Fallout 4
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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Updated and tweaked version of LBPAC

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Changelogs
As featured in Life in the Ruins
see the modlist in the Wabbajack Gallery for more information

LBPAC is a great mod, absolutely a must for anyone wanting to make power armor interesting, but it is starting to show it's age, and over the past year or so maintaining LitR, I've expanded it's original functionality with some new features, so I've gone ahead and "reduxed" it. This includes updated mechanics, as well as my own personal tweaks.

For the full description of what the mod does, go see the original page

Changes
  • Forms compacted, and Plugin ESL flagged
  • CPAO changes integrated into the main plugin (no longer required if using)
  • Added display for battery efficiency changes, walk speed changes, and reload debuff
  • Nerfed stealth in PA
  • PA Damage reduction values rebalanced
  • Increased steel required to repair Raider PA
  • Raiders spawn PA pieces with less than 100% health
  • Repair Perk Requirements now display as part of the recipe (thanks to Actualized for the script that does this)
  • Changed Perk Requirements for repair
  • Raider now requires Armorer 2
  • T45 Now requires Armorer 2 and Science 1
  • T51 Now requires Armorer 3 and Science 1
  • T60 Now requires Armorer 2 and Science 2
  • X01 now requires Armorer 4 and Science 4

Locational Damage Threshold
The largest new addition to the mod is the new Locational Damage Threshold system. This is similar in gameplay to mods like Better Power Armor, and Scarcity.
- All Power Armor pieces have a damage threshold of 2% of their base resistance, however it only appplies to hits on body parts that are covered. Also, while a body part is covered, the Power Armor will absorb almost all of the incoming damage, and the wearer will take almost no damage.  These effects are all bypassed by Armor Piercing, and Heavy Weapons.


Updating an Existing Game
Due to the form compaction, swapping out from the original LBPAC isn't recommanded mid save. In my limited testing I've not found any problems doing so however.


Compatibility
Other mods that modify PA will conflict, of course. If you want to run this with Lunar Fallout Overhaul, just load LBPAC after it. The perk descriptions won't reflect the changes (however now that the repair recipes do, it's less of an issue), and there is a single conflict with AckAck (lunar give's her a damaged minigun) which can be patched. Mods that add new Power Armor will of course require patching- see the Requiremets drop down for a list of available patches.

Patches for the old version fo LBPAC will not function work, and should be updated before using them.


Patching Tool
I've included the mxpf script I used to convert my perk requirements over to the new system, however it does not patch the repair recipe components itsels, that still needs do be done manually. Users don't need this, it's strictly for mod authors.