can be found Here.
Settlement Salvage Bot: "Mister Salvage" can be found Here.
Settlement Medic Bot: "Mister Medic" can be found Here.
Settlement Police Bot: "Mister Law" can be found Here.
Settlement Gardener Bot: "Mister Gardener" can be found Here.
Settlement Delivery Bots: "Mister Caravan / Mister Express / Mister Postman" can be found Here.
Carry-Your-Stuff Robots can be found Here.
Alien Disruptor can be found Here.
Alien Blaster Long-Barrel Fix can be found Here.
Enjoy!