Planned Patches: This is a list of mods I plan to make patches for, sorted alphabetically. Mods in this list are not incompatible with Commonwealth Broadcasting Services, so they're fine to use. The patches are just needed in order to give you random encounters featuring these mods' stations.
- N/A
If you need a specific patch, feel free to ask and I can probably make and upload it in short order.
To Paraphrase Mark Twain .. "To not listen to the news is to be uninformed. To listen to the news is to be misinformed."
Seems like you got just about all the bases covered .. lol .. thanks (yet again) for sharing your talents and skills with, yet another, great mod.
Meaningless trivial knowledge: "Paraphrased" because the astute of you might know, Mark Twain passed away in 1910, and the first Wireless Radio News Broadcast was in 1920 .. so he never really "listened" to the news .. the original quote was "read the news". As Abraham Licoln once said, "Don't believe everything you read on the internet" .. though, in this latter case, the Dates are correct.
Would it be possible to have a particular Eyebot roam around Cambridge playing Scribe Haylen's distress signal? You know, for a more natural and immersive way of encountering that mission without relying on the game prompt?
It would be possible to do, but would require some invasive work I'm not really prepared to take on:
Hearing a radio station through an eyebot or radio object doesn't give the cues needed to start a quest the way Military Frequency AF95 starts the quest. Instead, you would need to edit the quest that broadcasts that frequency to start the quest the same way the eyebot for Cambridge Polymer Labs starts that dungeon's quest.
You would also need to make some invasive changes to how Fire Support is handled, which will be prone to conflicts with the many bugfixing and faction adjusting mods for the Brotherhood of Steel.
This is more of a personal quibble than a technical one, but this change would actually be bad user experience design unless you also changed the hooks for the Minutemen, Railroad, and various DLCs. It's a case where immersion and game design conflict with each other because one of the important things about user experience is that it should be consistent. I could go on at length about how immersion and realism mods often make the game worse to play, but it's not really worth an extended discussion.
On the subject of immersion, I'm not entirely convinced that it would be easier for Haylen to find and repair an eyebot, set it to broadcast an emergency distress signal, and then help it escape the ghoul siege rather than repair radio equipment that the police station apparently already had on hand.
Are you using Random Encounter Framework? That's required for this mod to work properly, and without it you won't get any encounters added by this mod. Similarly, if you get the encounter for an eyebot that is broadcasting Radio Freedom, and you aren't using either the unofficial patch or Who's The General, then Radio Freedom will only be playing if you're also tuned in on your pip-boy because Bethesda locks the station when you aren't tuned in.
i have all mods that you mentioned. I dont how to test it properly, i tried spawn regular eyebots(formid 000EFBB4) and they are silent and those that i luckily encounter in commonwealth are silent too.
There are a few preplaced eyebots in the commonwealth, and most of those are silent too. The random encounters added by this mod occur in scene encounters (such as the one under the rail bridge to the east of starlight) and chokepoint encounters (such as the ones that happen on several bridges around the commonwealth)
As far as forcing them to spawn for testing purposes goes, the game doesn't really have a good way to do that. You can make it easier by installing the encounter disabler optional file I have on the Random Encounter Framework page, since that disables all of the random encounters added by Bethesda.
The first place you mentioned i was able to find them. First played emergency broadcast and second diamond city radio. Now i know this mod is working. Thanks.
Thank you very much for the modification! I would be glad to see a patch for this mod - it allows you to play tracks from a folder in a separate radio station. I think that registering this station from the mod in your robot eyes should not be difficult.
81 comments
I'll list mods that people ask about here, along with their compatibility and resolution status.
Compatible Mods:
- Diamond City Radio Extended: No special load order necessary.
- Enclave Radio Freedom: No special load order necessary.
- GNN National Broadcast - Diamond City Radio without Travis (2.0.0 Update): Use the patch in optional files.
Added Mods:
This is a list of mods that add new radio stations, that I have patched to include in Commonwealth Broadcasting Services.
