Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

JB

Uploaded by

JBianculli

Virus scan

Safe to use

Tags for this mod

About this mod

Multiple patches for individual Feral mods plus patches to use multiple mods simultaneously. Also, a list of mods that do not require patching, for reference. Patching of NPCs, NPC leveled lists, some of the NPC armor, Body Part data, Race data, and some other random stuff.

Requirements
Permissions and credits
More Feral Ghouls (GhoulBlood.esp)

- NPC stats brought in line with Hz. Some are quite tough. This adds a tougher overall experience than normal. 

- NPC leveled lists patched. 

- Notes are tagged.

- Cell data items set to 'no respawn' ( I moved over the Ultra Interior Lighting numbers for the one cell. This shouldn't conflict with anything, it's just fog and color data and it's one minor cell). If someone can let me know if this is even necessary. I'm still unsure how the cells and world data breaks down between different mods. 

- Body Part Data is Horizon with gore effects patched over for the Head. 
An optional mod for my personal tweaks are also here (see below). 

BP data change:
Head: 2x --> 3x
Limbs 1x --> 0.8x.  40% -->15% total health
Torso: 1x --> 0.5x


Feral Ghouls Expansion Pack (FGEP) V1.6 (not for the Definitive Edition)

- Brought in line with Hz balance. Will add a tougher overall experience than More Feral Ghouls. 

- Feral Bile can be turned into nuclear material with Chemistry skill. This shouldn't be out of balance and gives you something to do with it while making Chemistry slightly more useful. 

- Bile grenades are patched 

- Ghouls are harvestable

Feral Tanks are relegated to one instance on the Feral Boss Leveled NPC list and are 1 out of 11 NPCs on that list. I have yet to encounter one in normal gameplay, only when I spawn a ton of Ferals with mods and have them attack a settlement. Let me know if this is a problem and I can load another version of this. I thought it would be interesting enough to have them in there. I may also place a few in the world for flavor.


D.E.C.A.Y

Currently available for 1.8 but if you really want to use it for 1.9 it's not a big deal. I would avoid it, personally. I'll update this at some point. 



Notes:

Game balance feedback is important. Let me know. I may do a slimmed down leveled lists for the FGEP.



Feral Ghoul Mods:

More Feral Ghouls - a zombie mod
Feral Ghoul Expansion Pack (FGEP)
D.E.C.A.Y - Better Ghouls 
Classic Ghouls Redux - Texture changes. Numerous NPCs needed to be patched. 

No patch needed:

Detailed Feral Ghouls
LC's UHD Feral Ghouls Apparel
Glowing Feral Ghoul Eyes
Very Zen FGEP Texture Pack - specifically for FGEP

Audio revamp:
(no patch needed)

Terrifiyer - Ghouls
Horrorghouls Soundpack
F.E.R.A.L - Feral Ghoul Sound Rework






My other mods: These plus more


Horizon and PANPC (Hz 1.9)
Horizon and Children of Atom (1.9)
Horizon and Feral Ghouls (1.8 and 1.9)
Horizon, Wasteland Ballistics, (and Insult to Injury) subpatch
Horizon and Automatron Rebooted patch (V 1.8 and 1.9)
Horizon and A Forest patch (V1.8 and V1.9) 
Horizon and The Farmlands patch (1.8 and 1.9)
Horizon - Wasteland Machete patch (V 1.8 and 1.9)
Horizon - The Steampunk Revolver and Armor patch 
Horizon - Perk Switch - Demo Expert (V 1.8 and 1.9)
Horizon - Tactical Flashlight (V1.9)
Horizon - JSRS Sounds patches (V1.9)
Horizon - Uradium Rifle patch (V1.9) 
Horizon - Generic Radium Rifle (V1.9)



Institute EXO suit Default Footstep sound
JSRS - Weapons of Fate - Better Explosives - BE Redux patches
Feral Ghoul Disease Risk Removal
Brutal Death patches (also with Horizon)