MidWest Power Armor Revolution - ESL version. The patch that adds the Midwestern BoS is build on top of the ESL version and not using RobCo Patcher. No plans to add a patch for the ESP version.
Brotherhood Power Armor Overhaul - Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BPAO (DELEV and RELEV) > Patch (RELEV)
Brotherhood Equipment Overhaul - Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BEO (DELEV and RELEV) > Patch (RELEV)
B-35C Heavy Brotherhood of Steel armor - gives BoS soldiers level 30 and above a guaranteed full set of the armor. Paladins will get a better version of the armor.
Minutemen Take Over Nuka World Bugfix - adjusted the types of NPCs that spawn. Replaced the Scribe with a power armored BoS soldier that spawns with automatic weapons.
Tumbajamba's Brotherhood Armor Collection - because of how this mod restructures the BoS NPCs to correct the power armor rankings, this patch effectively replaces the "Replace BoS Soldiers" option from the original mod. However, you may still need it if you have other mods that add new BoS NPCS that make use of the vanilla BoS armor system that uses the BoS Knight loadout/template for all levels of NPCs.
The Danse Dilemma (pka Face Maxson etc.) - note that if you are using the legacy version of this mod (version before 2.0.0), load ImprovedBoSBoss.esp before FaceMaxson.esp.
Announcement As of version 2.0.0, all plugins are now ESPFEs. This means the form IDs have change, which means updating to it would require a new game. Do not update on an existing save or playthrough. You will get issues where NPCs would have no names.
If you have patches that depend on this mod, the ESPs are compacted using the xEdit's "Renumber FormIDs from..." feature and set to start at 800. To update your patch:
Load the Legacy ESP version (or what you currently have pre-ESPFE) and your patch/es
Right-click on the Legacy ESP then "Renumber FormIDs from..." and set the value to 800
This should also automatically update the form IDs on other loaded plugins.
Why do you give the mod option that East BoS can be the enemy to the Midwest BoS? I also personally believe that Arthur Maxson ideology can be very conflicted to the Midwest BoS.
I'm still dying for a compatibility patch for Power Armor to the People across all your mods. Dx lol There's a guide to making one, and it even uses Improved Institute as its example, but I just cant wrap my head around it.
Unfortunately, theres a lot of conflicts between this mod and PATTP. People are welcome to make a patch for it but for me, I recommend to just use PATTP alongside this mods Encounters module.
If you are on the next-gen version of the game then RobCo does not work on it yet. While, there is a version for it, it is still on alpha and the author mentioned it on the download page saying "Alpha Version. Crashes are very VERY likely.".
Added a patch for in 2.0.2. Do note this patch is meant to replace ImprovedBoSBoss.esp from the Faction Boss option. No need to install it if you do not plan to use that option.
It should be fine. Though SS2 uses a different NPC object, which means SS2 may spawn BoS Knights that would level with you so you may find them wearing the Paladin T60d even though they are called Knights.
Is there a way for this to be compatible with CBBE or BodyTalk? I had installed this and now the sizes don't vary. I had used nevernude and nude versions, in addition to diverse bodies, but neither is working after this. It works with the Look At Me Redux edition, but not with this as well. I understand if there is no solution, just checking if there might be.
I just seen that I needed compatibility patches for the look at me series, so that is what led my thoughts. Whatever the case, thank you again for your response and work, and for the detail.
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Patches & Compatibility
As of version 2.0.0, all plugins are now ESPFEs. This means the form IDs have change, which means updating to it would require a new game. Do not update on an existing save or playthrough. You will get issues where NPCs would have no names.
If you have patches that depend on this mod, the ESPs are compacted using the xEdit's "Renumber FormIDs from..." feature and set to start at 800. To update your patch:
This should also automatically update the form IDs on other loaded plugins.
I just being curious:
Why do you give the mod option that East BoS can be the enemy to the Midwest BoS? I also personally believe that Arthur Maxson ideology can be very conflicted to the Midwest BoS.
There's a guide to making one, and it even uses Improved Institute as its example, but I just cant wrap my head around it.