This is compatible with Classy Chassis Outfits - Eli's Armor Replacer as that one only adjusts (as far as I can tell) mesh files, while your mod affects the numbers side of things?
As much as I like skimpy stuff, your Overhaul series takes vast precedence.
I feel this was a pointless question but since I hyped myself into massive doubt spiral, I had to ask anyway.
So what's on the go with the Vanilla body file, says unsupported till they fix stuff, should i hold off on using it or have you fixed that and its ok to use the vanilla body file? just was in game with this mod. you did an amazing job! the clothing is very well distributed and Eli did such an amazing job on this new update, have to give her props for this too.
I'm confused, you say all plugins are ESL-flagged ESPs, but you include a version of the main EAC plugin that is not ESL-flagged. Was that an oversight, or intentional (likely due to other changes in the file from the original) but poorly conveyed in the description? EDIT: I'm assuming it's intentional, because when I went to see if I could flag it myself it said there's new CELL data so it would be broken if I did that.
I saw on Eli's mod page they said that the mod isn't "100% compatible" with the Next Gen update but I'm not sure what that means. Does this mod fix the compatibility?
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As much as I like skimpy stuff, your Overhaul series takes vast precedence.
I feel this was a pointless question but since I hyped myself into massive doubt spiral, I had to ask anyway.
just was in game with this mod. you did an amazing job!
the clothing is very well distributed and Eli did such an amazing job on this new update, have to give her props for this too.
EDIT: I'm assuming it's intentional, because when I went to see if I could flag it myself it said there's new CELL data so it would be broken if I did that.
theyre good weapon mods, but they all just feel overpowered, and distributes poorly to all enemies, like giving a low level raider an m60 machinegun
I'm not interested in the other two.