Added an optional plugin that introduces the Midwestern Brotherhood chapter via the Random Encounter Framework. They will be using the latest version of MidWest Power Armor Revolution by NewerMind43.
Added a patch for the Look At Me - Brotherhood REDUX by S4iS3i, which reverts the default outfit of the new vertibird pilot to the vanilla one that is edited by the Look At Me mod.
Added an optional patch that would make the power armored BoS Knights wear a full health set of T-60b power armor. In vanilla, they wear a damaged set that starts at 50% health.
Added a patch that will make Senior Paladins use NewerMind43's Ultracite Power Armor (ESL version) and pinedog's Ultracite Power Armor - East Brotherhood of Steel Paint
Added a compatibility patch to Brotherhood Equipment Overhaul and Brotherhood Power Armor Overhaul. Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BPAO/BEO (DELEV and RELEV) > Patch (RELEV). This will allow BPAO/BEO to overwrite changes to vanilla NPCs while still letting the new NPCs from Improved BoS have a chance to appear.
Added compatibility patch to B-35C Heavy Brotherhood of Steel armor. This will change the BoS Combat Armor leveled list to give BoS soldiers a full set of armor from level 30, for Knight-Captains to Knight-Commanders, and a better version of the armor from level 45, for Paladins.
Added patch for the Ultracite weapons and the Winchester P94. Added the BoS Hood to Proctor Teagan's vendor inventory.
FAQ
Is this compatible with **insert mod name here**? For other faction overhauls completely replace the NPC/faction leveled list, no, not without a patch. For mods that alter the only quests, yes, since this mod does not make any changes to vanilla quests.
I don't see the changes in the NPC? NPCs that have already been loaded by the game will not get the changes until the cell resets. However, NPCs that have already been spawned into the Comonwealth and referenced by a running script, might not get all the changes such as stat changes at all. Cases that could cause issues include: NPCs that are spawned by a quest will be spawned wrong (naked, wrong stats, etc) if you install the mod then loaded a save with the quest already active, NPCs that are in a cell that does not reset, NPCs that are referenced by a forever running script (such as traveling merchants).
Does this mod work after the update? No, this mod uses RobCo Patcher, which requires Address Library, which uses F4SE. Until those become compatible with the new update, most of what this mod does would not work.
Brotherhood Power Armor Overhaul - Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BPAO (DELEV and RELEV) > Patch (RELEV)
Brotherhood Equipment Overhaul - Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BEO (DELEV and RELEV) > Patch (RELEV)
B-35C Heavy Brotherhood of Steel armor - gives BoS soldiers level 30 and above a guaranteed full set of the armor. Paladins will get a better version of the armor.
I'm making a little list of patch suggestions for mods I like to use with the BoS. It's just a few loose ideas, do what you want with it. I've bolded the ones I'd most like to see implemented.
Armor/Clothes: - CROSS Vertibird Flightsuit (It looks really good and gives a new outfit with good resistance for vertibird pilots) https://www.nexusmods.com/fallout4/mods/47011 - CROSS Brotherhood Recon (I'm not the biggest fan of this armour but it adds a bit of colour. It would suit some soldiers on patrol) https://www.nexusmods.com/fallout4/mods/27418 - Capital Wasteland Brotherhood Outfit (especially with the mod that lets half the scribe outfits spawn normally, a total replacement is a bit of a shame imo) https://www.nexusmods.com/fallout4/mods/49884
Weapons: - WATTZ Laser Gun (Essentia imo. Good texture, feeling and animation and 100% lore friendly) https://www.nexusmods.com/fallout4/mods/26386?tab=description - Winchester P94 (It greatly improves the firepower of the faction, which makes it fun. And it's also 100% lore friendly) https://www.nexusmods.com/fallout4/mods/35676 - CROSS Break Action Laser (the weapon itself needs quite a bit of patching, but it's a pretty good addition) https://www.nexusmods.com/fallout4/mods/27050 Power Armor: - T51C Airforce Power Armor (fits well on the deck of the prydwen) https://www.nexusmods.com/fallout4/mods/17941 - Power Armor to the People (it might be a good idea) https://www.nexusmods.com/fallout4/mods/50819
I'd also like to add that I think it would be a good idea to see other power armor, particularly T51, which would add a little more variation to the faction without unbalancing it while remaining completely lore-friendly.
There are plenty of other things that deserve to be looked into, but I've put down what interested me most. (And sorry for my English, I understand it well but I speak it badly)
For Armor/Clothes, the CROSS mods are already handled by the Look At Me BoS and its Redux editions. Scribes are not touched by this mod so the Capital Wasteland Brotherhood Outfit would be compatible without a patch.
For weapons, besides the Winchester P94, Dak's Attachment Pak can give the BoS NPCs something similar to the WATTZ Laser Gun and the CROSS Break Action Laser.
