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Mr. Tidy "undertaker bot" that scurries around removing "remains" from a Fallout London settlement

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Settlement Tidy Bot - LONDON

Version 1.0


Description:

Mr. Tidy "undertaker bot" that scurries around removing "remains" from a Fallout London settlement.

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Originally created in 2041 by General Atomics International before the Great War, the Mister Helper Type-1b was intended as a supplement to the highly-regarded 2037 Mister Handy Type-1 product.  However, frequent returns for factory maintenance and/or replacement resulted in the Type-1b model being temporarily withdrawn from volume production.

Limited re-introduction occurred in 2042 with rebranding as a Mister Rescue Type-1c "disaster relief" unit in response to the devastating earthquake in Mexico City that year. Mister Undertaker, an early prototype model, was quietly introduced a short while later.

Mister Rescue met with commercial success and was subsequently marketed to consumers as Mister GroundsKeeper in 2045 with notable sales revenue from golf courses, vacation resorts, and daycare centers.

2055 saw the release of Mister Salvage & Reclamation (later rebranded "Mister Salvage").  Revenue for this Type-1d model was modest with purchase orders primarily from construction and landscaping firms.

That same year, the Vault-Tec Corporation acquired exclusive rights for a Mister Tidy Type-1e model (essentially a redesign of the Mister Undertaker prototype) which was subsequently deployed at Vault-Tec's numerous facilities, with follow-on franchise distribution internationally thereafter.


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Key Features:

• Dead things removal
• Optional Battle Mode
• Optional Automatic Rescan
• Optional Stray Weapon Collection
• Limited to One per Settlement
• Continues working while its Cell is unloaded
• Recovered items are transferred to the Station Pad's chest
• Waits at the station pad when there is currently nothing to tidy
• Tidying requires wall-clock time and is not affected by Wait, Sleep, or Fast Travel

This mod provides a "lore friendly" approach for removing corpses and other dead things from a settlement by enabling you to assign that task to a Vault-Tec Mister Tidy robot.  Just place the 'bot in a central area, instruct it to begin tidying, wait a minute for it to "beep" (or makes cheerful noises when there is nothing to tidy up), and then feel free to resume your adventures.

Mr. Tidy can be directed to tidy things within the boundaries of that settlement, or for a distance that can extend beyond those boundaries, with tidying always centered on its station pad. Mr. Tidy returns to the station pad upon completion.  It then waits there until it is instructed to resume, or is stored in its workshop, or is scrapped.  Items recovered from corpses are stored in the station pad's chest.

Unlike the original Mr Tidy for Fallout 4, this one does not have an initial discovery quest.

NOTE:  This is a mod for removing dead things, but which also automatically collects items for you from those dead things. It is not intended to be just a looting mod. So players who do not desire dead things to be removed (perhaps because of the behavior of some other mod) should simply not use Mr Tidy.

ANOTHER NOTE:  This is not a "scrapping" mod, so the things that are acquired by Mr Tidy and placed inside his chest are just the items that corpses normally contain (and which you would see if you looted their inventory items yourself). Which means skeletons are not scrapped into bones, and bodies are not scrapped into fertilizer -- they simply disappear.

YET ANOTHER NOTE:  Anything defined to be a Quest item and/or Unscrappable is always skipped by Mr Tidy.

FINAL NOTEE:  Create a saved game before tidying a settlement -- one that you can return to if issues are encountered.


How To Build:

Mister Tidy is placed in a settlement by using a WorkShop to build a Station Pad. The station pad can be found in the STRUCTURES>MISCELLANEOUS section of the WorkShop's building menu.

When opening a workshop to build something, you initially see the user interface positioned at a wooden building with "Structures" as a label above it. Go upwards one row from there, and then go over to the right along that row until you see "Structures>Miscellaneous" as a label; in the base game that label is above a bloodied super mutant pole but may be something different depending on the mods you installed. Now go up one row from there. Everything you then see horizontally in that row is the "Structures>Miscellaneous" subcategory. In that row will be the Mister Tidy Station Pad; perhaps as the very first item.

