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Babaloo321

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Babaloo321

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About this mod

Makes wild plants grow back after 3 in-game days. No more waiting for the cell to reset.

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This mod makes allwild plants reset their harvested state after 3 in-game days (72 hours).

If you're not already aware, the default behavior of the respawn mechanic for wild crops is to reset when the cell resets. This means however, that if you use other mods to increase or effectively disable the cell reset timer, they will take longer to respawn, or not respawn at all. Another consequence of this system is that it can be quite unreliable, as the timer resets if you re-enter the cell before it can complete.

What this mod does is add a new script to all* of the vanilla and DLC wild plant flora records that will force them to reset their harvested state after 3 in-game days (72 hours). This means you won't have to wait for the cell to reset in order to pick your berries, flowers, and blossoms anymore!

ISSUES
Unfortunately this mod's functionality does not cover the Thistle plant. The reason is that it's not technically a flora record, meaning the game doesn't exactly treat it like a plant. It uses it's own script, which I have no idea where to start to start on modifying. Sadly, unless I find out how, it's not going to be covered.

* Another issue is that the scripts won't complete on placed Flora records that are not currently loaded (Close enough to the Player, depending on the uGridsToLoad .ini setting). To circumvent this issue, I had to manually add the Persistent flag to all of the placed wild plant Flora records in the base game and DLCs. This is a little impractical, as the combined amount of placed wild plant Flora records are in excess of 5000. Since I've modified quite a lot of placed Flora records and interior cells, the potential for conflicts with other mods is quite high, so I've made a separate master plugin to contain these edits. (BE SURE TO LOAD IT AS EARLY AS POSSIBLE, PROBABLY IMMEDIATELY AFTER UF4P) 

A consequence of this is that this mod's changes won't effect newly-placed Flora records from other mods. This means that a patch must be made for each mod that adds them. The good news is, however, that the only thing that would be required is to add the Persistent flag to each of the newly-placed Flora records. (NOTE: Only placed flora records that use base game or DLC Flora objects would be this simple. If a mod adds entirely new Flora objects, those would need specific individual patching, depending on which version of this mod that you have installed.)

Another angle of this issue is that the potential for large amounts of script lag could theoretically be quite high. In practicality, however, that potential really only increases depending on how many wild crops you pick, and how long it's been since you've picked them. That being said, if you are seeing a spike in script lag, try waiting or sleeping for at least 72 in-game hours. That should be long enough to make all of the scripts in this mod complete.

VERSIONS
There are 6 versions to download:

A) Default Version
-
This version contains all of the wild crops from the base game, and all the DLCs, as well as a master plugin that adds the Persistent flag to all placed Flora records in the base game and DLCs.

B) Dynamic Flora Harvesting by Chikawowwow Version
Does everything version A does. On top of that, this version carries over the changes to the harvested items that Dynamic Flora Harvesting makes to those same plants.

C) Fully Functional Wild and Fresh Crops by Tenhats (Non-Bountiful Harvests) Version
- Does everything version A does. On top of that, this version carries over the changes from Fully Functional Wild and Fresh Crops (The Non-Bountiful Harvests version) makes to wild plants, and adds my script on top of it. This doesn't effect the new farmable wild plants from that mod, as they behave like regular plantable crops and should grow back fine. For this version, be sure to NOT pick the "Bountiful Harvests" option in the Fully Functional Wild and Fresh Crops installer.

D) Fully Functional Wild and Fresh Crops by Tenhats (Bountiful Harvests) Version
- Does everything version A does. On top of that, this version carries over the changes that Fully Functional Wild and Fresh Crops (The Bountiful Harvests version) makes to wild plants, and adds my script on top of it. This doesn't effect the new farmable wild plants from that mod, as they behave like regular plantable crops and should grow back fine. For this version, be sure to pick the "Bountiful Harvests" option in the Fully Functional Wild and Fresh Crops installer.

E) Fully Functional Wild and Fresh Crops by Tenhats (Alternate Plant Names) Version
Does everything version A does. On top of that, this version carries over the changes that Fully Functional Wild and Fresh Crops (The Non-Bountiful Harvests, Alternate Plant Names version) makes to wild plants and wild plant names and adds my script on top of it. This doesn't effect the new farmable wild plants from that mod, as they behave like regular plantable crops and should grow back fine. For this version, be sure to pick the "Alt Plant Names" option in the Fully Functional Wild and Fresh Crops installer.

F) Fully Functional Wild and Fresh Crops by Tenhats (BH + Alt Plant Names) Version
Does everything version A does. On top of that, this version carries over the changes that Fully Functional Wild and Fresh Crops (The Bountiful Harvests + Alternate Plant Names version) makes to wild plants and wild plant names, and adds my script on top of it. This doesn't effect the new farmable wild plants from that mod, as they behave like regular plantable crops and should grow back fine. For this version, be sure to pick the "Bountiful Harvests Alt Plant Names" option in the Fully Functional Wild and Fresh Crops installer.

Make sure to also download the Record Persistence Master Plugin file"WPGB - Record Persistence" in the main files section! If you don't, then the rest of the files won't work properly.

NOTICE!:
If going with either one of the Fully Functional Wild and Fresh Crops versions, or even if foregoing this mod but still using Fully Functional Wild and Fresh Crops, I would suggest downloading Silent Harvesting by qw223. The reason being that since Fully Functional Wild and Fresh Crops adds the WorkshopParent script to all of the wild plants in the game, the player character will say the lines "Seems to be growing well" and "I need to assign someone to this" every time you harvest a wild plant, weather you planted it, or not. This could get pretty annoying, especially if you're like me and grab every single harvestable plant you ever see.
(NOTE: Be sure to pick the optional version of Silent Harvesting in the miscellaneous section under the "Files" tab, as the default version in the main files section doesn't cover both of the lines.)

   INSTRUCTIONS AND INSTALLATION                                                      

BE SURE TO LOAD Wild Plants Respawn - Record Persistence.esm AS EARLY AS POSSIBLE, PROBABLY IMMEDIATELY AFTER UF4P.

Manual:
Place in Fallout 4/Data


With Manager:
Download and Install normally


As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)
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Check out my page for more!