Fallout 4
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About this mod

Dive into combat with improved chems! Now you get the bang you wanted for your addiction! This mod overhauls chems, to make them a little bit more useful and more balanced. Addiction chances have been lowered, so that you can take more chems before you get addicted and suffer the consequences of that power.

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Better Chems tweaks Fallout 4's chems to provide a better chem experience for you and others!
Chems should be part of every gameplay, but most of the time, they don't seem to be worth to use them and if you use them that one time, you are immediately addicted and the positive effect runs out, before you even reach the enemy.

That's where Better Chems comes in to save the day! Lowering addiction chance and increasing the fun duration!
Also, do you know Med-X? The thing you never use? This mod makes it actually useful!

This mod also pairs very well with Stimpaks - Heal No Limbs - F4SE as you can now use Med-X to heal limbs and making healing more diverse!

Addiction Overhaul
Alcohol and chemical addiction ratings now decay over time and are no longer persistent. This means, if you take a good pause between alcohol and chems, its less likely to get addicted!

The changes in detail

Additional new effects
Restores Limb Conditions to 100%
Reduces Limb Damage taken by 75% for 300 seconds.
Addiction Odds 25 -> 15 

Berry Mentats
Duration 480 -> 600 seconds
Addiction Odds 25 -> 15

Addiction Odds 35 -> 25

Duration 300 -> 3600 seconds
Addiction Odds 25 -> 15

Duration 480 -> 1800 seconds
Addiction Odds 35 -> 25

Duration 480 -> 1800 seconds
Addiction Odds 35 -> 25 

Duration 600 -> 3600 seconds
Addiction Odds 35 -> 25  

Duration 300 -> 3600 seconds
Addiction Odds 35 -> 25   

Duration 480 -> 900 seconds
Addiction Odds 35 -> 25   

Grape Mentats
Duration 480 -> 600 seconds
Addiction Odds 25 -> 15   

Duration 10 -> 15 seconds
Addiction Odds 25 -> 15   

Jet Fuel
Duration 480 -> 600 seconds
Addiction Odds 35 -> 25   

Duration 300 -> 900 seconds
Addiction Odds 25 -> 15

Orange Mentats
Duration 480 -> 600 seconds
Addiction Odds 25 -> 15

Duration 480 -> 600 seconds
Addiction Odds 35 -> 25

Duration 480 -> 600 seconds
Addiction Odds 35 -> 25

Psycho Jet
Addiction Odds 35 -> 25

Psycho Buff
Duration 480 -> 600 seconds
Addiction Odds 35 -> 25

Duration 480 -> 600 seconds
Addiction Odds 35 -> 25

Duration 180 -> 300 seconds

Ultra Jet
Addiction Odds 35 -> 25

Duration 120 -> 900 seconds
Addiction Odds 50 -> 35

Check out my other mods:

Cooking Overhaul
Cooking Overhaul allows you to disable the heal , buff or radiation effects
from food.There is also an separate version, which is a complete
overhaul of many existing food items. Weight and caps value have been
re-balanced. And new recipes!

Better Power Armor - Redux
Your Power Armor will now fully absorb the damage of ballistic and laser weapon types.
Each armor part will work individually and absorb the damage of the body part it covers.
When one power armor part breaks, only this body part that was covered will take damage.
Keep your power armor in a good state and it will protect you.

Dynamic Helmet
Auto equip/unequip helmet when combat starts/end. Quick toggle of the
equipped helmet and/or other facial equipment with a key, which can be
set with MCM.

Configurable Artillery
Configurable Artillery allows you to control several settings of the artillery. In
addition to that, it features an optimised script for faster shooting
artillery. The rate of fire, spread, range and more can be easily
adjusted with MCM.

Third Person First Person Aiming
Allows you to switch from third to first person while aiming and switches you back, when you release the aim button.
Requires F4SE

Better Locational Damage
Most realistic damage overhaul you'll find on the whole nexus. Promised.
Features: Scripted headshots, scripted dismemberment, bleedings, stagger ,stab 
your enemies from behind, Shotgun knockback and more! Balanced melee and
range combat. Settings holotape and MCM available to tweak features to your 
liking or completely disable them!

Give me that bottle
Ever wondered that you drink a beer for example and the bottle is magically
gone? With the new survival mode you could use the bottle to 
get some water! But how to get this bottle!? Give Me That Bottle fixes 
that and gives a bottle in return! This mod adds new water bottles and 
cooking recipes to turn your dirty water into purified water

Better Explosives (Previous version of this and no longer be updated, but still valid)
Better Explosives overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them differ from each other.

Better Explosives Redux 
Better Explosives Redux overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them
differ from each other. This version, is the newest version of the
Better Explosives series, but requires DLCs. If you don't have all DLCs,
please visit the non-redux version.

Game Configuration Menu
GCM allows you easily set many game settings without the need of additional ESPs or console commands. It's awesome.

Survival Configuration Menu
Features a brand new eat and drink system, which relies on weight of the item
instead of the caps value and allows you to control it. In addition to
that, you can tweak many aspects of the survival added features. Like
tweaking disease chance, disabling Adrenaline. Choose how long you can
maximally sleep on the different bet types. And more.

Complex Vendors
Known from Skyrim and other games, many vendors are restricted. You can't
sell everything to anyone. This also prevents the player from piling up
currency. This mod applies several restrictions to several NPCs. For
example, a doctor can only buy and sell chem related items. But there
are still some stores, where you can dump everything.

And more