It is best to position the Station Pad on the ground (not in a building and not on a platform) in the central area of a settlement in such a way that Mister Tidy will have easy access to places within the settlement's boundaries. If positioned above ground, be sure to build appropriate ramps and stairways that can be easily used for leaving and returning to the pad.

If you are not able to find the"Structures>Miscellaneous" subcategory, then you installed a mod that alters the basic construction categories of the game. In which case you may not be able to build the Station Pad, and hence will not be able to use this mod -- if you are lucky, the conflicting mod may have simply rearranged items, with the Station Pad now residing elsewhere in some other category or subcategory instead of where it was intended to be.


Mr. Tidy Status:

Mr. Tidy's station pad has colored indicators which identify the bot's current status:

Yellow -- Mr. Tidy has not yet been activated.  Interact with the station pad to begin tidying.  The colored indicators will then become Blue.

Blue -- Mr.Tidy is currently gathering cleanup information.  The player should remain in the settlement while the indicators are Blue.  When the cleanup information has been collected, the indicators will become Green if there are "remains" to be tidied, or will become White if there is no work to be done.

Green -- Mr. Tidy is currently analyzing cleanup information or actively traveling around to tidy things up.  Mr. Tidy will Beep when the indicators become Green.  The bot will now be able to continue tidying while the player is away from the settlement.  The indicators will become White when cleanup has been completed.

White -- Mr. Tidy is currently idle while waiting to begin the next tidying cycle.  This is the time to store (or scrap) a settlement's Mr. Tidy when its job is completed.  Tidying is resumed by interacting with the station pad.


Tidying Up:

Mr. Tidy automatically removes the following "remains" (if not a Quest item) and stores any recovered items that they may have contained in the station pad's Chest:

• Corpses
• Dead Things
• Skeletons
• Bone Fragments

Each item is examined to determine whether it is in Mr Tidy's lists of things that can be scrapped. If not, it is ignored. An item is also ignored if it is a quest item (IsQuestItem script function) or is set to be an item that should not be scrapped (UnscrappableObject keyword).


Commands:

Begin/Resume Tidying:
Scan for things to tidy away, process what has been discovered, and then return to the station pad. Applies to that Mr Tidy robot only. Note that a corpse is not processed if it is a Quest objective or defined to be Unscrappable.

Change Tidying Area:
Select "Stay within Settlement boundaries" to only process things within the settlement (default setting), or "Tidy everything within Scan range" which ignores settlement boundaries. Applies to that Mr Tidy robot only.

Set Tidy-Up Scan Range:
Select the scan range that is used when "Tidy everything within Scan range" has been selected (see below). The default is "Long Range Scan". Applies to that Mr Tidy robot only.

Enable/Disable AutoScan:
Provides periodic rescanning for things to tidy away (Disabled is the default). Applies to all Mr Tidy robots. Disabled is the default.

Enable/Disable Battle Mode:
Provides its own faster automatic rescanning regardless of the setting for regular AutoScan. Applies to the specific Mr Tidy (not all of them). Disabled is the default.

Enable/Disable Stray Weapon Collection:
Allows Mr Tidy to collect weapons that were not dropped by dying NPCs, are not inside containers, and are not a Quest objective. Disabled is the default. Applies to that Mr Tidy robot only (not all of them).

See the various settings sections below for details.


Settlement Bounds and Scan Range:

Mr Tidy can be set to tidy away only the things that are within a settlement's boundaries, or can be set to ignore settlement boundaries and tidy away things that are no farther away than a specified distance from his station pad

The scan range for both "long range" and "within settlement boundaries" is 10,000 units of game-world distance. So the difference between those choices is simply whether particular remains are processed (inside the bounds) or not (outside the bounds) when Mr Tidy's station pad is positioned in a settlement's central area. Short Range is 3,500 units. Medium Range is 6,000 units.

And of course coverage will vary when using mods that alter settlement boundaries or add new settlements.


Recommended Settings:

One-time tidying or very infrequent tidying in all settlements: Auto-Scan Disabled, Battle Mode Disabled

Occasional automatic tidying in all settlements: Auto-Scan Enabled, Battle Mode Disabled

Frequent automatic tidying in specific settlements: Auto-Scan <any>, Battle Mode Enabled


Installation:

Install using a mod manager, or unpack the mod and copy the .ESL and .BA2 files into the game's \DATA folder, then enable the mod.

