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Changelogs
Version 3.2
Fixed rogue collision box in front of the corner brick building
Version 3.1
Fixed wall that was missing from non-repaired City Hall
Version 3.0
Bumped version number up to 3.0 to keep all Rebuild mods that require the New Shared Resources (The Rebuild Collection - Shared Resources) starting at v3.0
Implemented workaround for the FO4NG matswap bug so that they are now applied properly.
The previsibine patch is now included in the main file download. USE IT! Place Rebuild_<SettlementName>_Previs.esp at the bottom of your load order and below PRP if you use it.
Main house and workshop that was part of the original settlement borders now have real windows. I also added back the door between the 2 buildings on the 2nd floor.
City Hall now has windows and the plaster has been cleaned up inside. All doorways have doors added after repairing:
Police Station (has the Police Protectrons and counter with cash register so I just call it the Police Station) now has windows and snap points for a door. The interior walls are now white planks instead of the old ugly plaster.
Version 2.5.2
Fixed invisible houses
Version 2.5.1
Fixed Diner shutter collision. Need to update Shared Resources to v1.0.7 or newer.
Version 2.5
Requires a new game or a game where you have not yet been to Jamaica Plain (sorry, formIDs have changed).
Now requires Rebuild - Shared Resources
Fixes issues with invisible objects when using PRP or previsibine patches
Navmesh improvements
Snap points on houses
Some houses now have glass on the windows.
Some roofs have been changed to use roofs created from Snappy HouseKit meshes.
Version 2.0.1
v2.0 introduced an issue with the build area being too small. v2.0.1 fixes this.
If you already installed v2.0 you will need to go back to a save before you installed it.
Regenerated Previsibine and PRP patches as the precombine meshes were incorrect causing unrepaired/repaired buildings to overlap.
Version 2.0
Changed the magazine rack to the workshop rack so it can either be used or scrapped
Modified the materials for the corner brick building so the trim is brown and the same as the unrepaired version (I created a SCOL to fix collision and this always changes the trim color and I forgot to change it back)
Candles on the table in one of the houses will now be scrapped when the table is scrapped.
Modifed the settlement budget to the same as Sanctuary since they are now about the same size.
Build area was slightly off compared to the border. This has been fixed.
Fixed the repaired sunroom meshes so sunlight doesn't come through the roof.
When scrapping the car, Vault-Tec van or the grill by the ruined house frames (see screenshots), it scraps everything, so you don't have to scrap items individually. Used the WorkshopStackedItemParentKEYWORD keyword so you still get the components as if you had scrapped everything individually.
Created navmesh precuts for the Jersey Barricades on the road.
Fixed a wall and floor piece that were not lined up quite right.
Added Workshop Stackable Item property to some statics that were missing them (without this you can't snap items to floors and walls)
Added WorkshopStackedItemParentKEYWORD to items that are linked for scrapping (i.e. suitcases in the bus). This means when you scrap the bus and the suitcase is linked, the items in the suitcase are transferred to the workbench.
Requires new previsibine and PRP patches. Be sure to download v2.0 of one of these patches if you were previously using them.
v1.0 of the BTInteriors patch and Commonwealth Responders patch still work with v2.0 of the main mod.
Version 1.0.2
Fixed an issue when installing mid save the build area would be too small and the Diner and houses could not be repaired as it was outside the build area.
Version 1.0.1
Moved attack spawn markers outside of the build area. They are in the same general area, just moved outside the border.
Increased workshop sandbox area.
v1.0.1 of the main mod still works with v1.0 of all patches
Rebuild JP - Beantown Interiors Patch - Added WorkshopStackable property to the corner brick building so workshop items will snap to the floor and walls.
Version 1.0
Initial Upload
All Rebuild mods are provided as-is. I am no longer supporting them.
If you install this in an existing save and have already been to this location, be sure to be far away from there before installing.
Works with Fallout 4 Next Gen but does not require it.
All Plugins are ESPs flagged as ESL: So none of them will take up a spot in your load order.
Expanded Border: Allows you to repair/scrap the entire town.
Repairing Structures is Immersive: In workshop mode, highlight the plywood over the doors on boarded up structures, or the plywood door next to open structures, and hit Enter to repair. The Diner, use the sign and for City Hall, use the mannequin.
Street Lights: Self powered so you don't have to wire them.
Diner: Has a button inside so you can open and close the shutters. Please note that as much as I tried, I could not get the collision to work. It was either always on or always off regardless of whether the shutters were up or down, so I left the collision off. I'll keep trying to get it to work but for now there is no collision on the shutters that open and close.
Ugly Landscape Stuff: Some of the stuff is removed as you repair structures. Everything else can be scrapped.
Navmesh: Updates as you scrap and repair. I started with Jamaica Plain Pathfinding Fix and added navcuts, precuts, etc to make it work with this mod as repairs are made. You can remove Jamaica Plain Pathfinding Fix as it would conflict with this mod.
Scrappable Stuff: Pretty much everything.
Trash Pickup: Trash and debris are removed as you rebuild.
Follower Comments: As you rebuild, follower comments will change from messy to clean, creepy to safe, etc.
Church and House next door: Do Not repair the church or the house next to it before gaining access to remove the chain.
Church: I really tried to create a new mesh to repair the roof, but had no luck getting it to look right, so I just threw some shack plywood floors on it. Hopefully it looks ok.
Loot: Be sure to scrap and loot open structures before repairing. I've set it up so some of the corpses are removed as you repair.
Diner Repair Cost: The diner includes a level 4 bar, so the price and requirements to repair it are equivalent to building one from the workshop, plus a bit more. If you don't want to spend that much, just use tgm.
g2mXagent - For the Oberland Station switching station mesh and Sunshine Tidings Cabin pieces from G2M - Workshop.
Glitchfinder - The scripts for repairing structures and Jamaica Plain Pathfinding Fix. And for answering my incessant questions when I first started using the scripts.