For power armor, will consider the T51C. For variation e.g. T51, it is already handled by mods like Brotherhood Equipment Overhaul and Brotherhood Power Armor Overhaul.
I'm not a big fan of Look at Me and the Attachment Pack, so I'd have preferred standalone versions, but I'm not going to insist on extra work when there are alternatives elsewhere.
Thanks for the quick reply in any case and good job!
I have the Paladins only B-35 patch installed, but Knight Rhys keeps spawning with B-35, and so does the dead BOS Knight on the battlements around the Police Station.
Will update the description later but the base B-35C mod also adds it to the BoS leveled list. The difference is that the patch in Improved BoS would give Knight-Captains and above a complete set. For Paladins, they would also get a complete set of the black version of the armor.
Just downloaded the newest version 1.7.4, but MO2 thinks it is still 1.7.3 - looking at the FOMOD header, it still has 1.7.3 as the version number, did you forget to update that? (Same thing on the MM one, latest is 1.6.5-1 but FOMOD and therefore MO2 has 1.6.5)
With F4SE down temporarily, I thought I'd put together a load order without any plugins that require it. Surprisingly few of the mods that I normally use actually need it, but unfortunately this is one of them that does. I can't play without your mods anymore lol, they're too essential.
142 comments
FAQ
For other faction overhauls completely replace the NPC/faction leveled list, no, not without a patch. For mods that alter the only quests, yes, since this mod does not make any changes to vanilla quests.
NPCs that have already been loaded by the game will not get the changes until the cell resets. However, NPCs that have already been spawned into the Comonwealth and referenced by a running script, might not get all the changes such as stat changes at all. Cases that could cause issues include: NPCs that are spawned by a quest will be spawned wrong (naked, wrong stats, etc) if you install the mod then loaded a save with the quest already active, NPCs that are in a cell that does not reset, NPCs that are referenced by a forever running script (such as traveling merchants).
No, this mod uses RobCo Patcher, which requires Address Library, which uses F4SE. Until those become compatible with the new update, most of what this mod does would not work.
Patches & Compatibility
Yes, I may do that with RobCo patcher for the next update.
I've bolded the ones I'd most like to see implemented.
Armor/Clothes:
- CROSS Vertibird Flightsuit (It looks really good and gives a new outfit with good resistance for vertibird pilots)
https://www.nexusmods.com/fallout4/mods/47011
- CROSS Brotherhood Recon (I'm not the biggest fan of this armour but it adds a bit of colour. It would suit some soldiers on patrol)
https://www.nexusmods.com/fallout4/mods/27418
- Capital Wasteland Brotherhood Outfit (especially with the mod that lets half the scribe outfits spawn normally, a total replacement is a bit of a shame imo)
https://www.nexusmods.com/fallout4/mods/49884
Weapons:
- WATTZ Laser Gun (Essentia imo. Good texture, feeling and animation and 100% lore friendly)
https://www.nexusmods.com/fallout4/mods/26386?tab=description
- Winchester P94 (It greatly improves the firepower of the faction, which makes it fun. And it's also 100% lore friendly)
https://www.nexusmods.com/fallout4/mods/35676
- CROSS Break Action Laser (the weapon itself needs quite a bit of patching, but it's a pretty good addition)
https://www.nexusmods.com/fallout4/mods/27050
Power Armor:
- T51C Airforce Power Armor (fits well on the deck of the prydwen)
https://www.nexusmods.com/fallout4/mods/17941
- Power Armor to the People (it might be a good idea)
https://www.nexusmods.com/fallout4/mods/50819
I'd also like to add that I think it would be a good idea to see other power armor, particularly T51, which would add a little more variation to the faction without unbalancing it while remaining completely lore-friendly.
There are plenty of other things that deserve to be looked into, but I've put down what interested me most.
(And sorry for my English, I understand it well but I speak it badly)
For Armor/Clothes, the CROSS mods are already handled by the Look At Me BoS and its Redux editions. Scribes are not touched by this mod so the Capital Wasteland Brotherhood Outfit would be compatible without a patch.
For weapons, besides the Winchester P94, Dak's Attachment Pak can give the BoS NPCs something similar to the WATTZ Laser Gun and the CROSS Break Action Laser.
For power armor, will consider the T51C. For variation e.g. T51, it is already handled by mods like Brotherhood Equipment Overhaul and Brotherhood Power Armor Overhaul.
Thanks for the quick reply in any case and good job!
I feel like they share a lot of similarities and I just want to make sure if its compatible.
Thanks in advance!
Edit: I should learn to use my reading abilities, I just saw the part in the sticky which talks about this, sorry about that.
Yes, unfortunately, until F4SE is updated. This mod would not be useable with the new update.