Fallout 4
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Created by

Dank Rafft

Uploaded by

DankRafft

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Safe to use

About this mod

Reworks many aspects of EAC's equipment and fixes problems and inconsistencies with leveled item lists. Modular setup.

Requirements
Permissions and credits
Changelogs
Donations


There are multiple different plugins available that come with different features. You can mix and match them to your heart's content.

Armour Tweaks Plugins
  • All equipment pieces got the same treatment as vanilla ones with the mod New Equipment Overhaul (NEO) meaning they all come with vanilla attachment points applied so that other mods can make use of them without having to override the armour base forms, also have vanilla clothing INNR applied which other mods can make use of as well, and last but not least allows Nick to wear all pieces (untested).
  • All pieces that used a custom attach point as their Material slot had that replaced by the vanilla Material attach point. Using a custom one has only downsides in this instance.
  • All armour and clothing come with the vanilla legendary attach point by default. This won't make those pieces available as legendary drops but enables crafting of legendary effects with a mod that has that feature set like Legendary Effect Overhaul (LEO).
  • Replaced EAC's barebones custom INNR reference on three armour pieces with vanilla INNR. That way INNR replacers like the ones from Equipment and Crafting Overhaul (ECO) - Redux and New Equipment Overhaul (NEO) apply to those three pieces as well.
  • Fixed a couple minor inconsistencies.
  • There's a second plugin variant that comes with everything mentioned before but also has ECO's entry point pre-applied.

Leveled Item Plugins (the following two options are mutually exclusive)
  • Fixes bugs and inconsistencies with EAC's leveled item lists in the same vein as the mod Leveled Item Fixes (LIF) does. LIF isn't required but highly recommended to fix other problems with vanilla leveled item lists.
  • Remove EAC's leveled item implementation entirely. This is for those of you who don't like to see the armour pieces spawn randomly and get rid of the conflict potential of overriding leveled item forms.




All of the custom plugins included on this mod page come as ESL-flagged ESP files. ESL-flagged ESPs have all the advantages of an ESL and ESP combined, without any disadvantages. It won't count towards your ESM/ESP plugin limit and you can sort it just like any other ESP in your load order.

  • The Armour Tweaks plugins are incompatible with other mods that modify EAC's armour records: ARMA, ARMO and OMOD form types.
  • The Leveled Item Fixes plugin is incompatible with other mods that override the same vanilla leveled item records (LVLI form type) that EAC affects.
  • The Leveled Item Integration Removed plugin is incompatible with mods that replace EAC's original plugin as well.




Can I update the mod mid-playthrough?
Yes, updates in a running play-through are possible and recommended unless the changelog specifically says otherwise. So, for your own good, form a habit of reading Patch Notes / Change Logs before updating any mod. That saves you from a lot of trouble in the long term.

How do I update the mod?
The same way as any other mod. Your mod manager (usually Vortex or Mod Organizer 2) can update mods automatically. In addition to that make sure to read the changelog before you update. In some rare cases updates in an already running play-through should be done with caution. There is a warning in the changelog when that case applies.
If you're managing your mods manually then simply override the files of the previous version with the new ones but I won't provide any support in that case.






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