Latest Highlights
- Added an optional plugin that introduces the Midwestern Brotherhood chapter via the Random Encounter Framework. They will be using the latest version of MidWest Power Armor Revolution by NewerMind43.
- Added a patch for the Look At Me - Brotherhood REDUX by S4iS3i, which reverts the default outfit of the new vertibird pilot to the vanilla one that is edited by the Look At Me mod.
- Added an optional patch that would make the power armored BoS Knights wear a full health set of T-60b power armor. In vanilla, they wear a damaged set that starts at 50% health.
- Added a patch that will make Senior Paladins use NewerMind43's Ultracite Power Armor (ESL version) and pinedog's Ultracite Power Armor - East Brotherhood of Steel Paint
- Added a compatibility patch to Brotherhood Equipment Overhaul and Brotherhood Power Armor Overhaul. Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BPAO/BEO (DELEV and RELEV) > Patch (RELEV). This will allow BPAO/BEO to overwrite changes to vanilla NPCs while still letting the new NPCs from Improved BoS have a chance to appear.
- Added compatibility patch to B-35C Heavy Brotherhood of Steel armor. This will change the BoS Combat Armor leveled list to give BoS soldiers a full set of armor from level 30, for Knight-Captains to Knight-Commanders, and a better version of the armor from level 45, for Paladins.
- Added patch for the Ultracite weapons and the Winchester P94. Added the BoS Hood to Proctor Teagan's vendor inventory.
- Added mutant variants for the Midwestern BoS using assets from M150's Super Mutant Clothes
- Added another patch for BPAO that changes Knight variants to use T-51d to T51e. No more BoS Knights using half health T-45s.
FAQ
- Is this compatible with **insert mod name here**?
For other faction overhauls completely replace the NPC/faction leveled list, no, not without a patch. For mods that alter the only quests, yes, since this mod does not make any changes to vanilla quests. - I don't see the changes in the NPC?
NPCs that have already been loaded by the game will not get the changes until the cell resets. However, NPCs that have already been spawned into the Comonwealth and referenced by a running script, might not get all the changes such as stat changes at all. Cases that could cause issues include: NPCs that are spawned by a quest will be spawned wrong (naked, wrong stats, etc) if you install the mod then loaded a save with the quest already active, NPCs that are in a cell that does not reset, NPCs that are referenced by a forever running script (such as traveling merchants). - Does this mod work after the update?
No, this mod uses RobCo Patcher, which requires Address Library, which uses F4SE. Until those become compatible with the new update, most of what this mod does would not work.