Position this mod's .ESL file to be as low as it will go in your "Load Order" sequence. This helps to ensure that Mr Tidy performs as best he can by overriding any conflicting mods. If you know with absolute certainty that there are no conflicting mods, then this mod can be positioned anywhere your installer normally allows.


Requirements:

Requires Fallout 4 plus the Fallout London "total conversion". I strongly suggest that players install (or upgrade to) Fallout London v1.01 or later in order to avoid various crashes which the update resolves -- especially the fix for railway travel crashes after completing the prologue.


Compatibility Limitations:

None at this time.


Known Issues:

• The game can be a bit quirky at times, which can result in an NPC becoming a bit confused (or even stuck) when traveling from one place to another. When this happens for a Mr. Tidy, it automatically performs "fast travel" (teleports) back to its Station Pad.  So if you are watching Mr. Tidy, and it suddenly disappears, it has returned to its Station Pad and resumes its tidying activities from there.

• Mister Tidy, by necessity, uses a pathing mechanism that is less robust and more error prone than the one that NPCs and other Robots typically use.  As a result, Mister Tidy can be more readily befuddled by obstacles, especially with regard to fencing and walls that surround a settlement -- they will hinder its ability to enter and exit that place.  So an "open" settlement environment is generally best.

• If this mod was installed using the Vortex mod manager, and you are not able to find it in the "Structures>Miscellaneous" subcategory, that might be because it has not been properly activated/enabled. If you click PLUGINS within Vortex, you will then see which mods are truly activated/enabled or not (whereas the MODS section sometimes shows incorrect information). Within that PLUGINS interface you can activate/enable the mods that were not properly set when installed.


Known Conflicts:

If you are not able to find this mod in the "Structures>Miscellaneous" subcategory, then you probably installed a mod that alters the basic construction categories of the game. In which case you may not be able to build the Station Pad, and hence will not be able to use this mod. If you are lucky, the conflicting mod may have simply rearranged items, with the Station Pad now residing elsewhere in some other category or subcategory instead of where it was intended to be.


To Uninstall:

Uninstall with the mod manager that was used for the original install, or delete SettlementTidyBotLONDON files.


Permissions:

This mod may not be reused in part or whole for any purpose other than its original intent.  It may not be uploaded to any other web site.

*** Uploads of any kind without permission is NOT ALLOWED / PROHIBITED / FORBIDDEN ***

Get in touch with me if you wish to discuss translation into a non-English language -- Prior approval is mandatory.


Change Log:

See the Change Log to review what is included in each update.


Credits:

Bethesda Softworks - for the original Models and Textures [I merely provided the ingenuity and scripting to bring Mister Tidy "to life"]


My Fallout London Mods:

Settlement Tidy Bot LONDON: "Mister Tidy" can be found Here.

Settlement Medic Bot LONDON: "Mister Medic" can be found Here.

Settlement Repair Bot LONDON: "Mister Mechanic" can be found Here.

Settlement Gardener Bot LONDON: "Mister Gardener" can be found Here.

Carry-Your-Stuff Robots LONDON: "Buddy Bots" can be found Here.


My Fallout 4 Mods:

Workshop Menu Fixer can be found Here.

Shield Bubble can be found Here.

Qwirky can be found Here.

Sparky can be found Here.

Silver Streak can be found Here.

Silver Streak UFO can be found Here.

Whirly can be found Here.

Whirligig Sentry can be found Here.

Alien Disruptor can be found Here.

Settlement Radar Station & Drone Defenders can be found Here.

Settlement Medic Bot: "Mister Medic" can be found Here.

Settlement Police Bot: "Mister Law" can be found Here.

Settlement Repair Bot: "Mister Mechanic" can be found Here.

Settlement Salvage Bot: "Mister Salvage" can be found Here.

Settlement Gardener Bot: "Mister Gardener" can be found Here.

Settlement Delivery Bots: "Mister Caravan / Mister Express / Mister Postman" can be found Here.

Carry-Your-Stuff Robots can be found Here.

Alien Disruptor can be found Here.

Alien Blaster Long-Barrel Fix can be found Here.


Enjoy!