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Last updated
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Created by
AurelianisUploaded by
AurelianisVirus scan
Activity logs
This page was last updated on 13 May 2024, 9:53PM
- Changelogs
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Version 3.2
- Fixed rogue collision box in front of the corner brick building
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Version 3.1
- Fixed wall that was missing from non-repaired City Hall
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Version 3.0
- Bumped version number up to 3.0 to keep all Rebuild mods that require the New Shared Resources (The Rebuild Collection - Shared Resources) starting at v3.0
- Implemented workaround for the FO4NG matswap bug so that they are now applied properly.
- The previsibine patch is now included in the main file download. USE IT! Place Rebuild_<SettlementName>_Previs.esp at the bottom of your load order and below PRP if you use it.
- Main house and workshop that was part of the original settlement borders now have real windows. I also added back the door between the 2 buildings on the 2nd floor.
- City Hall now has windows and the plaster has been cleaned up inside. All doorways have doors added after repairing:
- Police Station (has the Police Protectrons and counter with cash register so I just call it the Police Station) now has windows and snap points for a door. The interior walls are now white planks instead of the old ugly plaster.
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Version 2.5.2
- Fixed invisible houses
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Version 2.5.1
- Fixed Diner shutter collision. Need to update Shared Resources to v1.0.7 or newer.
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Version 2.5
- Requires a new game or a game where you have not yet been to Jamaica Plain (sorry, formIDs have changed).
- Now requires Rebuild - Shared Resources
- Fixes issues with invisible objects when using PRP or previsibine patches
- Navmesh improvements
- Snap points on houses
- Some houses now have glass on the windows.
- Some roofs have been changed to use roofs created from Snappy HouseKit meshes.
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Version 2.0.1
- v2.0 introduced an issue with the build area being too small. v2.0.1 fixes this.
- If you already installed v2.0 you will need to go back to a save before you installed it.
- Regenerated Previsibine and PRP patches as the precombine meshes were incorrect causing unrepaired/repaired buildings to overlap.
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Version 2.0
- Changed the magazine rack to the workshop rack so it can either be used or scrapped
- Modified the materials for the corner brick building so the trim is brown and the same as the unrepaired version (I created a SCOL to fix collision and this always changes the trim color and I forgot to change it back)
- Candles on the table in one of the houses will now be scrapped when the table is scrapped.
- Modifed the settlement budget to the same as Sanctuary since they are now about the same size.
- Build area was slightly off compared to the border. This has been fixed.
- Fixed the repaired sunroom meshes so sunlight doesn't come through the roof.
- When scrapping the car, Vault-Tec van or the grill by the ruined house frames (see screenshots), it scraps everything, so you don't have to scrap items individually. Used the WorkshopStackedItemParentKEYWORD keyword so you still get the components as if you had scrapped everything individually.
- Created navmesh precuts for the Jersey Barricades on the road.
- Fixed a wall and floor piece that were not lined up quite right.
- Added Workshop Stackable Item property to some statics that were missing them (without this you can't snap items to floors and walls)
- Added WorkshopStackedItemParentKEYWORD to items that are linked for scrapping (i.e. suitcases in the bus). This means when you scrap the bus and the suitcase is linked, the items in the suitcase are transferred to the workbench.
- Requires new previsibine and PRP patches. Be sure to download v2.0 of one of these patches if you were previously using them.
- v1.0 of the BTInteriors patch and Commonwealth Responders patch still work with v2.0 of the main mod.
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Version 1.0.2
- Fixed an issue when installing mid save the build area would be too small and the Diner and houses could not be repaired as it was outside the build area.
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Version 1.0.1
- Moved attack spawn markers outside of the build area. They are in the same general area, just moved outside the border.
- Increased workshop sandbox area.
- v1.0.1 of the main mod still works with v1.0 of all patches
- Rebuild JP - Beantown Interiors Patch - Added WorkshopStackable property to the corner brick building so workshop items will snap to the floor and walls.
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Version 1.0
- Initial Upload
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- Author's activity
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May 2024
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13 May 2024, 9:45PM | Action by: Aurelianis
Attribute change
'Description changed.'
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13 May 2024, 9:44PM | Action by: Aurelianis
Attribute change
'Description changed.'
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13 May 2024, 9:44PM | Action by: Aurelianis
Attribute change
'Description changed.'