- 8-BIT HITS
- 2029 Radio- Pipboy Custom Radio: Make sure to download the appropriate patch for your version, because the station frequency changed in an update.
- Agatha's Song Returns
- America Rising 2 - Legacy of the Enclave
- An Old World Radio Christmas
- Appalachia Radio
- Atomic Radio and Tales from the Commonwealth
- Big Island Radio - A Fallout Hawaii Radio
- Billy Bob's Bunker
- Blue Bayou Radio - A Fallout New Orleans Radio
- Blues Radio - Standalone Station with 100 Tracks
- Boston Pirate Radio - Anarchist Raider Punk
- Cadillac Jack's Radio Shack
- Chilling Tales for Dark Nights
- Civil Defense 'Conelrad'
- Commonwealth Horror Radio
- Commonwealth Sci-fi Radio
- CONELRAD 640-1240 - Civil Defense Radio
- Doctor Quench Soda Company 2022
- Dollar Country on WTFC Radio
- Edmond's Rad Radio Revolution - The Ultimate Radio Mod
- Enclave here - A Sim Settlements 2 add on pack
- Enclave National Broadcast
- Existence 2.0
- Galaxy News Radio - Boston Mass.
- Galaxy News Radio (Fully Voiced and Very Immersive New Radio Station)
- Galaxy News Radio V2.0 (Voiced Radio and Dungeon)
- Gamma Radio
- Gopnik Radio
- Jetfuel Radio - The Refueled Patch
- Jetfuel Radio Standalone
- Malt Shop Mayhem
- Meet Companion Ivy: This mod features adult content and is not available on a site I can link here.
- Nightfall
- Nine Inch Nails Radio
- Nuka World Radio (The Nuka-Cola Broadcast System)
- OLD WORLD RADIO - BOSTON
- Old World Radio 2
- Old World Tunes
- Pee Wee's Playlist
- Personal radio (version with randomizer)
- Pulp-Pourri Theatre
- Radio FNGS
- Radio New Vegas and Mojave Music Radio: Use the "Radio New Vegas" and/or "Mojave Music Radio" patches in optional files as appropriate.
- Red Rocket Radio Bop
- Revolver Radio by MadMax
- Richard Cheese Radio
- SICKnasty Radio (SNR) - Metal of the Commonwealth
- Synthstream FM
- The Adventures of MechaBetty
- The Cat's Meow -Atom Cats Radio-
- The French Connection
- The Machine and Her Revival
- The Mercury Theatre on the Air
- The Sealed Book
- The Twilight Zone
- The Weird Circle
- The Zero Hour
- Tom Lehrer Radio
- True Vault Escapades - A Fallout Audio Drama
- Tumbleweed Tunes
- We're Alive
- WRAR - RadioActive Radio
- WRVR - New Companion and Radio Station For The Commonwealth and Far Harbor
- West Vault Radio
- X Minus One
Planned Patches:
This is a list of mods I plan to make patches for, sorted alphabetically. Mods in this list are not incompatible with Commonwealth Broadcasting Services, so they're fine to use. The patches are just needed in order to give you random encounters featuring these mods' stations.
- N/A
If you need a specific patch, feel free to ask and I can probably make and upload it in short order.
Seems like you got just about all the bases covered .. lol .. thanks (yet again) for sharing your talents and skills with, yet another, great mod.
Meaningless trivial knowledge: "Paraphrased" because the astute of you might know, Mark Twain passed away in 1910, and the first Wireless Radio News Broadcast was in 1920 .. so he never really "listened" to the news .. the original quote was "read the news". As Abraham Licoln once said, "Don't believe everything you read on the internet" .. though, in this latter case, the Dates are correct.
If you have free time~ :3
As far as forcing them to spawn for testing purposes goes, the game doesn't really have a good way to do that. You can make it easier by installing the encounter disabler optional file I have on the Random Encounter Framework page, since that disables all of the random encounters added by Bethesda.
I would be glad to see a patch for this mod - it allows you to play tracks from a folder in a separate radio station. I think that registering this station from the mod in your robot eyes should not be difficult.