Fallout 4

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Created by

Dank Rafft

Uploaded by

DankRafft

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About this mod

Lightweight expansion that fits in every load order. Provides additional material and paint options for all base game armour.

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Featured in the Dank Suite mod collection. Check it out if you're interested in using my other fully standalone and highly compatible mods.

This can be considered the continuation of my Synth Armor Extended but with some extras.


<<< CONTENT >>>

All plugins included (main and the optional ones) come with the ESL flag. Therefore they aren't counted against your ESM/ESP plugin limit.
All plugins are bundled in a convenient FOMOD installer for use with any mod manager.

The main plugin comes with the following features:
  • 2 new Material options for Synth Armor: Highly Reflective Coating (better Energy Resistance) and Shadowed Material (Stealth bonus)
  • New Paint options for Combat, Leather, Metal and Synth Armor: All the new options are available in the vanilla Paint slot - also used by the Creation Club paint - and reflect the colours/textures used by their material options so that you can choose the visuals independent of its stats
  • Synth Armor materials (new and old) make use of the new colours: Highly Reflective Coating uses the metallic texture, Shadowed Material comes with the black/dark colour, Microcarbon and Nanofiliment Material get the (shiny) white colour, while the rest (Laminated and Resin Material) retain the vanilla/default colour.
  • Both new Synth Armor material options are integrated into the Synth Armor mod collections so that NPCs have a chance to spawn with them applied.
  • If you have either ECO Redux's or NEO's optional "Extended INNR" plugins installed, two additional naming rules (contain names for the two new Synth materials) will be injected into ECO's/NEO's INNR upon starting the game the first time after installing this mod.

The optional Black Synth Armor plugin does the following:
  • All instances of the default/vanilla Synth Armor colour get replaced by the black/dark colour.

The optional INNR plugin for Complex Item Sorter users does the following:
  • Contains a modified ruleset order for users of Complex Item Sorter (CIS). Only necessary if you have either ECO Redux or NEO including one of their Extended INNRs installed and plan to make use of CIS.
  • CIS puts its own category of tags in front of all the original rulesets and thus moves the original ones down by one. This tiny plugin accomodates for that and moves its injected rules down by one as well so that the additional rules sit in the correct spot again.


<<< COMPATIBILITY >>>

Compatible with everything. The only thing that could conflict is the part that makes NPCs sometimes spawn with the two new Synth Armor materials. But then you just won't see those two new materials by default, you can still switch manually to them.
When it comes to the compatibility of the optional plugins contained in the installer refer to their descriptions in the installer.

The mod should be fully compatible with FO4 VR as I made sure that its older engine can load the plugin in its entirety. But some feedback from a VR user would be highly appreciated.


<<< FREQUENTLY ASKED QUESTIONS >>>

Is it possible to update from your Synth Armor Extended to this one mid-playthrough?
This mod's plugin is vastly different, in plugin name and content, from the other one. If you'd replace Synth Armor Extended with APE the engine would consider SAE to be uninstalled which may break already existing pieces of Synth Armor. If you want to take that risk simply uninstall SAE and and install APE instead.

Is it possible to apply this mod on top of Synth Armor Extended?
It is possible but that would come with a problem: This mod already includes everything Synth Armor Extended has to offer. If you'd run both mods you'd have the Synth material/paint options available twice.


<<< RECOMMENDED MODS >>>


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