69 comments

  1. Glitchfinder
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    Mod Compatibility Post

    I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.


    Compatible Mods:


    Incompatible Mods:


    If you have any concerns about a mod that isn't mentioned here, feel free to ask me and I can take a look.
  2. DaKsMaster
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    For some reason It says clear enemies even though their aint no enemies, I was expecting the north point settlement would have that bug but instead its on this settlement. 

    1. Glitchfinder
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      This typically happens if you have another mod overwriting the location data and preventing the settlement from initializing correctly. There's a good chance that you have another mod after the previs file in your load order that edits this area.
  3. Eggy197888
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    I like your small but nice mods. They need no, almost no requirements and enrich the game.

    Thanks & cheers

    Translated with DeepL ( my English is so bad )

  4. rsm000rsm
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    Just recently, I've started dissecting Tarsis31 and Yagisan's Red Rocket Settlements in order to make room for standalone Red Rocket settlements. So far, I've removed from that set the Atom Cats garage settlement to make room for Tenhats' Atom Cats Garage Settlement - with Immersive Repair and the Nahant Red Rocket to make room for your We Can Live In - Nahant Red Rocket. Next is your Cambridge Red Rocket, which corresponds with the Kendal Red Rocket in the Tar/Yag set. However, replacing it with your Cambridge Red Rocket will result in two Red Rocket settlements called "Cambridge Red Rocket" since that's the name given to the College Square location in the Tar/Yag set. Will two settlements with the same name cause any issues with the game/settlement system?
    1. Glitchfinder
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      I'm pretty sure that internally settlements just use the Location and/or the settlement's index in the list of settlements tracked by the management quest. As for the naming, I've got a work-in-progress build of the other one, which I dubbed College Square Filling Station.
  5. Skizzlok
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    Very nice settlement. Thank you!
  6. EducatedAwsome
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    Is there anywhere that we can suggest settlement sites?
    1. Glitchfinder
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      While I can't guarantee I'll do any particular location, you're welcome to make suggestions.
  7. ShottyPanLad
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    A quick question, as I am curious and concerned about using it.

    Primarily, does it work on Xbox One?
    1. Glitchfinder
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      In its current state, this mod would not work on Xbox One. The precombines would need to be rebuilt using a different method from the one I used (uploading for console requires filtered precombines instead), and preferably would be included directly in the main file rather than a separate file like I've done here.

      Since I don't own an xbox myself and as a result I can't do any testing, I generally allow other authors to handle ports because that is better done by someone who is familiar with the process and has the relevant consoles.
    2. ShottyPanLad
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      Ah. I see.

      Hmm…maybe you could reach out to the Xbox One community, then?

      I’d honestly love to use this, but I only have the game on Xbox One, so… *shrug*
    3. Glitchfinder
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      Damanding/CrayonKit has uploaded it for xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4370785
  8. LoveCters
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    Hello, I'm using PRP and if I'm install Cambridge Police Station Settlement - Revisited should I tick the Previs patch option?
    Should I load your previs patch higher than Cambridge Police Station Settlement - Revisited ?
    1. Glitchfinder
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      I believe that settlement has a PRP previs patch in its FOMOD installer, which you will want to use. As for that versus this, it won't matter which comes first because they're far enough away from each other to be safe.
  9. DarkArbiter117
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    I like this location, I have all your settlement mods and they are never missing in my games, I look forward to the rest of the Red Rocket settlements made by you, would you also accept suggestions for future settlements? I like your mods more because they allow you to scrap more things that other mods don't allow and the possibility of repairing structures, I have several ideas that could perhaps be good locations if they can be cleaned and also some to repair. 😬
    1. Glitchfinder
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      You're welcome to make suggestions, but I can't guarantee I'll have time or the desire to hit a specific location. With settlements in particular I'm very picky about where I'm willing to put them.
    2. DarkArbiter117
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      Thanks for answering bro, I'll share with you the locations I had in mind, at least the first 3 I think would be great settlements, but I wish you could consider some more, I understand your point about being selective, but I would love it if you considered some locations, I know not all of them will be possible, but I would love for you to consider some, I really like what you do with your mod settlements. 😬

