About this mod
A couple patches for Modding for Charity - Shady Motives - with Wes Johnson by kinggath that will add proper instance naming to the Crab Claw Power Fist mod, as well as making it compatible with ECO Redux's Quick Mod Swapping feature.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Shady Motives INNR Patch (Default Version) - This patch changes the name of the unique "Power Crab" Power Fist variant WEAP record to just ordinary "Power Fist", as well as making the Crab Claw OMOD change the weapon's name back to "Power Crab" when attached to either a vanilla Power Fist, or the unique one in Shady Motives. This makes more sense than just having the unique variant named that way regardless of if it actually has the Crab Claw OMOD attached to it, and the vanilla Power Fist not having it's Instance Naming updated to reflect the Crab Claw attachment. (Incompatible with both of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp]).
Shady Motives INNR Patch (ECO-NEO Version) - This patch does the same as the above patch, with the exception of being compatible with the INNR changes from Equipment and Crafting Overhaul (ECO) - Redux and New Equipment Overhaul (NEO)'s INNR change plugins.
(Requires either one of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp]).
Shady Motives ECO Redux QMS Patch - This patch adds adds Equipment and Crafting Overhaul (ECO) - Redux Quick Mod Swapping capability for the Crab Claw attachment to the Power Crab/Power Fist.
The INNR Patch (Either version) needs to be loaded AFTER Shady Motives - eXoPatch (ShadyMotives-eXoPatch.esp) by Exoclyps, since it carries over some of the fixes from that mod, and overwrites some things it doesn't change.
All of the plugins listed here are light ESPs, meaning they won't count towards your max plugin limit.
Manual:
Place in Fallout 4/Data
With Manager:
Download and Install normally
As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)
DankRafft for Injector Scripts - Leveled Item - Legendaries - INNR - Form List
Exoclyps for Shady Motives - eXoPatch
kinggath for Modding for Charity - Shady Motives - with Wes Johnson
- Constructible Settlement Faction Guards
- Arc Welder - Fixes and Tweaks
- Utility Grenades Have Visible Throw Arc
- Institute Has Their Own Batons - Uses Robco Patcher
- Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
- Immersive Courser Overhaul - Vanilla Friendly
- AnotherOne YK42B Reborn - Fixes and Tweaks
- Yet Another Spectacle Island Bridge - Wide Tho
- Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
- No More Self-Destructing Robot Settlers
- Wasteland Imports - Reloaded
- Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More
- Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum Changes
- Institute Automatron Robot Lasers
- Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- No BoS Before Call to Arms - An Enter The Brotherhood Alternative
- Institute Power Armor Redux Additions
- F4NV AEP-7 Classic Laser Pistol and Pew-Pew - Fixes - Tweaks - Better Implementation
- Lost Soul Quest Tweak - No Faction Hostility
- Wattz Laser Gun - Unofficial Update Additions
- We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!