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13 May 2024, 9:38PM | Action by: Aurelianis
Attribute change
'Description changed.'
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12 May 2024, 10:38PM | Action by: Aurelianis
Attribute change
'file visible to the public'
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12 May 2024, 8:34PM | Action by: Aurelianis
Attribute change
'file hidden from public viewing'
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10 May 2024, 12:28AM | Action by: Aurelianis
Permission change
'Bug tracker disabled.
The mod page is not allowing comments.'
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10 May 2024, 12:28AM | Action by: Aurelianis
Attribute change
'Description changed.'
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08 May 2024, 8:10PM | Action by: Aurelianis
Permission change
'Bug tracker enabled.'
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08 May 2024, 5:00PM | Action by: Aurelianis
Changelog added
'Change log added for version 3.2'
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08 May 2024, 4:59PM | Action by: Aurelianis
Attribute change
'Mod version changed to 3.2.'
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08 May 2024, 4:59PM | Action by: Aurelianis
File added
'Rebuild Jamaica Plain [version 3.2]'
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06 May 2024, 5:26PM | Action by: Aurelianis
Changelog added
'Change log added for version 3.1'
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06 May 2024, 5:25PM | Action by: Aurelianis
File added
'Rebuild Jamaica Plain [version 3.1]'
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02 May 2024, 10:32PM | Action by: Aurelianis
Changelog added
'Change log added for version 3.0'
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02 May 2024, 10:27PM | Action by: Aurelianis
Mod image added
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02 May 2024, 10:26PM | Action by: Aurelianis
Mod image added
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02 May 2024, 10:26PM | Action by: Aurelianis
Mod image added
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02 May 2024, 10:20PM | Action by: Aurelianis
Attribute change
'file visible to the public'
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02 May 2024, 10:20PM | Action by: Aurelianis
File added
'Rebuild Jamaica Plain [version 3.0]'
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- Mod page activity
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August 2025
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08 Aug 2025, 3:17PM | Action by: ndodge00
Tracked
Rebuild Jamaica Plain
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06 Aug 2025, 2:01PM | Action by: akatsy
Untracked
'Rebuild Jamaica Plain'
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01 Aug 2025, 6:21PM | Action by: emartinezthree
Endorsed
'Rebuild Jamaica Plain'
July 2025
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30 Jul 2025, 5:10PM | Action by: akatsy
Tracked
'Rebuild Jamaica Plain'
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27 Jul 2025, 6:54PM | Action by: billruss3
Endorsed
'Rebuild Jamaica Plain'
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27 Jul 2025, 3:57PM | Action by: JastFlo
Endorsed
'Rebuild Jamaica Plain'
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27 Jul 2025, 1:13PM | Action by: Tjipetirskyrim9
Endorsed
'Rebuild Jamaica Plain'
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26 Jul 2025, 11:25PM | Action by: MarciusAurelius
Tracked
'Rebuild Jamaica Plain'
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22 Jul 2025, 5:14PM | Action by: HephaestusTheCreator
Untracked
'Rebuild Jamaica Plain'
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22 Jul 2025, 6:35AM | Action by: wisewolf84
Tracked
Rebuild Jamaica Plain
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18 Jul 2025, 3:40PM | Action by: CatherineWinter
Endorsed
'Rebuild Jamaica Plain'
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16 Jul 2025, 4:06AM | Action by: Grimalken
Endorsed
'Rebuild Jamaica Plain'
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15 Jul 2025, 11:58PM | Action by: jspeck89
Untracked
'Rebuild Jamaica Plain'
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12 Jul 2025, 9:33PM | Action by: Snorri
Endorsed
'Rebuild Jamaica Plain'
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10 Jul 2025, 6:56AM | Action by: LadyAnxi
Endorsed
'Rebuild Jamaica Plain'
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06 Jul 2025, 1:40PM | Action by: Rudolf393
Endorsed
'Rebuild Jamaica Plain'
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05 Jul 2025, 4:52PM | Action by: Renegade9065
Tracked
Rebuild Jamaica Plain
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05 Jul 2025, 3:19AM | Action by: Xainia
Endorsed
'Rebuild Jamaica Plain'
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03 Jul 2025, 9:55PM | Action by: Cybordania
Endorsed
'Rebuild Jamaica Plain'
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03 Jul 2025, 1:56PM | Action by: Silka25
Endorsed
'Rebuild Jamaica Plain'
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