      1. https://fallout.fandom.com/wiki/Mystic_Pines
      2. https://fallout.fandom.com/wiki/Slocum%27s_Joe_Corporate_HQ
      3. https://fallout.fandom.com/wiki/Easy_City_Downs
      4. https://fallout.fandom.com/wiki/Nahant_Bar_and_Restaurant
      5. https://fallout.fandom.com/wiki/Columbus_Park
      6. https://fallout.fandom.com/wiki/Campus_law_offices
      7. https://fallout.fandom.com/wiki/Longfellow_Bridge
      8. https://fallout.fandom.com/wiki/Drumlin_Diner_(East_Boston) 
      9. https://fallout.fandom.com/wiki/Footbridge_(Esplanade)
      10. https://fallout.fandom.com/wiki/Congress_Street_garage
      11. https://fallout.fandom.com/wiki/General_Atomics_outlet
      12. https://fallout.fandom.com/wiki/Madden%27s_gym
      13. https://fallout.fandom.com/wiki/Garage_alcove
      14. https://fallout.fandom.com/wiki/Roadside_Pines_Motel
      15. https://fallout.fandom.com/wiki/Pizza_parlor
      16. https://fallout.fandom.com/wiki/Guns_Guns_Guns
      17. https://fallout.fandom.com/wiki/Peabody_house
      18. https://fallout.fandom.com/wiki/Drumlin_Diner_(Salem)
      19. https://fallout.fandom.com/wiki/Dorchester_Heights_Monument
      20. https://fallout.fandom.com/wiki/Joe%27s_Spuckies_sandwich_shop
      21. https://fallout.fandom.com/wiki/L_Street_bathhouse
      22.  https://fallout.fandom.com/wiki/Hillside_home
    3. Glitchfinder
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      Hah! Several of those are actually on the list of places I was keeping, that I wanted to look into for making a settlement. I won't be specific about what or where though, because my settlement mods tend to take ages to decide on and actually build.
    4. DarkArbiter117
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      What a coincidence haha, in that case it doesn't matter, I'll be patient until you have time to do some extra settlements. I understand that doing all that work can be complicated, I don't know how to do any of it but I can imagine the amount of work and time it must take you.
    5. Deshebist39
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      I have the audacity to recommend you mods from other authors for some locations.
      KahvozeinsFangs Mystic Pines  https://www.nexusmods.com/fallout4/mods/38989
      NahantBar and Grille https://www.nexusmods.com/fallout4/mods/38044 These mods are installed by me and they work.
      There is another one Roadside Pines Motel https://www.nexusmods.com/fallout4/mods/39022  - but I haven't installed it yet.

      Yes! I want a perfect Salem and Quincy too!
      But, Salem County and Quincy County are very complex locations. You take one, and it leads to another, and so on.
      There are many settlement options, but they all have their drawbacks. Working them out to the perfect level of quality is a difficult task for a very long time.

      I really want Red Rocket on Far Harbor and Southwest Far Harbor!
  10. RJG3263827
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    This is a fantastic 'outpost' location, but I've run around the entire area, killed raiders and ferals all over and the workbench still says I have to clear enemies.

    Any ideas? 
    1. Glitchfinder
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      That sounds like you have another mod overwriting the location. The only things you should need to kill are the super mutant and the mutant hound. I would recommend downloading the most appropriate previs file from hotfixes and adding that to the end of your load order to see if that resolves the issue. If it does, but the super mutant and hound respawn due to installing the previs file later, just disable them in console and they'll stay gone for good.
    2. RJG3263827
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      That did it! THANKS.
  11. Samson13nosmas
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    is there a way to stop supers and dogs from spawning in the red rocket?
    1. Glitchfinder
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      The super mutant and dog don't normally respawn. If they are respawning, that might mean something is conflicting with the location, which should have been resolved by the previs file. Is there anything after the previs file in your load order that might be editing the same area?
    2. Samson13nosmas
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      none that i can see
    3. Glitchfinder
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      Interesting. Do you have any mods that edit or mess with encounter zones or respawn mechanics? Assuming nothing is conflicting with the location itself, that seems the most likely source of the issue since settlement encounter zones need to be set up a specific way.
    4. Samson13nosmas
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      not sure but could season change mod did it? they only respawned once and it was after i installed that one